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graywo1fg

ED Beta Testers
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Everything posted by graywo1fg

  1. I don't think Ka50's fit in to the framework of the mission, being you receive tasks all over Georgia. It would take the Ka50's 43 years to complete the mission. :p
  2. that happens when the area has not been cleared in time for when they reach the bridge. The friendlies must have taken a loss on the bridge and the vehicles behind him have nowhere to go :cry:
  3. which mission did this happen in? I recommend trying to follow the ATC's orders the best you can. If ignored, the ATC will become bugged and think your somewhere your not, then AI aircraft wont be able to move because the ATC will think your still there ect. ect and will just tell them to stop.
  4. Hmm.... Yeah I'll have to test a bit more with that, i have already done piles upon piles of testing, and i think the issue here is maybe somehow the ATC got screwed up. If several clients are taxiing to the runway without permission, ect... it can really really FUBAR that airfields ATC..... if others report this as an issue i will have to have them spawn in the air, or at a different airfield...... For the meantime i recommend trying to play a bit more by ATC rules, space yourselves far out when taxiing, everyone request, ect ect.... See if it still happens.... LMFAO on those "Touch the hog" Photos, but that very thing could possibly screw up future AI flights out of that airfield. :smilewink: omg... derp, Thanks for reminding me to put in such message. There is a "Great success" Message that plays when everything is done, side tasks and all, but not one for just the invasion.... I will make one! :thumbup:
  5. hehe, well the first one is pretty long. possibly six hours on the first one with 2 people... Second one around 4 to 5 hours with 2 people.... Less time the more aircraft because you can handle more tasks. Its set coop 8, so flying one jet would take a long... long time. Glad you are having fun! :)
  6. .....Sigh** well if the mission editor wants to create a WWII scenario.... then I'm sure they will disable the knee pad in the mission parameters. *please viper, no more BB's :P
  7. LMAO Awesome read Aries! Always enjoy your after action reports :D
  8. Version 1c changes original post updated *Adjusted SEAD flight's path and hopefully they will not drop all their weapons when fired on by a little Igla. *Strengthened Badger 3.1. *Invasion to only start in an hour or by command AFTER a client aircraft has taken off. *FARP's should hopefully work this time... third times the charm right? Even though the FARP's are Georgian, apparently i have to use some western tech... maybe because its on blue coalition? *Chinooks should now hopefully drop off troops correctly. *Added Senaki-Kolkie freq to briefing *improved stability in multiplayer, number of weather systems reduced
  9. Oh gosh that reminds me i need to put in a PGM loadout on one of those in mission one, i have them in mission 2 for the version 1c thats going to be released soon..... Grimes and I are testing out some stability issues with the second mission.... For some reason the server overloads on sound errors cumulatively until she croaks. The DCS Log file on the servers end gets up to be hundreds of MB size wise, all full of these sound error logs... very odd.... the number of units is very similar, if not LESS than in the first mission. So we are a tad stumped. The only thing left that we can think of is some of the AI aircraft. maybe too many? hmmm Who all has had the second mission crash on the server side? Enjoy hearing your flight stories Aries :D Its crazy how strong command centers are now! O.o Grimes and I had a similar experience with the one in the second mission.
  10. Aries, yes you can use SL mod with the mission to type in chat commands, however if you dont feel like using SL mod, and the server is not dedicated, whoever hosts can just use the F10 other commands ;) @Ells228 will you help me find the end of the rainbow? LOL :D
  11. LOL! great story! Unfortunately bullseye is broken in multiplayer, even though i had moved the bullseye to near the area, the AI in multiplayer think its in the default position in the middle of nowhere. Sorry about the cluttered coms. I cant change that.... maybe switch frequencies unless you want to talk to JTAC? So did you play the first mission i take it? :) how many tasks were you able to complete? :P WOAH WOAh woah..... Tacview works in DCS A10??????
