

primus_TR
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About primus_TR
- Currently Viewing Forum: DCS: Eurofighter
- Birthday 10/12/1971
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DCS crashes when hard landing on Essex class carrier.
primus_TR replied to Jexmatex's topic in Bugs and Problems
For me, the bug has been resolved after this update. -
Great to hear! Thank you!
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The nav signals are all over the place. When I am north of the carrier, it broadcasts S, instead of an R. Half the time, the signal is accurate; in some cases, it gives you the opposite direction. They really need to look at this issue, as radio navigation over the ocean (without F10 gps) is a key attraction of this module. At this time, it is completely unusable.
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DCS crashes when hard landing on Essex class carrier.
primus_TR replied to Jexmatex's topic in Bugs and Problems
I did more tests with the F4U and the F14, and based on my observations, I can confirm that a carrier trap will not cause a crash, only if an inbound contact has been made beforehand (as so previously reported by @Scotch75 and others). -
I wouldn't touch any thing from Razbum with a 10 foot stick. They're done, but they lack the faculties to realize that lol
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lol
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DCS crashes when hard landing on Essex class carrier.
primus_TR replied to Jexmatex's topic in Bugs and Problems
With the Corsair, I had had landing clearance (the stock instant action carrier landing scenario); with the F14, I always contact the carrier for landing clearance. But strangely enough, last night I tried an ACL approach and this time DCS did not crash. So, this is one weird bug for sure. -
Crash when landing F-14 on carrier despite LSO waveoff
primus_TR replied to Kobymaru's topic in Game Crash
Since the last patch, F4U and F14 both cause a DCS crash when the hook grabs the wire. -
Landing the F14 and F4U both causes a DCS crash for me, at the moment the hook grabs the wire. Touch and Gos are ok, but hook, no go. It looks like there is a major fukup with all carriers after the last patch. ED acknowledged the problem, and hopefully the next patch will address it.
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Well, silly me. The reason it was empty was because the mission type was 'dogfight.' I selected a different mission type and all is good now. Leaving this here in case someone else needs this information.
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When I try to change the loadout of own flight or the opposing flight, the loadout dropdown is empty, forcing me to arm each pylon one by one. Is this intended or am I doing something wrong?
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Another problem is that most co-era adversaries of the F4 in DCS (e.g. Mirage F1, Mig 21 etc) have 'imaginative' radar modeling and capabilities, and that puts the F4, which realistically simulates a pulse radar, at a great disadvantage and voids the benefit of its relative BVR superiority. Of course, I can't imagine a practical solution to this problem other than ED setting ground rules for at least FF modules somehow, but even that could be a practice in futility. So, best to stay away from multiplayer with the F4, at least until other modules come closer to reality in their systems modeling.
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It seems to me that it has already ended; we're in the disposal phase.