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Anatoli-Kagari9

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Everything posted by Anatoli-Kagari9

  1. Yep, I believe he did :-) There are indeed many situations we can "test" in the simulator but would probably never be experienced IRL. I remember, for instance, another long time sequence of arguments I initiated a year ago regarding the effects of deflected propwash under heavy x-wind conditions... Of course the situation was one under which a p51d pilot, specially flying one of the real p51s still available for exhibitions would probably not try, but with time I found that indeed the effect modeled in DCS is realistic and makes sense!
  2. Yo-Yo, BTW, THANK YOU for your hard and high quality work and dedication to the DCS ED Modules :thumbup:
  3. but let me say Zulfi, you learned fast how to deal with it, much faster than I actually did ! Congratulations!!!!
  4. I know V, but indeed it appears slat deplyment is almost unnoticeable in the 109s, most of the time the pilot will only become aware of it if visually confirming the deployment, and pre-stall buffet almost inexistent too...
  5. I'll ask Klaus Plasa if I am allowed to post here. One other aspect that somehow justified how "slow" the rate at which the trim wheel moves in DCS, compared to other sims, is that it is actually replicating the "tedious" task of turning it, at a pace rather limited by your elbow striking the bulkhead aft of the seat, as Klaus detailed in his answer. Klaus explains that each stroke of trim represents "10-12cm on the rim of the wheel as the left elbow will strike the bulkhead aft of the seat" But I can summarize, for now, what Klaus replied... I was mainly concerned with the need to use such nose heavy trim settings, and about the pitching up moments, and basically his answers pointed out that in the exhibition aircraft he flies even if not loaded with guns and ammunition, MW or external fuel tanks, etc.... which could contribute even more to a tail heavy experience... 1) takeoff is usually done at +1, flaps 20º, but as the undercarriage is retracted, the flaps begin to be tediously brought in and as the aircraft gains speed, further nose heavy trim IS required. 2) For landing, specially the more empty the fuel tanks are, a good deal of tail heavy trim is needed, but Klaus mentions -2, maybe a bit more - which is exactly what I have to use in DCS with gear down and full flaps ( most of the time -4 ), as Klaus points out needed for a easier 3 point landing... I believe that the problem with the MW50 always being filled has already been reported and will probably get fixed in an upcoming patch.This tank, which can represent, if I'm not wrong, as much as 85Kg ( behind the pilot seat ), contributes even more in our DCS K-4 to the tail heaviness. I am using as much as "- 3" for landing, but i guess that once the MW50 tank can really become empty, a "- 4" setting may become the acceptable one for low fuel loads...
  6. Do you mean the original Zulfi ? ShuRugal, excellent snaps!
  7. I have just forwarded to Yo-Yo the answer I received from a RL, well known 109 demonstration and instructor pilot. He kindly answered all of my questions regarding trim settings, tail heaviness, etc, of 109 models he has flown, including the G4 and G10 variants, and the answers agree pretty much with EXACTLY the behavior we have in DCS's 109, specially if we remove all projectiles, and even not being able to remove the gun pods themselves as well as the MW tank ( this - the MW50 tank issue - will be addressed in a future patch, I guess ). So, again... Yo-Yo IS RIGHT! And, at least in as far as I am concerned, this puts an end to my doubts about this aspect of the K-4 modeling in DCS World. Yo-Yo, although not meant to bash your work, but rather from someone who really cares to know what is modeled in DCS modules is as close to RW performance as possible, my apologies too for having, several times, suggested here at the forums it might be wrong.... And, when the "bug" with the always filled MW tank get's solved, it'll be even closer to PERFECTION! BTW, the trim setting I usually need for landing ( -2 or even -3 ) to touchdown at full flaps in a three point position is EXACTLY as described to be the correct use IRL...
  8. In this movie: [ame]https://www.youtube.com/watch?v=YBLjYGLlklo[/ame] the pilot describes, at least twice, how he used a snap-roll to escape Bf109s on his 6, around 04:50. In the DCS P51d, the snap-roll maneuver doesn't always result this good... [ame] [/ame] but can look OK on other circumstances... [ame] [/ame] (around 0:30)
  9. Impressive! Thx for sharing!
  10. Space-Shuttle like :-)
  11. Ok Sporg, now I understand... :thumbup:
  12. I really have to try and get one of those then ... Thank you All for your comments. Yo-Yo, why do you say ED doesn't support FFB? It does, right ? It's even the the controller options menu ???
  13. Although yesterday at one of the servers, flying against a good p51d pilot, I had to pick the Fw190 instead and use B&Z to get him shot down.... Trying to dogfight with him was complex, and I crashed twice on the K-4 :-/
  14. Yep, been there yesterday, and it felt good! Please tell me - whenever I fly in that server, it looks like "takeoff assist" is forced ON, as my rudder keeps moving, and it's not me doing it, during takeoffs and landing rollouts ?
  15. Have to get one, really :-) And that seat too Sporg :-)
  16. Thx Sporg! Didn't even such a thing existed !!! Anyway, wife and budget wouldn't accept it :-/ Thanksfully I have one of those when flying my glider :-)
  17. Thx Jef... I'm one of those who think that, if you're simulating "flying" an Airbus, it doesn't make sense, but for conventional aircraft, or aircraft that even being FBW reproduce force feedback ( like a 777 IRL ), it makes all sense :-)
  18. I've never been able to geta a good old MS FFB joystick, but in both sims I use presently, users have reported that it provides a better experience overall. When I tried a controller of that kind, long ago, with MS CFS 2 I didn't like the feel and the simulation of the effects at all, but I assume it is done much better in DCS and my other sim... Actually, in that other sim users report that in the pre-stall region, buffeting is clearly sensed in the FFB stick. In DCS when approaching critical AoA I already have the visual clues, and I just don't "feel" the stick shaking, but I wonder of those of you using such devices can give me more insight into the advantages of using it ? THX!
  19. Thx Sporg, I've been able to pretty much iron it out by using a 10% curve on my pitch axis. Practice is the other mandatory ingredient ... :-)
  20. Thx, I thought the 109 wing had washout, even if I agree it would be more complex to implement together with the wing tip slats... But your point is good, and the stutter is probably just ok. I keep training and getting better...
  21. Well, I know that, as you can probably guess since you know I fly for real at more than 3 decades :-) I was just making sure accelerated stall was what I was referring to... Question is.... would the real thing, when slats deployed, show that buffeting the way the K-4 shows in DCS ? I can never know... but I guess it probably is the case.... Closest experiences from RL are from a Rallye Commodore 180 GT, and slats deployment actually avoided any "shaking" near stall...
  22. Shhhhhhhhhhhhhh!!!!!!!!! That was Wag!!!!
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