

609_Relentov
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Everything posted by 609_Relentov
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Thanks @MAXsenna, good tip re: PowerRenamer. I do have another question or two. I had mixed results after manually changing the device ID on one aircraft, after setting up the controls for the T-51 and grabbing the IDs. The mappings worked for my two button boxes, but nothing was set up still for my joystick, throttle or rudder pedals. I noticed for this aircraft (F-4E) that those three device files (js/thrt/rud) only had xxxxxx.diff.lua files, and no xxxxx.lua files. Must there be that latter file as well as the diff file for it to work? Also, for many modules, there are old device files for previous devices I no longer have (old js, thrt, rud); can I delete those? Lastly, @Dangerzone, you mentioned changing the device file name with the new device ID, as well as the contents. I didn’t see the old device ID within the files, can you be more specific on what changes inside these device files? Thanks! AKA_Relent
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Requesting any help suggestions - my Windows 10 to 11 upgrade had issues, so after backing up my DCS.openbeta folder under Saved Games on my C drive (among other backups ), I had done a fresh/clean install of Windows 11. Now I'm re-installing programs, etc., and for DCS I restored the DCS.openbeta folder under Saved Games. However, when I started DCS and flew in any of the aircraft modules I have, none of the key mappings to my joystock/throttle/rudder/button boxes are there, it's like everything is back to default for all modules. I really didn't want to have to re-map all of the aircraft modules key mappings all over again, although it looks like that's exactly what I need to do. Why, when restoring the DCS.openbeta folder in Saved Games, are the key mappings in all of the Config/Input/<module name>/{joystick/keyboard/mouse/trackir} folders not being honored? Thanks for any input/advice.
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According to the online HB F-4E manual (section 5.3.1), Jester will put the aspect switch to "nose" by default when you go into CAGE mode or have Jester change to BORESIGHT mode: The options can only be used if either in BORESIGHT or CAGE mode, using Context Action • (short) will toggle between all aspect settings in order: NOSE (default) FORWARD AFT TAIL WIDE The default option is NOSE, to enable fast reaction to a threat coming straight at the Phantom.
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I've had better luck getting Jester to lock a target using the new Jester radar/boresight commands, but of course that means you have to be close enough see the target (even as a dot), so you can place it within the HUD reticle. Here's an excerpt of the procedure I use: Jester Command: Radar > Boresight > Enter BST As needed, request for Jester to adjust target aircraft aspect: Jester Command: Radar > Boresight > NOSE Aspect (default ) Target is flying towards you head-on Jester Command: Radar > Boresight > TAIL Aspect: Target is flying away from you (i.e. a tail chase) Jester Command: Radar > Boresight > FORWARD Aspect: Target is flying towards you but not head-on Jester Command: Radar > Boresight > AFT Aspect: Target is flying obliquely away from you (i.e. not a tail chase) Maneuver aircraft, aligning target aircraft within HUD reticle You can then either have Jester lock the target (via Jester Context Action – click & hold) and then launch the AIM-7, or don't lock (i.e. flood mode) and launch the AIM-7 but you must keep the target aircraft within the HUD reticle until the missile hits.
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I've made updates to two kneeboards: F-4E - AIR-TO-AIR BVR ACM AIM-7-1.png F-4E - AIR-TO-AIR BVR ACM AIM-7-2.png F-4E - AIR-TO-AIR BVR ACM AIM-7-3.png With the added Jester commands to enter boresight mode and change the target aspect, I've added a section "Transitioning from BVR to ACM with AIM-7 using Boresight (<= ~15 NM)". This required expanding the kneeboard from 2 to 3 pages. Please replace the previous two page kneeboard(s) with the new three page kneeboard(s) F-4E - UNGUIDED BOMBS-1.png I've updated the TOO bombing table (mils) for low drag bombs after doing more testing.
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I've made minor updates to two kneeboards: F-4E - GBU-12 PAVE SPIKE.png I've added a step to engage AFCS/ALT hold to assist with maintaining level flight, which can help with keeping Pave Spike cross-hairs on target F-4E - UNGUIDED ROCKETS AND GUNS.png I've updated the recommended reticle depression mils setting for rocket pods after doing more testing.
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Or add a key mapping so that large text can be toggled off/on…
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I've made a minor addition to one kneeboard: F-4E - AIR-TO-AIR BVR ACM AIM-7-2.png I've modified the section "ACM with AIM-7 using CAGE mode (<= 5 NM)" (used to be called "ACM with AIM-7 (<= 5 NM)"): - In addition to the existing steps for obtaining a CAA lock (i.e. "Option #1"), I've added steps to utilize Jester to lock a target in CAGE mode (i.e. "Option #2") I found that given enough time is available in a head on pass, or if the target aircraft is cold, this has been more reliable for me in getting a lock than trying to obtain a CAA lock (within 5 NM).
