

609_Relentov
Members-
Posts
588 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by 609_Relentov
-
Quick question on iff mode of friendly and enemy aircraft
609_Relentov replied to pete_auau's topic in F-15E
Not on my PC so from memory. First I think it’s coolie left long. Second the friendly contacts if in TWS should turn to a hollow circle (solid in RWS). Lastly, while the IFF in the UFC seems to not be working at the moment, I’m not sure if the IFF mode switch on the left console is working. To be sure I set that to mode A (from Out) just to be sure. -
From the manual (pg. 295): Undesignate / Missile Reject Switch (Boat Switch) In A/A radar or in A/A PACS page, short pressing forward (<1s) rejects the priority missile type and chooses another active missile type. If there are different types of AIM-120s, it would cycle through the types (AIM-120V, then B). If there are both AIM-120s and AIM-7s, each Each BOAT FWD would go back and forth between AIM-7 and AIM-120.
-
Well technically altering the Lua file is possible, it's just that at this time in EA it's not being read/processed. From the manual: 14.4.1 MISSION SPECIFIC PROGRAMMING The programs used are not programmable from inside the aircraft. Note: they can only be edited using the ALE45_PRG.lua file. Option to alter the programs from the mission editor level will be added after the EA. Flare and chaff are dispensed using MAN1 or MAN2 program in both front and rear cockpit. MAN 1 always releases a programmed number of flares and chaff (8 of each by default, in two bursts of 1-2-1 within four seconds). MAN 2 releases a variable program, depending on the RWR threat estimate and provided that the Mode Select Switch on the Countermeasures Dispenser Set Control Panel in the rear cockpit is in Semi Auto position. If there are no threats detected, MAN 2 follows program set for MAN 1. Note: threat-based programs for MAN 2 dispensing are not available in Early Access. I'm trying to set it up so that I can set one key bind to MAN1 and one to MAN2, so that MAN1 dispenses only flares, and MAN2 dispenses only chaff. It seems that you can't do this, but it may work out that way based on the threat (e.g. if you are radar locked, and on semi-auto), otherwise MAN2 will just follow the MAN1 program. We'll see how it goes once this area is more refined and the Lua file is read/processed.
-
I tried this, using a cmd script to copy a modified version of the ALE45_PRG.lua script, so I can do this after each update. However, in my case I set up CMD manual 1 and 2 to flares only and chaff only, respectively, but it didn’t seem to change anything. I always get like 3 flares and 3 chaff, two cycles each time I press manual 1 or 2. I’m wondering if the Lua script is even being read/used at this time or it’s hard coded.
-
I'm wondering if someone in the DCS scripting community can help me. I have a script OpForAC that will spawn 1-4 opposing force AI aircraft (repeatable), which can be fighter, attack, bomber aircraft, or helicopter types. AI aircraft types, engagement scenarios (i.e. BVR, ACM) and pre-set spawn distances are selectable from the F10 menu. The script is mostly complete, and it's working as I'd envisioned, but I'm seeing some odd behavior differences w/regard to the score page, specifically between running missions (using the script) as a multiplayer server vs offline in single player mode. In multiplayer server mode, if I shoot down spawned opposing force (enemy) AI aircraft, they show up as destroyed when I look at the score page. However, in single player mode, if I shoot down spawned enemy AI aircraft, they don't show up as destroyed, and in the score log/debrief details, their country is not showing properly (e.g. it seems they are treated as neutral) - see attached image. Regardless of which mode the mission is played in, if you look at the aircraft in the F10 map, they are showing as red / enemy, so it appears the mission is recognizing the country ID passed to the coalition.addGroup(...) function. I just can't figure out why in single player mode, the scoring is not working properly. Here's a look at the function that spawns AI aircraft, using the example plane group shown in hoggitworld (https://wiki.hoggitworld.com/view/DCS_exam_group_plane ) Any hints/observations that may help me figure out this discrepancy when a mission is flown as single player would be appreciated. Thanks! Relent
