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=Andre=

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Everything posted by =Andre=

  1. IRRC for BMS I had to take into account fuel flow abruptly increasing and nozzle position. If you mean afterburner.
  2. There were a few complaints regarding similar issues lately. I think you guys can try to search for SimShaker for Aviators.exe in some of system named subfolders inside your C:\Users\[username]\AppData\Local\Apps\2.0 folder and to run it manually. There should be 2 folders containing SimShaker for Aviators.exe - 1 for the actual version and another for the previous one (a kind of a backup). You will need the first one.
  3. As far as I understand F-16 support will be added to SSA in a short time.
  4. Hi, OK, I will consider that.
  5. I would recommend to use a silicon spray. There are 2 holes in the front part of the motor. Make a few puffs over there.
  6. Thank you Dan, I'm already back home :) The effects are made inside SimShaker for Aviators by f4l0, if he is able to get enough data from DCS. In this context SimShaker Sound Module mainly allows you just to adjust existing samples. New samples first of all must be supported in SSA.
  7. Talking about adjust the files there is SimShaker Sound Module User Guide https://dreamsimteam.blogspot.ru/p/simshaker-sound-module-user-guide.html
  8. Yes, that's it.
  9. Guys, I'd like to comment a little bit here. My 8-motors JetSeat mod (FSE), based on original Gametrix parts, most of the time is available for pre-order. It's hard to have it in stock since modification takes significant time and customers demand currently exceeds my production capabilities. But if you pre-order it you will really get it shipped within a designated timeframe.
  10. Ah, yes, there were suspected delays as well.
  11. Changing the aircraft may be challenging for SSA, IIRC it was discussed above recently. I'm not too much surprised if restarting SSA really helps.
  12. OK, hence it doesn't look like JetSeat hardware issue. Maybe something slows down the software. Please check that you don't have Log to Screen enabled in SimShaker for Aviators. Hovering over the checkboxes was actual for SimShaker for Aviators predecessor, but it doesn't work in SimShaker for Aviators. One can see called samples names in the log content.
  13. Sound strange.Seat must react immediately once it receives the command from SimShaker for Aviators. I think you can check it with "Test Vibe-motors" button at the 3rd SimShaker for Aviators tab.
  14. 1. Supported in SimShaker - Wings beta version. Due to modest telemetry output from the game only 2 effects "a la motion platform" currently implemented. 2.Supported in Sound Intercept mode, more details you can find here https://dreamsimteam.blogspot.com/p/jetseat-ug.html 3. Yes, I use local parts. 4. Please read my explanation on this page https://forums.eagle.ru/showthread.php?t=134704&page=174
  15. That seems to be reasonable to use SimShaker for Aviators by f4l0 freeware in case of DCS, there is just no other software to make that job. I believe Realteus had no bad intentions. I suggest you expected some other stuff from Realteus, as well as they did, but in any business something could go wrong. Could you please try to be forbearing to a small-business guys? “You don’t learn to walk by following rules. You learn by doing, and by falling over.” – Richard Branson
  16. +1 From my experience some soft layer UNDER the JetSeat provides the vibration nodes with some more space which let them to vibrate more intensively, to a certain limit.
  17. Thank you for the feedback, guys. I'm working on developing the product product little by little. Hopefully the seats will become a bit more comfortable soon. I think one can adjust the seat placement and motors placement inside the seat to fit a particular body shape better. Tip: your buttocks should be mostly between the motors rather than on them.
  18. Like a cinema vs silent cinema :)
  19. Thank you for the complimentary remarks :)
  20. May I see a screenshot?
  21. May be, I think it rather depends on your samples or amp settings (clipping at high values?) and effect implementation in SSA (dynamic range of G-load taking into account).
  22. Windows Control Panel-> Program and Features->Uninstall/Modify tool
  23. G-feeling effect has never been implemented with a single sample. It has always been implemented with 4 samples. You can use previous version of SimShaker Sound Module if you like it better. But I didn't changed any samples in version 2.12, which actually features just minor changes and a few more samples for new SSA effects.
  24. This is not mission critical error for SimShaker Sound Module. I will stop marking it red in next versions. Just network interfaces config is odd in your system.
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