Not exactly. Rotation in the game occurs in the direction of the smallest angle in order to achieve the desired value.
For example, for animation ADI will need to set the following keys: [-180, -90, 0, 90, 180] on each axis of rotation, otherwise the ball will behave unpredictably.
Barometric altimeter will require an even greater number of keys for the step change in testimony... :music_whistling:
In the case of cockpit instruments animation auto keying is not an acceptable option. IMHO.
Due to the non-linear marking for many gauges, the correct position of keys can be set manually only.