-
I put together some simple procedural kneeboards for the MiG-19P, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3330339/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ air-to-air weapons, unguided bombs and rockets, and cannon on the MiG-19P (after not flying it for a while). Kneeboards included: MIG-19P - AIR-TO-AIR ACM CANNON USING RADAR.png MIG-19P - AIR-TO-AIR ACM IR MISSILES CANNON NORAD.png MIG-19P - AIR-TO-GROUND UNGUIDED BOMBS AND ROCKETS.png MIG-19P - DEPRESSION TABLES FOR BOMBS AND ROCKETS.png Enjoy! AKA_Relent (ED forums: 609_Relentov)
-
- 5
-
-
Not really a tutorial, closer to a guide, but hopefully helpful to anyone new to the MiG-19P or rusty with employing some of the weapons. I put together some simple procedural kneeboards for the MiG-19P, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3330339/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ air-to-air weapons, unguided bombs and rockets, and cannon on the MiG-19P (after not flying it for a while). Kneeboards included: MIG-19P - AIR-TO-AIR ACM CANNON USING RADAR.png MIG-19P - AIR-TO-AIR ACM IR MISSILES CANNON NORAD.png MIG-19P - AIR-TO-GROUND UNGUIDED BOMBS AND ROCKETS.png MIG-19P - DEPRESSION TABLES FOR BOMBS AND ROCKETS.png Enjoy! AKA_Relent (ED forums: 609_Relentov)
-
Made a minor update to the following kneeboards, adding a step to turn on the right hardpoint for the TPOD. F-16C - GBU-12 TPOD.png F-16C - GBU-38 JDAM VIS TPOD.png F-16C - SEMI-RIPPLE GBU-38 JDAM PRE TPOD.png Besides adding the step above, also updated the following kneeboards to add a step for the AGM-65D/TPOD boresight (part 1) and slightly expanded the weapon employment (part 2). F-16C - AGM-65D IR TPOD-1.png F-16C - AGM-65D IR TPOD-2.png
-
Made a minor update to the following kneeboards, adding a step to turn on the right hardpoint for the TPOD. F-16C - GBU-12 TPOD.png F-16C - GBU-38 JDAM VIS TPOD.png F-16C - SEMI-RIPPLE GBU-38 JDAM PRE TPOD.png Besides adding the step above, also updated the following kneeboards to add a step for the AGM-65D/TPOD boresight (part 1) and slightly expanded the weapon employment (part 2). F-16C - AGM-65D IR TPOD-1.png F-16C - AGM-65D IR TPOD-2.png
-
Ah, thanks for clearing it up, IvanK, I'll have to change my kneeboard to move it to the up/M position to cool either missile type. I must have miss-interpreted what I saw in the manual... there's nothing to describe what each of the two positions does. By the name of the switch (MATRA 550 OR SIDEWINDER MISSILE SWITCH), it seemed like each position (M or A) had a different function.
-
Yes: MATRA 550 or Sidewinder missile switch - ON/OFF for M (R550) / A (AIM-9), based on your IR missile loadout
-
I made some additional changes - I updated the following two kneeboards for JDAMs, adding a step to briefly fire the laser for more accurate target position coordinates when using the TPOD: AV8BNA - GBU-38 JDAM TOO TPOD.png AV8BNA - RIPPLE GBU-38 JDAM TOO TPOD.png Also added the following kneeboard for JDAMs, for using the Automatic Target Handoff System (ATHS), where target selection is performed by using the F10 Map, and targets are automatically loaded into the flight plan: AV8BNA - GBU-38 JDAM PREPLAN ATHS.png
-
I made some additional changes - I updated the following two kneeboards for JDAMs, adding a step to briefly fire the laser for more accurate target position coordinates when using the TPOD: AV8BNA - GBU-38 JDAM TOO TPOD.png AV8BNA - RIPPLE GBU-38 JDAM TOO TPOD.png Also added the following kneeboard for JDAMs, for using the Automatic Target Handoff System (ATHS), where target selection is performed by using the F10 Map, and targets are automatically loaded into the flight plan: AV8BNA - GBU-38 JDAM PREPLAN ATHS.png
-
I updated some of the kneeboards that use the TPOD with laser guided weapons, to add a step to change the laser code, if needed. This is due to the AV-8B setting the laser code to 1111 with weight on wheels, so you should change the code (e.g. 1688) prior to employing laser guided weapons. Also made some minor cosmetic changes.