  12. Yeah, the enemy probably deployed bridge trolls lol :P
  13. Sigh* yeah that would have been the first one LOL. Thanks for reporting that, i'll have to spread em out a bit more, even though all groups were going the same speed, when one convoy gets right behind the other, weird things can happen. dumb bridge :P
  14. hey i'm glad you enjoyed it! =) btw, there is no X's on the Georgian units, as for the US units, i will have to double check on the EPLRS... However! in the latest 1b version.... if you type in "pop smoke" all friendly units will pop smoke on their locations ;) btw.. it does say what they are doing in the briefing and keep in mind the briefing pictures :P i'll check on the datalink for the US tanks.... Georgian ones will not have that, they do not have that technology. I'll add more info to briefings
  15. Yup thanks for that quick find Sorcer3r :) Updated version 1b -heyyyy the FARPs should now rearm you.... added the SKP11 cp vehicle... -enemy artillery set to a timer now, and skill reduced. (they wiped out a friendly group too quickly -chat command added - "pop smoke" - which has all friendlies pop smoke on their current positions Sorry for the fail on that. enjoy 1b :P
  16. Whelp, here it is CURRENT VERSION = DCS 1.5 Open Beta compatible DCS website download available in a few days. DOWNLOAD from dropbox for Regular version DOWNLOAD from dropbox for Server version that has has mission rotation Mission 1 - The Breakout - Included in pack Mission 2 - The Plunge - Included in pack Mission 3 - Sukhumi Setup - Included in pack Mission 4 - Proxy War --NOW RELEASED! 5/2/13-- Mission Post link (Briefing and images) Mission 5 - TBA Mission 6 - TBA --Briefings-- (dont worry, the images are a little better on the second mission :lol:) --Part ONE of Separatists Aggressions: The Breakout-- x8 A10's x4 Ka50 Mission by =DFA=Graywo1f SL Mod by Speed Chief tester and trigger troubleshoot extraordinaire - Grimes --Situation-- The year is 2014.... Relations are strained once again between Georgia and its separatists regions. Abkhazia has become greatly angry towards Georgia and the US. Angry because Georgia has allowed US Military bases to be built in the region because of their war with Iran. That and the recent power grab in Abkhazia by a military regime leader, who for the past few years has vastly expanded the Abkhazian militia, building tanks IFV's and small arms faster than MacGyver! Also the regime is allegedly using violence against Georgians inside Abkhazia. South Ossetia is backing Abkhazia and insurgents from South Ossetia seem to be mobilizing.... All this has caught the eyes of NATO, who has begun supplying Georgia. Georgia is crying out for help from the international community. Saying that Abkhazian troops are committing genocide on Georgians! Any attempt by the Georgian military to cross the boarders to rescue civilians has resulted in clashes by opposing forces and mercenaries that the regime has brought in. NATO is now in Georgia with limited force, who with the Georgians, will invade Abkhazia, while also keeping a close eye on South Ossetia. The US has deployed limited forces in Georgia, including a squadron of A10's and F15's for CAP. The brunt of airstrikes will have to be carried out via A10's and Georgian Su25's. The NATO and Georgian invading force will have to rely heavily on airpower and with limited aircraft in the region, there is a lot weighing on your shoulders to get the job done. Your job is to cooperate with NATO command receiving coordinates for airstrikes, interdiction missions, and to provide air cover to ground forces in Abkhazia with AFAC help if needed. Being able to enter lat long coordinates in this mission is a must. About Russia Russia has said it would be a..... bad idea to cross the boarder into their airspace... so try not to.... They have been awfully quiet during this whole mess.... US and Russian relations have backpedaled a tad, because of US bases on their boarder. Russia has become more hands off with Georgia, since their long hated regime leader Mikheil Saakashvili did not retain power after last years elections. Since Saakashvili did loose, Russia pulled all of their troops out of the separatists regions because of the destabilizing region, and the troops being needed in Chechnya with things heating up there again. Tasks For UTC coordinates use grid 37T if necessary. 1. Soften up enemy forces along the Abkhazian front at the waypoints. 2.Once softened signal the friendly armor groups via radio commands to begin their invasion. If you do not signal the invasion it will automatically begin after an hour and a half. Friendly Mi24's are available from a nearby FARP. Call them in if needed. 