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wholehawg

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Everything posted by wholehawg

  1. Has anyone got the gauges to export properly? I have tried using Helios to do this and I dont get any data.
  2. Google is your best friend. Just about every major metro area will have a machine shop of some sort that can help you out. The biggest hurdle is getting the 3d plans.
  3. If you look on the left side of the window frame there is a switch for Gun PAC on the A10a. It looks like it was a retrofit the way its just bolted on there.
  4. Hey Wildbill, You are exactly correct in that its an HOF problem. Unfortunately CCRP doesn't make a difference :( I did some testing over the weekend and set up a mission with AI to see how they ran the attack. Initial condition was A-10A @ 12000 MSL about 7 NM from target, which was a column of trucks. The AI descends to about 3 - 4000 AGL and makes a shallow run in to the target. What this does is cause the bomb to burst at a shallow angle and scatter the bomblets over a wider area.
  5. I was attacking a column of trucks and the burst pattern wasn't much bigger that the truck. Here is the result of a pair of CBU-87. No burst pattern at all.
  6. I cant seem to figure out if there is a way to change this. Every time I drop a cluster bomb it is bursting too low and all the bomblets fall in a 10 foot area. I have tried both CCRP and CCIP delivery from high and low altitude...and at Sea Level thinking maybe it was a barometric thing. I saw a lot of posts about issues with the CBU 97 and oddly enough that works great for me.
  7. There is some interesting stuff here, http://www.lib.utexas.edu/maps/tpc/ Not tactical resolution but good for navigation. It seems like most of the NavAids in the real world are in the game.
  8. Awesome thanks fellas
  9. Hello everyone. I am a DCS mission building noob, looking for some advice. I did a few searches on this topic and didn't have much luck so I though I would post this in the hopes someone might know the answer. Is there a mission/event log generated from a multiplayer session? The reason I ask is, I wanted to create a "manual" dynamic campaign of sorts. i.e. I have a database of units for both factions, then create a series of missions with those units until a defined endpoint is reached. If there were a log of some sort it would greatly help in the tracking of attrition of units over the course of several missions. Maybe one could even parse the logs into a MySQL DB and create something like IL2 has with S.E.O.W.?? Probably not, but it would be cool. :pilotfly:
  10. Yeah this is the cats pajamas for my cockpit. I got it working, I found that little nugget about not using windows notepad and it made all the difference.
  11. Hey folks I have been having some difficulty getting BSVP running and when I started looking at my export.lua I found these lines; if main_panel then main_panel:update_arguments() -- íà âñÿêèé ñëó÷àé åñëè ìû äàâíî íå ðèñîâàëè êàáèíó íàïðèìåð íà âíåøíèõ âèäàõ --main_panel:get_argument_value(166) -- ëàìïî÷êà êîíåö ìàðøðóòà , àðãóìåíòû âñå â mainpanel_init.lua vv = main_panel:get_argument_value(24) Wow now that's weird, it must be something with Notepad, when I posted this all the gobbly gook the browser changed it to numbers. maybe I figured out my problem. It looked to me like some kind of data corruption so I, I downloaded the files again from a different source and it was the same. Is this what is supposed to be in the script?
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