OK heads up terrain builders:
Since FC2 does not utilize advanced haze, we'll need a special method for creating the terrain surface BMP files. I've gotten a process down that I'd like to call the hybrid method, which really is a combination of the DEM and the satellite data. I actually think Eagle Dynamics used this method for their terrain as well, as the results look very similar. I will make a tutorial for this soon. Here are some pics to show what I'm talking about.
The landsat7 images did not look like this in FC1.x (see http://forums.eagle.ru/showpost.php?p=874574&postcount=90) but since the haze in the game has changed we'll need to adapt and use this new method if we want the terrain to look good from all altitudes without color clashing or loss of detail from reducing contrast/saturation.
Not only does the terrain generated from this method look better from different angles and altitudes, it also feels organic to the LOMAC engine and universe. It also can be applied to future theaters.