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walmis

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Everything posted by walmis

  1. yeah, that's not hard, i`ll look into it Changed all materials to standart. Per pixel specular seems not to work properly on some rigs.
  2. resized the fins to 256x256, left the body at 2048x512 (It uses the same amount of memory as 1024x1024 btw) Btw, what do you think about the burning nozzle? :)
  3. It's out, see the first post. And is modman compatible.
  4. Thanks very much for helping me out. Too bad we only partly resolved this issue. :noexpression: Tomorrow i'm going to release updated, modman compatible version. Now i'm gonna say goodnight :)
  5. very strange. All missiles cast shadows fine here. anyways, another test, bmp textures now, if this doesnt work im outta options. http://www.ofp-sgc.com/LOFiles/test2.rar edit: loaded with your graphics cfg, everything's perfectly normal
  6. try this model/texture combination http://www.ofp-sgc.com/LOFiles/test.rar and maybe you could send me your graphics.cfg, i could try to reproduce this issue
  7. http://www.ofp-sgc.com/LOFiles/Desktop.rar try these two textures, place to /temptextures folder, one at a time. and when placing the second one rename .dds2 to .dds Hope this will work And btw, does it work in encyclopedia?
  8. delete r-77.skins file, and tell me the result.
  9. yes i can :)
  10. any pics?
  11. forgot add one file :noexpression: redownload, should work fine then.
  12. release thread here: http://forum.lockon.ru/showthread.php?t=19016
  13. This pack contains: AIM-120C AIM-7M 9M38M1 (SA-11 BUK, Replaces old flanker leftover) R-77 The package is loman compatible. Fully autmatic. I stress tested the r-77. It's seems there are no fps difference between loaded vs. unloaded mig-29's. Enjoy Update V2.11 (2006.10.25) Link: http://www.ofp-sgc.com/LOFiles/dl/walmisWeapons_v2.11.rar Fixed aim-7 Bug
  14. adds common = ".\\Bazar\\World\\walmisWeapons.cdds"; to an appropriate location.
  15. wrote a small utility, you run it, you point it to lockon.exe, and voila, graphics.cfg is updated.
  16. You can change texture by argument. For burned out motor i used argument 2 (which is folding wings) and used that to change the texture. So basically that's what you can do with textures. Also you can make boosters and folding wings. Thats all i know of currently.
  17. Time for some ingame shots :) Made a unique feature for r-77. It's the engine nozzle, it "burns up" Here, take a look at these screens. Notice that the missile nozzles are redish, with a metal in the middle. Now take a look here: now it's burnt up, and turned black ;) How cool is that :happy: Few more pics:
  18. i think it's not a model bug, more though a game bug. All models with per pixel specular material have this problem. Remember the original aim-120 and aim-7? They were dark too.
  19. main model almost finished, just need to tweak the textures a little.
  20. Are you sure ? I think they are folded for transport, so they don't take much space. There will be different lods. To Devs: What kind of maps does LO support? ie. Specular, bump, glossiness etc.
  21. thanks chizh good pics :thumbup:
  22. thanks :thumbup: Gonna start doing it when ill have some more free time.
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