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OpForAC - Opposing Force AI Aircraft script
609_Relentov replied to 609_Relentov's topic in Scripting Tips, Tricks & Issues
I uploaded a new Zip, now version 1.4.2 Changes include: - With the release of Heatblur's F-4E Phantom, I updated all of the existing F-4E AI OpFor aircraft to be spawned to use the new Heatblur F-4E-45MC. - For the Vietnam/70's era aircraft (e.g. F-4E, F-5E, Mirage F1, MiG-21Bis) and some trainer aircraft (e.g. C-101, L-39), I changed the spawn choices where only IR missiles are loaded on OpFor aircraft to include either all aspect (AA) or rear aspect (RA) missiles - For bomber OpFor aircraft, I added options to spawn them from a shorter distance (e.g. 25 miles) in addition to the current longer distance (e.g. 90 miles) -
I uploaded a new Zip, now version 1.1 Changes include: - With the release of Heatblur's F-4E Phantom, I updated all of the existing F-4E AI BluFor aircraft to be spawned to use the new Heatblur F-4E-45MC. - For the Vietnam/70's era aircraft (e.g. F-4E, F-5E, Mirage F1, MiG-21Bis), I changed the CAP choices (where only IR missiles are loaded) to include either all aspect (AA) or rear aspect (RA) missiles - Added a CAS choice for the F-4E to use AGM-62 Walleyes
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I've updated the following kneeboard: F-4E - AIR-TO-AIR ACM AIM-9.png I removed the section AIM-9 ACM Mode Employment, as I really never had success with this - it's much more reliable using bore-sight employment. I also added to my notes about which AIM-9's don't uncage the seeker or have no lock tone I also made a minor update to the following kneeboard: F-4E - UNGUIDED BOMBS-1.png Updated the TOO bombing table for low drag bombs, e.g. start/release altitude, speed and mils (after more practice at slightly higher dive speed and higher release altitude). Thanks @Kirk66 for your tips in this area, as my drops seem to be a little more accurate than before.
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Apparently the User Files issue was resolved, as I can now see my updates from last night. I've added a kneeboard for employing GBU-12s (or any LGB) with the Pave Spike targeting pod: F-4E - GBU-12 PAVE SPIKE.png Note that this uses temporary mappings for using WSO controls to slew/zoom the targeting pod and fire the laser, so this may change in the future. I've updated the following kneeboard, removing reference to the lower/upper RF limits (which are not editable), and correcting a comment about how the missiles are released if all stations are selected/armed (i.e. left to right, not right to left). F-4E - AGM-45.png
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@Kirk66 Thanks for all the tips! I will continue to test and probably refine my dive profile/mils table. Of course I’ve also tried using the bombing computer - I only added that Approximations for TOO section just to have something handy for a quick and dirty reference for ballpark mils settings. The rest of the kneeboard is related to using the bombing calculator, just some basic tips. Thank you for your service!
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Thanks for the kind words Kirk66, appreciated. Regarding the diving speed, 350 knots may be slightly low, as by the time I'm dropping the bombs I'm focused more on keeping the reticle on target and watching the altimeter, rather than the speed. I was using estimated IAS via the airspeed/mach indicator, so it's not very accurate (the TAS gauge is too difficult to see when focused and, in a dive, thus my use of IAS). I'll do some more test dives and see if my table should be adjusted (probably closer to 400 knots). Keep in mind that for 30 and 40 degree dives I'm sometimes using the air brakes to keep my speed down, so I can more accurately place the reticle on target with the desired dive angle. Thanks for the feedback, clanitho. I re-downloaded the kneeboards from the ED site, and below is the F-4E - AGM-65.png kneeboard; I don't see any reference to the AIM-9, can you be more specific (or maybe it was another kneeboard)? Thanks
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I've added two new kneeboards - first is a two-page kneeboard for employing unguided bombs: F-4E - UNGUIDED BOMBS-1.png F-4E - UNGUIDED BOMBS-2.png I've included a section for direct bomb delivery with abbreviated reticle depression tables, based on practicing/trial and error for LD dive-bombing and HD low level bombing with a string of bombs - YMMV. Next is a kneeboard for employing the AGM-45 Shrike missile: F-4E - AGM-45.png This kneeboard includes a table showing RF guidance unit types that have worked for me against various SAMs, up to the SA-8; I have not had any success with the AGM-45 recognizing the SA-10 or SA-11, although I haven't messed with altering the lower/upper RF limit values on the Mk-50, which is supposed to sense those SAMs. EDIT: After posting these updates, I realized that when editing the RF guidance unit for the AGM-45, the lower/upper RF limits are not editable (i.e. seems to be read only). I'll make an update at some point to the F-4E - AGM-45.png kneeboard removing any reference to the lower/upper RF limits.
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I've made updates to two existing kneeboards, and added a kneeboard for employing unguided rockets and gun pods: After spending more time practicing employing the AIM-7 and expanding some of its employment procedures, the following kneeboard: F-4E - AIR-TO-AIR BVR ACM AIM-7.png has been updated/replaced with the following two kneeboards: F-4E - AIR-TO-AIR BVR ACM AIM-7-1.png F-4E - AIR-TO-AIR BVR ACM AIM-7-2.png Please delete the first kneeboard listed above, if previously installed, and replace with the two new ones above. Minor update to the following kneeboard, adding a note at the end stating that employing the GBU-8 is the same as the AGM-62 F-4E - AGM-62.png Added the following kneeboard for unguided rockets and gun pod employment: F-4E - UNGUIDED ROCKETS AND GUNS.png Enjoy! AKA_Relent
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Sounds like it should work, maybe check your mapping to see if there’s a conflict with the AAR button or the slew axis