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Everything posted by Morkva_55
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This mod adds three playable AT Soldier units in DCS World. All units are transportable and movable now. JSGME/OvGME compatible. -- !!! Press "C" for AT unit stay stable when firing missile !!! -- Mod updated. 03.January.2018 - 2A18M 122mm D-30A howitzer with 3OF56 HE and 3BK6 HEAT shells added to stationary artillery in ME (DCS have no towed artillery at that moment). - 3OF56 HE and 3BK6 HEAT have near the same "cannonball" ballistic due the same low initial speed and high mass, so do not expect high accuracy for individual targets. - BGM-71 TOW soldier on closed position armor (GT.chassis.life) decreased. - BGM-71 TOW missile distanceMax decreased to 3750 meters in order to fit real data. - AT-7 Saxhorn missile distanceMax decreased to 2500 meters in order to fit real data. - AT-14 Spriggan missile distanceMax increased to 5500 meters in order to fit real data. Update history -- Download (21 Mb) 2A18M 122mm 'D-30A' Wiki BGM-71 TOW-2A (open/closed position) Wiki AT-7 'Saxhorn' aka 9K115 'Metis' Due the lack of 9m115/9m131 missiles in the game it uses 9m113 'Konkurs' missile. Wiki AT-14 'Spriggan' aka 9k135 'Kornet' Wiki
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A sneak peak of .. Leavu3
Morkva_55 replied to RvEYoda's topic in Utility/Program Mods for DCS World
F-15C have datalink IRL since mid 80's. Read this, before posting anything about "cheats" etc... The Wonders of Link 16 For Less: MIDS-LVTs F-15 FIGHTER DATA LINK (FDL) [ame=https://www.rand.org/content/dam/rand/pubs/monograph_reports/MR1235/MR1235.chap9.pdf]Tactical Datalinks[/ame] Why ED don't make it available for us? This is a rhetorical question. :music_whistling: -
All you need for other weapons type is to declare right weapon category: CAT_AIR_TO_AIR CAT_MISSILES CAT_BOMBS And wstype (weapon system type), of course... I hope this will be helpfull...
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Hi! I've read this thread recently and I have a question: why you can't add new weapon declaration in to your mods? I found the way in two days of coding and testing process with my CVN project. It's almost the same way as in aircraft missiles declaration. And now I have RIM-116 missile with the necessary parameters. Pay attention to the highlighted strings... :music_whistling: This is RAM/RIM-116 declaration code based on AIM-9/MIM-72 missile data with the Stinger guidance head: -- RAM missile local RIM_116 = { category = CAT_AIR_TO_AIR, name = RIM_116, user_name = _("RIM-116"), wsTypeOfWeapon = {wsType_Weapon,wsType_Missile,wsType_AA_Missile,WSTYPE_PLACEHOLDER}, Escort = 0, Head_Type = 1, sigma = {1, 1, 1}, M = 70.0, H_max = 15000.0, H_min = -1, Diam = 127.0, Cx_pil = 1.5, D_max = 10000.0, D_min = 500.0, Head_Form = 0, Life_Time = 60.0, Nr_max = 30, v_min = 140.0, v_mid = 350.0, Mach_max = 2.7, t_b = 0.0, t_acc = 6.0, t_marsh = 0.0, Range_max = 20000.0, H_min_t = 1.0, Fi_start = math.rad(1), Fi_rak = 3.14152, Fi_excort = 0.79, Fi_search = 99.9, OmViz_max = 99.9, warhead = enhanced_a2a_warhead(5.0), exhaust = {0.9, 0.9, 0.9, 0.05 }; X_back = -1.455, Y_back = -0.062, Z_back = 0.0, Reflection = 0.0182, KillDistance = 5.0, SeekerSensivityDistance = 20000, ccm_k0 = 0.2, SeekerCooled = true, shape_table_data = { { name = "RIM-116", file = "aim-9x", life = 1, fire = { 0, 1}, username = "RIM-116", index = WSTYPE_PLACEHOLDER, }, }, ModelData = { 58, -- model