2 Georgian Su25's will fly in after 40 minutes of mission start to help. 3. After the convoy is moving, HQ will give you tasks to do. If you missed the tasking just ask them to repeat it in the radio commands. You can request 2 tasks at a time... it is possible to request more than 2 but the radio F10 menu will get cluttered. A10's take off from Kutaisi and Georgians from Senaki..... US supplies are available at Senaki for rearmament and repair. Bullseye is located over Senaki. ---FREQUENCIES--- All combat operations 124.5Mhz Tanker Frequency is 150Mhz Kutaisi is 134Mhz Senaki is 132Mhz All FARP's 127.5Mhz IMPORTANT!!! CHAT MESSAGE COMMANDS!!! type these into chat to set a flag true in the mission... an alternative to the F10 other radio commands..... "startinvasion" --- type this into chat to start NATO invasion "choppersupport" --- type this into chat to signal Mi24 support "requesttask" --- type this into chat to get a new task "getupdate" --- type this into chat to get mission update --Part Two of Separatists Aggressions: The Plunge-- 8 A10's and 4 KA-50's Mission by Graywo1f SL mod by Speed Chief tester and trigger troubleshoot extraordinaire - Grimes --Situation-- Welcome back Gentleman! To day 2 of our campaign invading Abkhazia. Yesterday you helped provide air cover to our forces attacking across the Inguri River from Georgia into Abkhazia, as well as completed a variety of secondary tasks. Georgian and NATO forces have set up a foothold and today will be continuing the invasion. They have not had much time since yesterday to re-mobilize a sizable force that we know of. Still they could have some tricks up their sleeve. Many of their foces remain fragmented after yesterday, lots have pulled back, so it could be interesting to see any of them get mobilized. Your task is to provide air cover to the advancing invasion force, as well as complete any secondary tasks assigned to you. Don't forget to look through the briefing pictures, I tried to make them as helpful as I could as to what the ground forces were doing.... Task For UTC coordinates use grid 37T if necessary. Provide air cover to the invading ground force. JTAC help is available. Scan roads near towns and villages for defenders, on roads, near roads or what you might think is a good defensive spot. The invading force will need as much help as possible. Help them! Or the mission CAN FAIL. Receive tasks from command for secondary missions, be careful when operating over enemy airspace. The F-15's will cover you if any air threats come up, but they can't do anything if a SAM gets fired at you. You'll be operating over enemy airspace all day, keep that in mind. WATCH OUT for friendly fire! Georgians are using Russian technology! Keep in mind the mission briefing pictures and the call-signs of groups. You will be able to request additional SEAD flights or even request some CAS help from the Georgians. Use them wisely. (Radio F10, or chat if SL mod) If you have to leave the AO, Make sure you let the artillery know to resume fire missions (Radio F10, or chat if SL mod), so the invaders have some support while your gone! Or even request a CAS flight a few mins before you have to bug out. If the Predator JTAC is not being very helpful.... You can call in an A10c FAC in radio F10 other, or chat commands if SL mod is running FREQUENCIES CAS and JTAC – 124Mhz AM CAP and AWACS – 151Mhz AM Tanker – 150Mhz AM Senaki/Kolkie – 132Mhz AM All FARP's - 127.5Mhz SL MOD CHAT COMMANDS – type these out, just the way you see them in order to do what the description says...... get update = To get an update on the current missions assigned to you. start attack = To go ahead and tell the invaders to begin their attack pop smoke = all friendlies pop smoke signal flare = friendlies fire signal flare (night only) request task = have a lot of pilots with you? Why not split up! Use this to get another task. request CAS = request 2 Su25's to help you with close air support request A10 FAC = that dumb predator drone pilot is sleeping at the job or something.... request artillery = leaving the area? Tell command artillery fire missions can resume. --Separatists Aggression Part Three: Sukhumi Setup-- 8 A10's and 8 KA-50's Mission by Graywo1f SL mod by Speed Chief tester and trigger troubleshoot extraordinaire – Grimes --Situation-- Welcome once again gentleman, to day 3 of our campaign invading Abkhazia. Today Georgian and NATO forces will once again be continuing their invasion. The objective for the ground forces will be to punch through Ochamchira, and drive North Westward along the close and get as close to Sukhumi as they can today. Once Ochamchira has roughly been cleared, some of the invasion force will drive North to eradicate enemy forces in and around Tkvarcheli..... Out Eastward, South Ossetian forces have attacked a small chunk of Georgia and 4 KA-50's have been deployed east to help Georgian forces push back the Ossetian force. As for the Abkhazian front, the main objective is for the invading force to get as close as they can to Sukhumi and secondary tasks being any targets assigned from command that need dealt with on the fly. The more hogs that enter the area, the more the enemy might do to knock you or the friendly invading force out so be on your toes. --- TASKs --- SL CHAT COMMANDS AT BOTTOM -- For UTC coordinates use grid 37T if necessary. WEST FORCES 1 – Provide close air support to invasion force. Friendly invasion force located at WP 1 for both hogs and sharks. They will be attacking from that position towards the next WP. 2 – Provide air cover for friendlies heading North to Tkvarcheli. Tkvarcheli is WP 6 for hogs, and WP 8 for sharks. Friendlies will break off of main group to head north via valley roads to Tkvarcheli. 