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=Andre=

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Everything posted by =Andre=

  1. On my opinion, when you are adjusting the effect you'd better keep all the other concurrent effects off. Hence you will get only relevant information in the log textbox as well as focused feeling of the effect you are trying to change.
  2. I usually add new samples on f4l0's request. IIRC there were no requests for the trap, launch etc. So, I assume those effects are based on some already existing samples. What samples are called you can clearly see in SimShaker for Aviators or SimShaker Sound Module log textboxes.
  3. Hello Fang, May I see a good quality screenshot of your SimShaker Sound Module settings?
  4. Welcome to Microsoft Windows world.
  5. There is effects monitor in SSA menu.
  6. Well, maybe Malewarebytes blocks? Or "Caesar's wife" is above suspicion? The main problem seems to be not inside the SSA.
  7. Thank you. But I can see neither SSA settings for Speed Brake effect nor any customized files in SimShaker Sound Module for that. Are we still talking about Speed Brake effect missing?
  8. The files I uploaded were for 2 channels setup. I you use only 1 bass-shaker you need to convert them into 1 channel (mono) files and put them into Customized\1 folder.
  9. May I see a good quality screenshot of your SimShaker Sound Module settings?
  10. SSA uses a few ports, but it doesn't look like a busy port. I think that rather looks like some exactly "access permissions" issue. Deployment log error message also is about access rights management. Maybe AV software blocks?
  11. Please send me your actual activation string from the SimShaker Sound Module registration tab as text so I could generate the key for you. Failed what? Failed to copy?
  12. An attempt was made to access a socket in a way forbidden by its access permissions - this message looks strange. Have you tried to reboot your PC?
  13. I would check if Windows Event Log contents any error messages related to SSA, in such a case.
  14. I think that antiviral software blocks the access.
  15. If the software finds the file in the Customised>2 folder it will use it and you can see that in the log messages. Otherewise it will use the file from the Base>2 folder.
  16. Yes, I am. In Audacity I do that via the Effect -> Amplify... menu. Please keep the adjusted files 48000 Hz sample rate, 16-bit PCM format. in the Documents>SimShaker Sound Module samples>Customised>2 folder NB: Subfolder "2" is for 2 channel samples.
  17. I wouldn't say the samples are somehow improved or better than they was :) They are just more loud.
  18. That's not hard for one who's got the idea :) Please find them attached. I also added a bit more gain to the Speedbrake sample. 3 samples.zip
  19. I'd notice that the mentioned effects are subtle, excluding Buffet/Stall Shudders/Vortex Ring State one. I've attached a customized 2 channel sample for the Speedbrakes effect which is 3 times stronger than the original sample. For a test purposes please unzip it to your "\Documents\SimShaker Sound Module samples\Customized\2" folder. If you did it right the SimShaker Sound Module at startup will show you in the log "Customized FX file found: Speed brake File=p1_3_0_1.wav" p1_3_0_1.zip
  20. I don't think that's due to a bug in the current SimShaker Sound Module version. Jetseat is always a JetSeat, but tranducers may be quite different one from another. I suggest some bass shakers are just not too much sensitive to the effect frequency (20 Hz for the Speedbrake sample). Do you guys already have strength for those effects in SSA settings at 100? I suggest you could check if the effect is played at the SimShaker Sound Module Test tab by the green waveform moving from right to left.
  21. SSA has a launcher which checks for supported games running and starts the application itself once it detects it. That usually works fine.
  22. I suggest you need to check if SimShaker for Aviators gets any telemetry from the game. You can see it in SSA DCS Debug View. If the window is blank - there is no data incoming.
  23. That looks like your Windows system security/permissions settings issue. I think if you start SimShaker Sound Module with "As Adminstrator" option enabled the access will be granted.
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