Jump to content

Lane

Members
  • Posts

    302
  • Joined

  • Last visited

Everything posted by Lane

  1. Was same for my X52, just add them in the list of modifiers. I use the button 6 as a modifiers for some key , and all with them was highlighted in red. just add "button 6" to the modifiers list have fix all.
  2. well if i had the knowledge for do an app, i will do it, but outside what i need for my CAD software ( autocad ), im a real dumb on programming .
  3. Actually, nobody have make an app for it ( i have not really watch what the App for Ipad/phone do ). You can still transfer all the pdf, checklist etc etc, in it and read them easely, check them.. use a text software as polaris etc for the document you need to write. (mission datacard ) I think the Iphone app is just for get the document etc in one app. I use my galaxy s2 for get some pdf. when needed.
  4. Can it be a conflict with mission made before 1.10 and run in 1.10 patched game ? with 1.09 or even lower version.
  5. When the core rpm of the 1st engine reach 50%, the warning on APU gen occur, at this moment you switch it to OFF. ( The APU Gen no more provide power to the aircraft, so you can switch it off, i believe this is the reason of the warning )
  6. have try your track Alexrey, i see you have the 2 flags, and no sound of the ILS .. So i have just put a plane on the same airport with the editor for check. As you see no problem there. ( Bar was on stow, so they not appear )
  7. I have not follow all the threads about the ADI localizer ... but i really find more easy in 1.10 to get them right ... maybe something i miss .......... but i have surely made 20 ILS training bad weather fog landing in 1.09 and even more 1.10 and i really like how the ILS work in the last patch ... ( it's realy more fast and easy ) theres the problem still of the 5 degree off.. but i set it manually for revert it. ( ILS is not touched by this so with a mix of Tacan+ILS it is not important )
  8. I have take lately my fun to make some ILS landing for fun in incredible bad weather situation. ( even on earth i was just not completely see the light around the rundway ). ( since 1.10 i really it have been a lot improved ) No problem so far... but ofc i have not test all airport ..... ( dont ask me why, but i like thoses type of excercise, as ILS landing etc in real impossible situation ) i will look your track Alexrey
  9. xplane 10 .. you know the game where you can set 2 thousands of deers running across the runway .. ( just miss st Nicholas on a Sled for christmas )
  10. Huum, i remember have got the issue ( 1.08 ) by the past, but strangely i have never get the issue again then... The only thing i see is i allways check the throttle are in lower position before the game load. I remember the plane was start movine when the first engine start, but now it is ok. ( i use the keyboard for pass in idle, not the throttle ( my x52 don't have dual throttle ) ... Left engine first
  11. for respond to Smasher: - If i wanted to do this, i will surely using a software as Autocad or Inventor ... but you will need do or have the 3D models first, then you can apply the textures models... you can then mods the texture in real time on the 3Dmodel. ( in reality you work on the textures on the material plugin, who automatically update them on the 3D objects, and you directly render it ofc for get a complete vision of it. ) Then you export the textures directly the same way you will do it otherwise back. It's a little bit how we work when we made modification on existant building. But this ask too a lot of preparation There's surely simpler way.
  12. As said GregP, v-sync is disabled surely, try set v-sync in driver and in game
  13. disable auto update on Steam ( right click on the A10 in library of Steam and select propriety ).... and try, it was work before 1.1.10 with that, but i have not try with 1.1.10 .. so maybe im wrong. ( when 1.1.10 is out i have decided do a clear install of it, without steam )
  14. At the moment you know how to use TGP and Maverick cam ( slew, TMS UP etc ... make SPI... ) Using maverick ( with default setup ) is easy, release a GBU38 too... then you will start learn more.. (CDU, markpoint, DSMS configuration etc etc ) ... do it at your rythm.
  15. there's no problem with mod and Steam, but peoples need to know they will disable the auto update of steam ( right click in steam DCS A10, and uncheck auto update ). ( or the game will check the integrity of the files and will surely make an update of them if they have been mod ) @cavemanhead... If a key is asked... right click on the DCS A10 in the Steam game list, you have the option to see the key there, choose copy to clipboard and then control V for copy it ( the game don't need to be installed for see the key ) you will get the copy of the key and can use it on the install....
  16. :lol: Well if we was waiting all time for the price go down, we will surely never purchase anything.
  17. " Yes you can ! " ( taking the voice of Obama ) The steam activation code work too on the DCS site and can be used for activate the game then, you can then do a full install downloaded from DCS, patch it directly.
  18. Any cpu today use 128bits FMAC for floating points or is 128bits data capable ( 4x32bits ). 128-bit processors could be used for addressing directly up to 2128 (over 3.40 × 1038) bytes, which would greatly exceed the total data stored on Earth as of 2010, which has been estimated to be around 1.2 zettabytes (over 270 bytes).[1] Quadruple precision (128-bit) floating point numbers can store qword (64-bit) fixed point numbers or integers accurately without losing precision. loating points that store and process 64-bit signed integers (-263...263-1) accurately. Why will you use full 128bits in a processors when yet, it's just completely impossible to have the need of it on a CPU. The best HPC with 500 000 cpu count on Petaflops, why want you we use a CPU capable of Zetta flops ?
  19. Yeah, at first i was think i will need some times for learn it. but after 2-3 times with a simple startup procedure printed.. try alone, just check the guide if you are lost.. the next time you should be completely ok for do it. There's not so much thing to do you can think at first. There's an excellent guide who can be printed to 2 A4 pages or can be set to your Mobile / tablet ( Derelor all in one guide ) .... it is light and really easy to read on a mobile too. Anyway, not really helpfull about your question for Autostart.. try to see if cichlidfan say work with save folder.
  20. 1800 is certainly the best for all situation..
  21. Lol this community have some incredible guys...
  22. ofc, same method apply there... In general i "mark" each target of a group, before make a run and drop the mav on them.... ( or you just "lock" them on the run locking them with the mav cam )
  23. There's 2 possibility: - use markpoint, enter them as waypoint in CDU, switch the steerpoint to each markpoint, TMS up, drop the Jdam etc ( for 4 or more Jdam you need fly at a good altitude for get the time to "drop them" ) - use markpoint, don't enter them as waypoint, switch to mark, switch the mark as steerpoint and drop each Jdam on the SPI. Use the wiki, there's a lot of tutorial about this ( pdf and youtube video ) But as say 159th, now they will try an evade movement... ( it's where the new CBU is a good approach too )
  24. It's not so a pain, assuming you are loaded with 2 or 4CBU.. you enter 2 times the HOF in the inventory and use "load sym ".. this mean you enter 2 times the HOF in inv... It's not as you need to tattoo the HOF on your arm.. Now it's clear if the HOF was set by default to 1200 or 1500-1800 .. this will just don't need you to set it, as 500 is just unusable.
  25. When i see thoses screen, it was another world, all the work on the avionic system, the feeling... and 1000pages of shortkey on the keyboard haa the good old time... so much memory.
×
×
  • Create New...