params count 0.35 , -- characteristic square (характеристическая площадь) -- параметры зависимости Сx 0.04 , -- Cx_k0 планка Сx0 на дозвуке ( M << 1) 0.08 , -- Cx_k1 высота пика волнового кризиса 0.02 , -- Cx_k2 крутизна фронта на подходе к волновому кризису 0.05, -- Cx_k3 планка Cx0 на сверхзвуке ( M >> 1) 1.2 , -- Cx_k4 крутизна спада за волновым кризисом 1.2 , -- коэффициент отвала поляры (пропорционально sqrt (M^2-1)) -- параметры зависимости Cy 0.5 , -- Cy_k0 планка Сy0 на дозвуке ( M << 1) 0.4 , -- Cy_k1 планка Cy0 на сверхзвуке ( M >> 1) 1.2 , -- Cy_k2 крутизна спада(фронта) за волновым кризисом 0.4 , -- 7 Alfa_max максимальный балансировачный угол, радианы 0.0, --угловая скорость создаваймая моментом газовых рулей -- Engine data. Time, fuel flow, thrust. -- t_statr t_b t_accel t_march t_inertial t_break t_end -- Stage -1.0, -1.0, 3.6, 0.0, 0.0, 0.0, 1.0e9, -- time of stage, sec 0.0, 0.0, 3.55, 0.0, 0.0, 0.0, 0.0, -- fuel flow rate in second, kg/sec(секундный расход массы топлива кг/сек) 0.0, 0.0, 18328.0, 0.0, 0.0, 0.0, 0.0, -- thrust, newtons 1.0e9, -- таймер самоликвидации, сек 90.0, -- время работы энергосистемы, сек 0, -- абсолютная высота самоликвидации, м 1.0, -- время задержки включения управления (маневр отлета, безопасности), сек 1.0e9, -- дальность до цели в момент пуска, при превышении которой ракета выполняется маневр "горка", м 1.0e9, -- дальность до цели, при которой маневр "горка" завершается и ракета переходит на чистую пропорциональную навигацию (должен быть больше или равен предыдущему параметру), м 0.0, -- синус угла возвышения траектории набора горки 30.0, -- продольное ускорения взведения взрывателя 0.0, -- модуль скорости сообщаймый катапультным устройством, вышибным зарядом и тд 1.19, -- характристика системы САУ-РАКЕТА, коэф фильтра второго порядка K0 1.0, -- характристика системы САУ-РАКЕТА, коэф фильтра второго порядка K1 8.0, -- характристика системы САУ-РАКЕТА, полоса пропускания контура управления 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.6, 1.4, -3.0, 0.5, }, } declare_weapon(RIM_116) declare_loadout({ category = CAT_AIR_TO_AIR, CLSID = "{RIM-116}", Picture = "r33.png", wsTypeOfWeapon = [color=Red][b]RIM_116.wsTypeOfWeapon[/b][/color], displayName = _("RIM-116"), attribute = [color=Red][b]RIM_116.wsTypeOfWeapon[/b][/color], Cx_pil = 0.001959765625, Count = 1, Weight = 100, Elements = { [1] = { DrawArgs = { [1] = {1, 1}, [2] = {2, 1}, }, -- end of DrawArgs Position = {0, 0, 0}, ShapeName = "aim-9x", }, }, -- end of Elements }) GT_t.WS_t.ram = {} -- RIM-116A GT_t.WS_t.ram.angles = { {math.rad(180), math.rad(-180), math.rad(-15), math.rad(85)}, }; GT_t.WS_t.ram.omegaY = 1 GT_t.WS_t.ram.omegaZ = 1 GT_t.WS_t.ram.distanceMin = 500 GT_t.WS_t.ram.distanceMax = 9000 GT_t.WS_t.ram.ECM_K = -1; GT_t.WS_t.ram.reference_angle_Z = 0 GT_t.WS_t.ram.LN = {} GT_t.WS_t.ram.LN[1] = {} GT_t.WS_t.ram.LN[1].type = 4 GT_t.WS_t.ram.LN[1].launch_delay = 1; GT_t.WS_t.ram.LN[1].reactionTime = 3; GT_t.WS_t.ram.LN[1].reflection_limit = 0.01; GT_t.WS_t.ram.LN[1].sensor = {} set_recursive_metatable(GT_t.WS_t.ram.LN[1].sensor, GT_t.WSN_t[0]) GT_t.WS_t.ram.LN[1].beamWidth = math.rad(1); GT_t.WS_t.ram.LN[1].BR = { {pos = {0, 0, 0.9} }, {pos = {0, 0, -0.9} } } GT_t.WS_t.ram.LN[1].PL = {} GT_t.WS_t.ram.LN[1].PL[1] = {} GT_t.WS_t.ram.LN[1].PL[1].ammo_capacity = 21 --GT_t.WS_t.ram.LN[1].PL[1].type_ammunition = {4,4,7,136}; GT_t.WS_t.ram.LN[1].PL[1].type_ammunition = [b][color=Red]RIM_116.wsTypeOfWeapon[/color][/b]; GT_t.WS_t.ram.LN[1].PL[1].name_ammunition = "RIM-116" GT_t.WS_t.ram.LN[1].PL[1].shot_delay = 0.1; GT_t.WS_t.ram.LN[1].PL[1].reload_time = 3600; -- once in hour --RAM local ws = GT_t.inc_ws(); GT.WS[ws] = {} set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ram ) --GT.WS[ws].area = 'BOX_ZRK_FL' GT.WS[ws].pos = {105.393,13.716,-22.860} GT.WS[ws].angles_mech = { {math.rad(180), math.rad(-180), math.rad(-5), math.rad(95)} } GT.WS[ws].angles[1][1] = math.rad(150); GT.WS[ws].angles[1][2] = math.rad(-5); GT.WS[ws].angles[2] = {math.rad(-5), math.rad(150), math.rad(60), 1.48353}; GT.WS[ws].drawArgument1 = 23 GT.WS[ws].drawArgument2 = 24 GT.WS[ws].LN[1].min_launch_angle = math.rad(0); GT.WS[ws].LN[1].PL[1].ammo_capacity = 21; GT.WS[ws].LN[1].BR = { {connector_name = 'Rocket_Point_17'}, {connector_name = 'Rocket_Point_18'}, {connector_name = 'Rocket_Point_19'}, {connector_name = 'Rocket_Point_20'}, {connector_name = 'Rocket_Point_21'}, {connector_name = 'Rocket_Point_22'}, {connector_name = 'Rocket_Point_23'}, {connector_name = 'Rocket_Point_24'}, {connector_name = 'Rocket_Point_25'}, {connector_name = 'Rocket_Point_26'}, {connector_name = 'Rocket_Point_27'}, {connector_name = 'Rocket_Point_28'}, {connector_name = 'Rocket_Point_29'}, {connector_name = 'Rocket_Point_30'}, {connector_name = 'Rocket_Point_31'}, {connector_name = 'Rocket_Point_32'}, {connector_name = 'Rocket_Point_33'}, {connector_name = 'Rocket_Point_34'}, {connector_name = 'Rocket_Point_35'}, {connector_name = 'Rocket_Point_36'}, {connector_name = 'Rocket_Point_37'}, }
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ViewSettings = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {3.620000,1.200000,0.000000}, CameraViewAngleLimits = {20.000000,100.000000}, CameraAngleRestriction = {false,90.000000,0.600000}, CameraAngleLimits = {190.000000,-75.000000,115.000000}, EyePoint = {0.020000,0.000000,0.000000},--front/back,up/down,left/right} limits_6DOF = {x = {0.030000,0.400000},y ={-0.300000,0.100000},z = {-0.300000,0.300000},roll = 90.000000}, ShoulderSize = 0.25, Allow360rotation = false, }, }, -- Cockpit Chase = { LocalPoint = {2.510000,3.604000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-13.790000,6.204000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade }
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Yes, you can. Open file: [X:\Games\DCS World\_MODS\FA-18C_Private\Mods\aircraft\FA-18C\Entry\Views-FA_18A.lua] or [X:\Games\DCS World\_MODS\FA-18C_Private\Mods\aircraft\FA-18C\Entry\Views-FA_18C.lua] And edit angle limits by your taste... ViewSettings = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {3.620000,1.200000,0.000000}, CameraViewAngleLimits = {20.000000,100.000000}, CameraAngleRestriction = {false,90.000000,0.600000}, CameraAngleLimits = {190.000000,-75.000000,115.000000}, EyePoint = {0.020000,0.000000,0.000000},--front/back,up/down,left/right} limits_6DOF = {x = {0.030000,0.400000},y ={-0.300000,0.100000},z = {-0.300000,0.300000},roll = 90.000000}, ShoulderSize = 0.25, Allow360rotation = false, }, }, -- Cockpit Chase = { LocalPoint = {2.510000,3.604000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-13.790000,6.204000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade }
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Rudder Fix Downold Copy this file to [Mods\aircraft\FA-18C\Cockpit\Scripts\SYSTEM]
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This mod has not been updated. Input settings for F/A-18C and F/A-18A still from F-15C. That's because you have an updated test build.