-
I updated some of the kneeboards that use the TPOD with laser guided weapons, to add a step to change the laser code, if needed. This is due to the AV-8B setting the laser code to 1111 with weight on wheels, so you should change the code (e.g. 1688) prior to employing laser guided weapons. Also made some minor cosmetic changes.
-
After firing one wingtip IR missile, that wing drops
609_Relentov replied to 609_Relentov's topic in Bugs and Problems
Interesting, I hadn’t thought of the lift from the IR missiles fins (assuming this is what you’re referring to). I’ll have to check it out later. I don’t recall this happening on the F-16 with its wingtip missiles, but maybe since the 120’s are heavier it still drops on the side with the missile remaining. More to try out… -
As title suggests, we need a folder for that...
-
I put together some simple procedural kneeboards for the Mirage F1, placed in the User Files section: https://www.digitalcombatsimulator.com/en/files/3329090/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ air-to-air weapons, unguided bombs and rockets, and cannon on the Mirage F1 (after not flying it for a while). Kneeboards included: MIRAGE F1 - AIR-TO-AIR ACM MATRA R550 MAGIC AIM9.png MIRAGE F1 - AIR-TO-AIR BVR ACM MATRA R530EM S530F.png MIRAGE F1 - AIR-TO-GROUND UNGUIDED BOMBS AND ROCKETS.png MIRAGE F1 - DEPRESSION ANGLE TABLE - MATRA F4 - 1.png MIRAGE F1 - DEPRESSION ANGLE TABLE - MATRA F4 - 2.png MIRAGE F1 - DEPRESSION ANGLE TABLE - SAMP 250 LD.png The Mirage F1 kneeboards need to be placed in separate Kneeboard folders for each of the Mirage F1 variants, for example: C:\Users\<your name>\Saved Games\DCS.openbeta\Kneeboard\Mirage-F1CE C:\Users\<your name>\Saved Games\DCS.openbeta\Kneeboard\Mirage-F1EE Note that while the Mirage F1 comes with kneeboards for weapons use, and the depression angle tables, I wanted some additional details (and larger fonts for the tables), so I went ahead with creating these. Enjoy! AKA_Relent (ED forums: 609_Relentov)
- 1 reply
-
- 7
-
-
-
After firing one wingtip IR missile, that wing drops instead of the wing that still has a wingtip missile. Seems the "weight of one wingtip missile" induced roll is doing the opposite of what it should do. I don't have a track as the mission ran a while, but it's easy to reproduce. Load wingtip missiles, fire one, and observe the incorrect wing dropping/rolling. Also, another minor (possible) bug: After landing including deploying the chute, I didn't release the chute as I rolled to a stop. After taxiing I shut down the engine and went to external view and observed the chute still in the horizontal position behind the jet, even after the engine spooled down. Not sure if this is a bug, but it just looks funny without any jet engine exhaust keeping it deployed and not crumpled on the ground.
-
Ever since I've been using Paypal (for many years) to purchase DCS/ED modules/maps/etc., after choosing Paypal it would open the Paypal page and after logging in would default to my preferred payment method (e.g. checking). However, over the past few months, it no longer shows me my primary payment method, so I had to add another payment method (e.g. Visa). Is this something new with ED in it's relationship with Paypal? If not, then obviously something changed within Paypal that I'll have to investigate. Strangely, I made another purchase recently with Paypal (not ED but a US company), and it used the preferred payment method, so I wonder if it was due to DCS World/ED being outside the US.
-
I put together some simple procedural kneeboards for the KA-50, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3319210/ As stated, these are not official procedures, just what I've put together as a quick reminder on how to employ various weapons on the KA-50 (after not flying it for a while). Kneeboards included: KA-50 - 9A4172 VIKHR ATGM SHKVAL.png KA-50 - 9M342 IGLA BS3.png KA-50 - 30MM CANNON SHKVAL.png KA-50 - S-8 S-13 ROCKETS SHKVAL.png These are the same kneeboards created for BS2, but with an added kneeboard for BS3 only: KA-50 - 9M342 IGLA BS3.png Enjoy! AKA_Relent (609_Relentov)
-
- 2
-