3 – receive and complete secondary tasks from command. Some of these tasks will be VITAL for success in the invasion. 4 – if you are unsure where friendlies are, type “pop smoke” into chat if you have SL mod running, or use the F10 command menu. CAS and JTAC – 124Mhz AM Senaki-Kolki - 132Mhz AM CAP and AWACS – 151Mhz AM Tanker – 150Mhz AM Tacan 10x Madrid FARP west - 131Mhz AM Warsaw FARP east – 130Mhz AM EAST FORCES Ka50's 1 – Provide close air support for friendlies pushing back enemy South Osetians. The FIRST waypoint is friendly “Bulldog 1.1”, the SECOND waypoint is the Georgian city of “Gori” currently under friendly control. 2 – ENEMY FORCES start at the THIRD waypoint onwards. Waypoint 3 is enemy artillery and armor guard... The rest are Osetian positions. Eradicate the Osetians from Georgia with the help of the 2 Bulldog groups. Bulldog 1.1 at WP 1 and Bulldog 2.1 which starts their attack from Gori. 3 – if you are unsure where friendlies are, type “pop smoke” into chat if you have SL mod running, or use the F10 command menu. 4 – Russia has made it abundantly clear that if ANY aircraft strays across the boarder for too far. It WILL be shot down. Please be careful. SL MOD CHAT COMMANDS – type these out, just the way you see them in order to do what the description says...... Case matters! Only works if you have SL mod installed server side. get update = To get an update on the current missions assigned to you. request task = have a lot of pilots with you? Why not split up! Use this to get another task found something = If you found that thing you were looking for.... Only type in when told to do so. OR YOU WILL BREAK THINGS =P start attack = To go ahead and tell the invaders to begin their attack pop smoke = friendlies pop smoke! signal flare = friendlies fire a signal flare. request CAS = request 2 Su25's to help you with close air support request A10 FAC = that dumb predator drone pilot is sleeping at the job or something.... If you have any comments or issues let me know! Use these missions however you want! This campaign is for you! yes YOU! Just be kind and keep my name in the briefing. other than that she's all yours!
  17. ... pelicans..... with beaks full of C4... :) If all goes well i should have both of these missions out tomorrow! Big thanks to Grimes for trigger help, Ranger and all his boys for stress testing it :) Both separatists aggressions missions 1 and 2 will have 4 sharks Muhahahahahaa
  18. Yes, i am working on it currently.... Sorry for taking so long.... I'm making the sequel mission to it as well.... so i want to get them both done, and release them both as a start to Separatists Aggressions campaign! ;) I'll double check on that blue on blue spawn lol
  19. Good mission, i like the idea. The voice over and story/scenario was fun to listen too on the flight very well done. The SEAD flights did a horrible job and they got shot down, i recommend a few more SEAD flights. Fog? okay, i can deal with a little fog... I love shooting ILS approaches.... however.... when its well below minimums, requiring a CAT FIVE approach...... its not really fun. Grimes and I did make it down on the ground..... after a go around each.... then him watching me F2 while i landed telling me he can see the runway, so i just held it on ILS, and vice versa. The FOG around the target area was a bit much too..... The FLIR modes on the TGP for some reason, could not cut through it, plus the lack of SEAD coverage made things quite annoying and Chaffs were all used up quickly and Jammer overworked. I think this mission would be one of the better ones, if the fog was toned down a bunch, and the tanker at a higher altitude, and more SEADage. It was quite a rush seeing those rockets let loose! good fun! looking forward to more of your work. I just sat back and smiled while i listened to the voice over on the way there. Immersion! I love it!
  20. Means A lot Wags! Having such a robust mission editor which allows us to make wonderful scenarios is just the icing on the cake! To the new year everyone! and let it be full of incredible missions! Lets make Wagszor and the DCS community proud! :)
  21. Awww yeah! Really happy for you guys getting that opportunity! :)
  22. It shall be done! ^_^ will have to double check on if the chat trigger script by Speed
  23. My thoughts exactly. Sigh* maybe replace the word modules with DLC for the future and thats what we'll have. :doh:
  24. graywo1fg

    Graywo1fg

    LOL hey thanks guys! :D
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