Jump to content

NaCH

Members
  • Posts

    364
  • Joined

  • Last visited

Everything posted by NaCH

  1. I anyone is interesed, here to me is a good opinion program from Reuters that general defense topics. On this one talked about the f-35. [ame= ] [/ame]
  2. As I said several time, best experience I had with DCS! It was awesome to meet a lot of people from the red team and share long exhausting hours driving a chopper and from time to time the Mig21 Xcom , Greg, Crash, Ciribob thanks for making this!
  3. Yesterday I woke up, 3:20 AM local time... Check the status on the web app an I decided to join to help with the 21. Awesome team work and Tibet you rock as GCI. I'm not sure who got the kill but without the teamwork the F15 will not be dead so to me is a shared kill.
  4. Another day on the helicoper pilot life... I did carried fuel and also With Red we setup a KUB defense system close to Minvody!
  5. Yes to everything ! Brilliant ideas! The only thing I will add and keep asking remove the f11 view! One last thing to add GCI should not see the enemy type of enemy plane and the pilot name.
  6. This is a huge disappointment!! having to manage troops with CA module could be awesome on this kind of campaigns.
  7. In 1.5.3 when I lock a contact and I turn off the radar with the contact lock the tone stays on.
  8. Plus 100000000000000000000000 on this.
  9. Arma rv engine is a totally different thing And I know and have vast experience on dedicated server. Arma rv I think does not have anything to compare with dcs.
  10. Please do, I don't want to be the cause of people having a bad experience. As I said blue flag is the best thing that could happen to dcs and I'm ok ok to wait when the same mission is in another place. Hey I waited 11 years to have somethings like a dinamic campaign and can wait more ! I only dream that Ed will dedicate all the efforts on improving the engine and mp and leave the modules to third parties
  11. Is not a bout quantity, is about what you need to do. First you need to close the FARP and then drop troops to capture it. But remember ... the FARP has engineers that will repair it if you don't drop troops. Is all in the SOP.
  12. Dead I agree on what you said & I think Marverick / sirscorpion experience worth more than any theory. Going back with a "normal netcode" packet loss "should" only affect the player that is having it and not make everyone else warp like crazy. Maybe hear is were DCS netcode fails to id and make the CPU to spike... why beats me. What usually Network code does is when there are packet loss it predict the next position of the object base on the last know parameters OR flicker / warp until it receives a next valid packet. Ping is latency. Basically I live in ARG, I will always have 300 of ping with EU server because that what i takes the packets to travel. All our connections goes to US (180 ping) and from there we jump to EU. Now, I know the QoS of my provider is enterprise grade with a fiber connected to level 3 infrastructure http://maps.level3.com/default/#.Vs5PNigrKUk What this should cause is latency.. like I will se the missile on my screen 300 MS later that actually hit me and also the server will register my inputs 300 ms later and transmit that to everyone.
  13. Thanks for explaining this is and is great that you shared this knowledge. I don't know if it make sense from the IT perspective but to me experience worth much more than any theory !
  14. Maverick this is very interesting & thanks for sharing! So what you are actually talking is not "ping" but QoS and packet flows which are a totally different thing! What you need to monitor is fluctuation on packet flow. Side note: I can show the same behavior on the server after and hour on the session with most of the clients with and avg of 120
  15. You have any valid metrics or explanation from ED that backs your statement above? Again I have no knowledge on ED network code but what you state from network perspective it does not sound right. Actually based on your stated above everyone who has a lower ping should see things in "slow motion", and I mean everything even moving from point a to b. PD: I don't want to start a flame war I Want to understand how it works
  16. Agree, but let's keep the server crashing out of the equation.. is something that is not intended and BlueFlag guys are looking into fix it. I understand IT network very well but I can't pretend to know ED Network code. Logically ping does not affect the server it affects the client. What affect the server and everyone is "DATA LOSS" or packet loss or not enough bandwidth to handle the connections. THIS what cause warping. PING creates latency that means in your screen you moved away but still the missile hit you because on the server side did not received your command.
  17. Now this make sense.. So High ping is not a valid measure for this, you can even have 40 ms ping but have a lots of packet loss.... and I saw this in many people that actually creates the WARP that people attribute to ping.
  18. This is a problem... a Squadron.. needs to be aware that they need to move fuel too not only get into a plane and have fun. Please explain to me why the ping will change the server stability ? Usually this is related with scripts and the amount of thing throw into the mission. Also if you have any link to ED explanation that ping affects stability I will greatly appreciate. Suggestion I will place is make the crates disapear after X amount of time when they are in FARP or Base. I see crates pile up like crazy on the FARPs and Bases. Another one is limit the CSAR time available.
  19. Awesome job guys and thanks for the effort for putting this up!
  20. Camarad! that is a new technology we are implementing... compressability that make you small with no CRS... Then you have to hear people yesterday saying that the problem of warping was caused by a guy with high ping.....
  21. Here are other suggestions, don't know if DCS allow it and maybe is impossible. -- Remove Kill messages. -- Remove labels at the GCI for names and type of units. (Just show / alt / speed / bearing ) -- Add CA module to control units. -- Limit the amount of airframes for the "war" -- F11 view -- Access to the server needs to be "limited" and TS needs to be enforced to access the server.
  22. Who did harass them? What happen? And yes you guys captured basically everything down the south. Yesterday there was too much trash talk about ping but I don't think this has something to you guys. FYI yesterday we had 2 Germans guys joining TS and the server and start making noised on the red and blue channel but the admin ban them.
  23. No! Daniel... get a chopper and start refueling... and also DON't DIE or land then respawn in another place. I even saw red players respawing or crashing at take off!!! Yesterady I more than 6 flights of Mi8 to refuel Maykop... and I saw my follow red pilots going dead or going kamikaze .... take care of your lifes don't go and just die or run out of fuel!!! LEARN to play defensive and value the spawns....
  24. When I have someone ED to explain to me how the netcode works on his product I will accept the "high ping" theory and I will never say like I saw yesterday on the chat " people don't understand how the netcode of this games works ".... I have been seeing blue players with 50 or 100 of ping warping all over the place specially when they have missile incoming. I even saw that at the same time they are flaring they take screenshots...... Last but not least I even removed my self of the equation, disconnecting from the server and asking buddy's in redfor with 50 ping if they still see the same blue guys warping on they answer is always yes.... There are times that on the weekend the lag was so huge is like you see warping all over the place. making smoke pillars that goes to the infinite and this was affecting everyone.
×
×
  • Create New...