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Anatoli-Kagari9

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Everything posted by Anatoli-Kagari9

  1. Haven't been using it - will try it latter tonight to check if I also have the problem.
  2. Is this a problem only with v2.0 ? I'm back in 1.5, waiting for Normandy to become available or the Caucasus Map to go v2.0, and all is fine there with the pony ?
  3. Nice hints! I am so fond of the "E" key :-)
  4. Just out of curiosity Yo-Yo... something like it going into AI Mode instead of Pilot Mode ?
  5. Did you install DCS under the original Program Files folder ? You shouldn't, IMO... I always install my sims under another folder, away from systems folders. If you're on win 7, 8, 10, then you can also lower or disable UAC: http://winaero.com/blog/how-to-turn-off-and-disable-uac-in-windows-10/
  6. Always make sure your "Saved Games" folder, under the Windows Users / <your user > folder, where some of the DCS confs are also stored, is erased as well, before the re-install. Good Luck!
  7. Thx for sharing - I already knew the 2nd video... but it's great to watch both!
  8. I think we can't have it all at the same time. For sure DCS's prop modeling isn't probably the PERFECTION, nor it's flight dynamics, because that is practically impossible to achieve in a flightsim... Sometimes on pure table-based approaches one can probably get some figures closer to what we think are the correct true values, based on data from RW documents, etc... I still use ELITE as my preferred IFR training tool for GA aviation. I use Aerowinx PSX for the 744 simulation, and I use Condorsoaring for when I can't fly for real... Then I can't but use DCS when I want to feel the closest to reality in terms of flight and systems modeling of ww2 and rotary ( and I use Il2 Battle of Stalingrad too because, probably not being up to the level of detail of DCS it still gives me, together with DCS, the closest to real sensation of being there ) None of these sims I use is perfect, and I have raised here, a few times in the past, doubts based on my assumptions. Yo-Yo has refuted some, accepted one, and with further investigation, and talking to many RW pilots, like Klaus Plasa very recently, and others, I found that some "weirdness" was actually "realism" to a level not modeled in any other simulator I had used or use ( il2 BoS included, because as plausible as it can be, there are many aspects modeled in DCS that it doesn't model at all !!! ). Why am I writing this ? Because I think there are moments in life where debating, pointing out, refuting is more armful than beneficial. Yo-Yo has gained my highest respect, and I can only thank him, and ED for providing me with what DCS is, so, now even if something doesn't look plausible to me, I try to figure it out using all of the possible explanations I get, and the information he can provide - certainly not all because that's ED business, and should probably not be a good idea to reveal in full detail... Hummingbird, point a flight simulator where we can get better ww2 aircraft like those modeled in DSC World right now ? Is there one ?
  9. Trust me, I never thought there were actually so many sources of Thrust being modeled in DCS World!!! Wow!
  10. @CHDT In the Special Tab of the menus, there is a tick mark for rudder assist and one slider for the takeoff assist. Are you sure you have: 1) No tick in the rudder assist; 2) The takeoff assist slider at 0% ?
  11. Guys, I couldn't find it as PERFECT as it is right now, and always has been, in DCS's p51d... After all, we can't forget ED had access to their own P51s for the making of this excellent module. I find absolutely no difference in my handling in the sim, during takeoff, from this RW footage from the cockpit... Can you ? Watch the pilot inputs ( rudder and stick... ) using 55 in hg mp, and remember how you do it in DCS :-) Pretty much EXACTLY the same, right ? And, are you sure you're not using takeoff assist or auto-rudder ? NOTE: In the beginning the pilot uses probably FULL left rudder to aid with the turn to align with the runway - use the visual reference of his leg and foot, and compare to what he uses during the takeoff roll... [ame] [/ame]
  12. É pá, e eu tinha-me escapado.... Eheheh - Olá! RPM is controlled through throttle and blade picth, which can be in auto or manual mode. I have started to use manual mode mostly, even in combat, and trained my hear to recognize when the RPMs are approaching limits... The radiators, leave them in Auto ( up position ) and all is OK :-) I'll send you a PM with my contact so we can talk :-)
  13. Assign a key or use the default keyboard assignement to alternate between manual and auto prop pitch, and then two other keys, one for finer other for coarser prop pitch adjustment. Fine pitch will give you higher RPM, coarser the way around. When you are in manual prop pitch control, adjusting the prop pitch towards the coarser side will bring the "clock" to 12:00. Don't forget to watch your ATA and RPM after takeoff, making sure you reduce prop to 2500 or 2300...
  14. Surely that ! Smoother / faster FDM cycles make the whole experience a lot more stable and realistic. This was also very true about X-Plane 10, for example... whenI got a new graphics board to run it and started experiencing 30+ fps at higher settings...
  15. A friend has recently started to use some modules in DCS 1.5.2 and 2.0. He has been using it on the very same version of the sim, but his progress, from the first time he tried to take off in the Dora or 109, until now, has been such that I am sure he could be tempted to say that, in between, a patch severely changed the flight dynamics... I took a hiatus of more than3 weeks "flying" the Dora and, the first time I picked it again for a dogfight, I crashed on takeoff twice!...
  16. Ohhhhhh :-( Just now that I was getting ready to pick a Pony and get on your 6 :-)
  17. And it drops to the outside of the turn. I've seen, with my eyes, what a skidding turn on a base leg can do to a glider, and it's pilot :-/ - flipping to the outside of the turn, upside down, at 500'
  18. I'm trying to get one :-/ but it's difficult around here ....
  19. It depends on your AoA. The Fw190 is known to have that insidious spin ( or stall with one wing dropping abruptly ) characteristic...
  20. And, in DCS's K-4, just like in the real 109s, de deployment of the slats doesn't by itself create any buffeting, as I can observe in many of my flights, where they deploy and I can only be aware of it if looking at them while the aircraft continues to fly smoothly. Only approaching critical AoAs creates the buffeting, as I guess makes sense...
  21. Now we just need to get online, I'll pick the p51d, get on your tail and try to shoot you down ;)
  22. 5tuka, my conversation with Klaus has not gone beyond what I already mentioned. I might ask him further details, but from his answers my doubts, including the pitching up tendency and hence, as he points out, the need to further set nose heavy trim as the aircraft gains speed justifies the need for fwd stick input inflight. Control deflection and forces are probably low, and we can certainly reproduce it somehow using extensions for our sticks.
  23. Great! Will try it latter :-)
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