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walmis

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Everything posted by walmis

  1. Self illumination was the first thing i tried, it didnt work :( EDIT: it worked when i checked the color checkbox. Maybe you turned off pm's in the forum preferences? err, what do you mean exactly?
  2. yeah, definately! :) I wanted to ask, does anybody know how to make objects/materials to be lit in the dark? Cant seem to figure that one out :noexpression:
  3. Small update, began work on the damage model.
  4. nice puzzle :)
  5. Yeah i need to rework the nozzles. I would prefer to do it myself :) It didnt.. I started it in summer, but i lost interest so i left it. Now i noticed there is a big demand on a new one, so i resurrected it a week ago, now i'm on vacation so i`m working on it 10 hours a day :shocking: (yes i am crazy :D) Some of you asked, whether it's compatible with old skins, well in the renders it's using "F-15C Compass Ghost/Mod Grey paint scheme w/ Weathering By D-Scythe" ;) So yes it is compatible. Gonna show some ingame shots later when its more complete. btw, can someone help me find ejection seat textures in cdds files. Searched it myself but didnt find it, maybe you have a better eye. :)
  6. Since everybody wants a new f-15 (me too :)), i have decided to make one, been working for some time now. Model is almost finished, unwrapped to match original f-15 skins, now working on animations. Here's some renders. Made a detailed pilot too :)
  7. MultiRes modifier ;)
  8. i have done that already
  9. hmm, strange as it doesnt happen here. The cause is the burning nozzle. Extract the attached archive to lockon/bazar/world/shapes folder. Notice that if you do it, you will not get the burning nozzle anymore. aim-9.skins.rar
  10. there's no content creation forum...
  11. new version: http://www.ofp-sgc.com/LOFiles/walmisWeapons_v2.11.rar Fixed an aim-7 bug. There was a material conflict. Anyways it's fixed now.
  12. That wouldnt make much good. It's possible to fix this in meinit.xml, but that's a lot of work.
  13. I`m afraid this is lockon bug. Arg 3 should do that rotation, though it doesnt.
  14. Finished it. Grab it here: http://www.ofp-sgc.com/LOFiles/walmisWeapons_v2.1.rar
  15. hi, StrikeMax you can always use imageshack.
  16. so here's the aim-9. :)
  17. I have a model that i made in summer. A few tweaks and it should be good to go.
  18. It's all fixed in the pack. And if your'e using modman, then you dont need to edit anything.
  19. First post
  20. knell, to avoid these lighting problems you must use standart material. Per pixel specular doesn't work well with ati cards.
  21. can't fix that, because if you attach the missile on a vertical pylon, it will face wrong again. Btw, just noticed the f-18 uses per pixel specular materials, any problems with it?
  22. You can always use a translator. Here, try this. http://www.worldlingo.com/en/websites/url_translator.html
  23. look at the first post
  24. 1. because ed max8 plugin lod management is broken. 2. because it's more practical, as you can change distance values in r-77.skins file :huh: what do you mean? Did you install it using modman? If no, copy the updatecfg.exe to lockon directory and run it with -install parameter from command line. Or you can open up graphics.cfg and add a line common = ".\\Bazar\\World\\walmisWeapons.cdds"; under TextureCollections
  25. argh, damn, left a small bug, a little triangle in the fin. 169th_Mustang, how do you zoom in so close? Anyways, attached the fixed model, and uploaded an updated pack to the site. r-77.rar
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