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walmis

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Everything posted by walmis

  1. yeah, i might. Any blueprints and good pics would be nice in advance :)
  2. made a little texture update: http://www.lockon-models.com/index.php?showtopic=92&st=0&p=478entry478
  3. That's strange. Did you add the line to graphics.cfg? The missile on the plane is transparent or invisible? What plane/skin set did you use?
  4. Add some specularity to your tank, it looks a bit dull. Anyways good job! :thumbup:
  5. create an object such as a sphere, then in lomUtils set the type to lod, add as much lods as you want and set the distance values. Now create some fuel tank LODs, set the LOD id's of your tank parts to id's you specified on your lods object, and link all your tank LODs to the lod object. and center the lod object on your tank. I hope i got this clear enough. BTW you may want to make your tank material "per pixel specular", looks much better than standard. Good luck.:thumbup:
  6. it seems to work fine, except the lods.
  7. waste of time? don't think so. Take a read here http://www.designation-systems.net/dusrm/m-120.html... The game states that it's a AIM-120C, but the actual model was AIM-120B. And btw this model was originally dedicated for falcon 4.
  8. Almost finished making 9M38M1 missile for BUK. :drink:
  9. I think i may found a bug. When increasing LOD count, lod distance numbers don't appear in the list. And lod parameters label is still in russian.
  10. yea sure. Exact measurments are here http://www.fas.org/man/dod-101/sys/missile/aim-7.htm @some1 as pilotasso said, your clipped amraam is missing :huh:
  11. actually they are quite accurate. aim-120 length is 3.66m, and diameter is 0.182m aim-7 len 3.64m, diameter 0.2m these values are from measure utility in 3ds max
  12. update released, see first post for download link.
  13. yeah, thanks for noticing, in fact it was 4cm wider
  14. ah yes, figured it out, gonna fix it soon.
  15. I originally made these models for falcon4:AF, and i recently discovered that ed released an exporter (wise choice), so i decided to export them to lockon, and here's the result: Package created with modman. *UPDATE 1.01*Download To complete installation add common = ".\\Bazar\\World\\walmisWeapons.cdds"; to "TextureCollections" sections in config/graphics.cfg
  16. I think it would be best to add a checkbox in the classify dialog eg. "Lock payloads", or even on individual aircraft, or even on individual weapons on individual aircraft ;). Say there is a su-25t, mission designer chooses to disable kh-58, he classifies the mission, and for the player these missiles are grayed out.
  17. It also would be great to see some older sam systems such as sa-2, sa-3, sa-5 imho
  18. yeah mine too ;) btw, does lockon support bump maps?
  19. Aldega here are the reference photos you asked 1 2 3 I also added some detail to the phoenix and adjusted proportions for the stinger
  20. i will post aim-54's reference photos later or maybe tomorrow. and will fix the stinger
  21. aim-54c aim-54 pic1 aim-54 pic2 aim-54 pic3 aim-54 pic4 aim-54 pic5 aim-54 pic6 aim-54 pic7 aim-54 pic8 aim-54 pic9 and stinger fim-92 pic1 fim-92 pic2 fim-92 pic3 fim-92 pic4 fim-92 pic5 comments are welcome :) btw i added an enviroment map to look cool :) I will probably do the sm-2. anyone know big photos with it? cheers
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