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About Fish
- Birthday 12/31/1956
Personal Information
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Flight Simulators
DCS
BMS 433
IL2 COD -
Location
Dublin, Ireland
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Interests
Sims, 1st person shooters military
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Occupation
Software developer
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I've tried mapping these to two rotary encoders, and to buttons, but each button press scrolls the dials 5/7degs, while i need single degree granularity to avoid having to use my mouse in the pit. Is there any way around this ?
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Is Anti-Skid supposed to be On for Carrier Ops/Takeoff?
Fish replied to Snacko's topic in DCS: F/A-18C
Anybody found a way to remove the anti-skid warning, without turning it on. ? -
Supercarrier IFLOLS Reduced/Removed Glow
Fish replied to Taz1004's topic in Utility/Program Mods for DCS World
Thank you, I have tested this and it works for me in DCS 2.9.12.5336, and greatly improves visibility over stock with this build Best option for me DAY/NIGHT, is th 'Reduced' version. I'm using the pimax crystal light, with local dimming at 0.8, gamma 1.8 -
DECK IFLOLS brightness saturated in VR since 2.9.11.4686
Fish replied to Fish's topic in DCS: Supercarrier
You are correct, If I had searched there i would have found the thread. Thanks. -
Hi All, For me and others with VR in our squad, the IFLOLS are saturated and glaring making descerning the state they are displaying impossible until less than 0.2 miles From the patch notes 2.9.11.4686 , it seems that the lights have been brightened to fix some thing in 2D, but it looks like this may not have been tested in VR. I use the pimax crystal light, and resolution is high, so its not a VR resolution issue, and must be more of a problem for lower resolution headsets. I show two images below taken from my screen during 2d and the corresponding VR. While the images below don't capture the experience in VR, it does demonstrate a significant difference in brightness between the 2d and VR environment. Hoping this can be addressed and maybe needs a setting for VR and 2d users.
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Exactly same here. With Pico4, 2xMSAA, 72hz, No SSW, view distance High, most places smooth as butter using steamvr. (render res 3120x3120), Now with PCL, no matter how low render resolution ( and other lower settings), I can't eliminate micro stutter. I'm now on lower render resolution now 2640x3124 with PCL than I was on Pico, and getting poorer performance. And my 2560x1440 mirror in 2d looks smooth as butter while in VR. Looks more like a Pimax issue than a DCS one to me. 13700k, 4090, 64gb DDR4 ram @ 3600
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Pimax Crystal Light - Great FPS but still micro stutters
Fish replied to MarkyMarkUK's topic in Pimax
I have the same issues here with the crystal light. Was able to get smooth performance with Pico 4 using Virtuald desktop, and wired connection, at render 3120x3120, @72hz. Comparing same scenes with same DCS settings, ive adjusted the PCL render resolution down as far as 2584x3060 for comparison. I'm using steamVR as openxr gives worse performqance in both headsets in regard stuttering. With the same settings, game FPS set to 75, i get good timings with little deviations, and a solid 75, however when i move and fix my gaze to the side, objects stutter past (probably 15fps). FPCounter says i'm CPU bound, and looking at cores on Task manager, none are reaching 100%, though a few are close. System is 13600k with eCores disabled, and a 4090 (hitting 2850 clock), with 64gb of ddr4, @3600, and fast NVMe with game and c drive. I have the latest intel bios, and hav the ecores disabled. Have tried a couple of different GPU drivers, but no noticable difference. Would have thought the display port would win over the usb with the snapdragon. I don't understand what's happening. -
Trust you have mastered it since its now Nov, Ive bee a virtual pilot for many years, and it took me several months, practicing traps almost every day, to get competent (but never master) it. And even when you've got it you'll never get 100% trap rate, that's the nature of the complexity of this procedure, and why RL pilots have to continuously practice and get graded. I hope you used Balklers, it was a game changer for me. Also after bolter, learn to stay dirty and on speed, extend 1 mile on BRC to 600ft, then try landing again, you can cycle attempts in about 4mins this way.
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Wondering is there a way to inhibit the pilots voice, for commands like 'chief remove the wheel chocks' for example. I'm using Voice attack and the annunciation just copies what i say, and spoile the immersion. Note i don't want to block the response only the command. Thanks
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Ive tried both inserting and editing a waypoint without success in the F18. Image shows the original value of the WP2, and the one added exactly the same. Entry was lat/long. But the associated grid numbers dont match, and the dictance to the updated wp, shows up as 6242 miles. I have changed the wp to precision, decimal. Is there something i'm doing wrong or is it broke? This is the Nevada map. Havent tried on other maps.
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Mike Force Team started following Fish
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Hi I'm getting the login failure, but still get in game in 'offline mode' . Log file is attached. Anybody else with this issue? dcs.lognull
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
Fish replied to Vitormouraa's topic in DCS: F/A-18C
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That explains it all right. Been training with this template, and getting a high % of bolters/damage gear. Will need to dump 1600lbs of fuel.
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Fish started following Landing gear after update.
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Here's a track. Touchdown looks to be 1050fpm. Touchdown weight was 34,364lbs. Left gear damage. For a GS of 3deg, at onspeed of 145knots, the decent rate is going to be close to 750fpm. Leaving not much margin for a gust of wind or downdraft in bad weather to take you over the 1000fpm, and consequent damage?? Case129.7z
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Crystal with / without dynamic foveated rendering compared?
Fish replied to Fish's topic in Virtual Reality
Thanks for the input guys. I can see there's complexity in this measurement. And it looks like what happens with the Aero or Quest pro has little bearing on how the Pimax performs. Would it not be plausible to take a render resolution, which ensures you are generally not CPU bound, and carry out bench mark with the crystal. Then apply a degree of DFR, for which the user sees no noticeable deterioration in quality and carry out the benchmark again (I understand this setting will be purely subjective). This in theory would give and estimate of the expected (not CPU bound) gain using Quadviews DFR (guessing this is the way pimax did their promo video for it). It would probably need to be done with a high end system including a 4090. And I absolutely understand it's not an exact science, but would give some measure of the 'potential' benefits of spending the almost double on the eye-racking version