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Yesterday I was very busy at work. I'll post fixed ext_sys file for download today.
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It's my fault. Cheсk PM.
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Now you can take off and recover to CVN-70. In that moment FLOLS does not work. We look forward to the imminent release of a new paid carrier module from ED.
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Thank you very much! I tried to do this the other way: if rudder ~= 0 set_aircraft_draw_argument_value(17, (rudder)*(-1)) set_aircraft_draw_argument_value(18, (rudder)*(-1))In plane declaration file you can force the aircraft type by setting WorldID = 6, instead WorldID = WstypePlaceholder. ButWorldID = 6 makes AutoThrottle and IFR from IL-78 impossible due the AP bug. So I decide to revert back to Index=4 (SU-33) with F-15C avionics.
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I did it in test mod. But no success.
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Встану в очередь. Куплю с пересылкой (за мой счет, ессно). По педалям озвучьте предложение в личку, пожалуйста.
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Позвольте удалиться и более Вас не отвлекать...
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Ту-22 сверхзвуковой БОМБАРДИРОВЩИК. Дергать модели из FSX и запускать на конвейер бессмысленные моды, с фантазийными подвесками, не зная функций и назначения самолетов прообразов, не интересуясь основными ЛТХ самолетов - это точно пустая трата времени. У меня перед глазами настойчиво маячит призрак "Миланца", нашедшего риппер и освоившего 3D Max.
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This is REALLY not my fault. This is ED omission in external model animation. I tried to fix this problem by inverting the value of the animation arguments in the code. But I did not succeed.
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Due the F-15C avionics F/A-18C have A-A capability and also can use unguided A-G munitions only (dumb bombs, cluster bombs, rockets).
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Laser guided AGM-123 Skipper tested succefully.
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1. Можно, попробую написать. 2. У нас была модель AGM-132 в LockOn 2. Найди LOM - попробую сделать. 3. Нет, нельзя. ТВ голова у КрОДа прописана в коде. Я пробовал создать двойника - нет ПР ни при каких условиях.
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I did the same last year... Spinner animation works: 40 Угол поворота винта 0 1 отображается на [0;360]) Угол поворота винта net_animation = { 40, }, mapclasskey = "P0091000064", sounderName = "Aircraft/Planes/A-10A", attribute = {wsType_Air, wsType_Airplane, wsType_Cruiser, WSTYPE_PLACEHOLDER, "Aux", "Tankers", "Refuelable"}, Categories= {"{8A302789-A55D-4897-B647-66493FA6826F}", "Tankers",}, But I could not make IFR work. I would be grateful for any information conducive to the solution of this problem.
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F/A-18C mod updated. - Quick Start Missions fixed; - Eyepoint position in cockpit fixed; - Input settings fixed; - Plane collision model replaced to sfm compatible; - TGT Flir and LDT Pods position fixed, model and textures redone; - BRU-55 MER texture updated; - FPU-5 330 Gal. tank model and texture updated; - KAB-500Kr added as GBU-16 shape; - 2*CBU-97 bomb on BRU-55 MER declaration fixed; - Obsolete Input folders deleted; I apologize for the mistakes made in the previous mod version, they are the result of haste. Please redownload (base mod only).
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Su-30 edm model is obsolete and does not compatible with DCS World 1.5.x/2.0. Therefore, we do not plan to update this mod.