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Rolln

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  1. And you're not getting any ghosting on other aircraft when using DLSS?
  2. Try making a custom livery and add the following to the livery's Description.lua file: custom_args = { [190] = 1.0, [191] = 1.0, [192] = 1.0 } This may not work for all aircraft. Basically it is just setting the models draw argument for the 3 nav lights to draw them.
  3. Also would like to add that when in VR, anything greater than 1.5nm away, they glow super bright and big like UFO lights or something.
  4. As for the tankers, you can have them turned on by default when using a custom livery by adding the following to the livery's `Description.lua` file: custom_args = { [190] = 1.0, [191] = 1.0, [192] = 1.0 } Problem is, after calling tanker, tanking and flying away, DCS turns the lights back off as per usual and they won't come back on until you are again within 0.5nm of it. Super hard to join on it at night when you can't see it. Keep in mind, this doesn't affect they way they look. Anything greater than 1.5nm away and they glow super bright like UFO lights in VR as per usual.
  5. I'll post some screenshots this evening.
  6. Again with what @Micr0 stated, it's not that we want to bring these things up and make your life miserable, but it's unusable in VR. So maybe the programmer or tech lead that signed off on it wasn't using it VR. Most of the pics here are at night but it's equally unusable in the daytime as well. If you use VR, take 5 mins to try it for yourself and you tell us we are wrong... Can't remember which update originally affected it but it was fine before xmas...
  7. Yeah, I'm thinking it wasn't done in VR as well. It's not usable without modding.
  8. When leaving the tanker, they are visible (or stay lit) for a lot longer distance than when they appear when you are approaching.
  9. +1 Pulling up to the MPRS at night after calling in 20miles out, lights don't turn on until you are like 0.3nm away. Makes it almost impossible to join on him. NVGs are no help as well if the lights aren't on.
  10. I wonder if there is any way with a mod like this to edit the big glowing xmas lights like on the Hornet at distance?
  11. Can you explain your 'exact' steps and is it still working? +1 here as well.
  12. Just a note, if you are using a mission made pre update, you have to open the mission up in the mission editor and save it out again. There is a new option in the mission editor to enable the deck crew. The old missions won't have this until opened/saved with the updated mission editor.
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