My question is : How does the sim compute aircraft damage ?
For example , if a sidewinder explodes 10 feet from the aircraft , or 15 feet ..... is there a differance in damage % inflicted on the aircraft .
If the sidewinder explodes on the oppsite side , will it effect differant systems ?
How does the PC deal with damage figures ?
E.G. The A-10 has 100% ..... a sidewinder does 35% damage for a direct hit ..... so the A-10 is now at 65% .
How does the computer distribute 35% of damage , taking into account , where the missile hit , what type of missile meaning warhead power , what systems should be effected by this missile hit , and by how much ?
How does the sim deal with time delayed damage ...... system failures , that kinda stuff ?
Can we have the possibility for a hole or two in your canopy when you get sprayed with AAA please ?