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Everything posted by Yellonet
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No radar or dogfight, so how hard can it be?
Yellonet replied to PlainSight's topic in DCS: A-10C Warthog
No dogfight eh... the first time I met a Russian chopper it shot me down with some kind of missile :( Edit: ... actually they keep shooting me down every time when I go near them to use my gun :cry: -
The training missions are unfortunately not working properly yet. Check page 541 in the manual :)
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Anyway, is there a list of features not yet functional? If there is it would spare some of my hair :lol:
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Thanks! It was starting to drive me crazy :doh: I was kinda hoping it was the sim and not me ;) I understand what you're saying. But just to be clear, I don't share your exact interpretation of the beta stage of development, and when creating this thread I did not - and I still don't - consider this DCS beta anything but feature complete. As I understand it, all the features have already been decided on, it's just that not all of them are completely functional yet. The "feature" of dropping Mk-82AIR's is clearly in the sim, it's just that it isn't working 100%, so, tuning or fixing this already implemented feature is different than for instance adding a completely new feature in the beta stage that wasn't decided on in the Alpha stage.
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I've been trying to drop some Mk-82AIR bombs and trying get the ballute to deploy, but every time they just fall like regular LDGP's. From what I could read in the manual it should be enough to select tail or nose and tail fuse to get the ballute to deploy, and if you select nose fuse only they will fall like regular LDGP's. But when I try selecting tail fuse only I get a "Invalid fusing option" (or something like that) and when I use the N/T option it just works like a LDGP. Obviously I'm missing something, but what?
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A bomb (don't remember what type) got stuck on the pylon when I tried to release it resulting in a nice red error message on the MFCD :)
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I wouldn't be at all surprised if a someone that know this sim in and out could really fly the real A-10C. At least, start up, take off, go for a spin and then land.
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You tell me ;) Lighten up, you know I was just pulling your (beta test team) leg :happy:
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They might have laptops, with those it's common to have graphics cards that share the regular RAM with the CPU, and if it has 512 MB reserved it might be using 5 MB in this case for displaying the image.
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Maybe no one have it all yet. Or maybe everyone's off entertaining themselves :yes:
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Yeah I knew I'd get shot down for this... Yes, $60 is reasonable, but I still think it's a bit on the high side. Sure, for people who know what they get it's a reasonable price, but for the mass of casuals? A yes, paying to help with bug swatting... a bit like buying t-shirts with brand names on them, paying to do the company's job. Oh well... where did I put my VISA :D
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Well, yes, as I play it for no other reason than pure entertainment it's in this regard no different than any other game to me. But yes, simulation is perhaps a more correct term. Anyway, the word game is no derogatory term, after all, Chess and Go are games.
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So, is the $60 price tag a special "high price" for pre-purchase including beta versions or will the regular version cost as much? I don't like to be cheap but $60 is quite a lot for a PC game/sim.
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@BlueRidgeDx To me, you come off as the type of gamer (if I may call you a gamer) that wants the missions as realistic as possible from start to finish, including planning. You like missions that take several hours to fly and take as much or more pleasure in knowing that you flew exactly according to the plan as you do destroying the targets. I understand why the units matter to you as it makes the planning of the mission different than how it would be in reality. But perhaps you could, print a paper map to take measurements on, so that then you would only have to make one calculation outside the normal ones - converting the starting weight of the AC to pounds. Doable?
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There might be a printed manual with the game, but It won't come cheap. Apparently it's much more expensive to print manuals now than it was 10-15 years ago :huh: With a game such as DCS where reading the manual is nearly a must there should be a full paper manual included with the game at standard price. Minimizing the game to find something in the manual, then back to the game to try and do it.. then back again because you forgot... not very smooth learning process.
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Agreed, better damage models and weapon damage models such as penetration, blast and shrapnel modeling is IMO very important to get a realistic CAS experience.
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Anyhow.... one significant advantage of a laser guided missile is that there's an option to have it guide to the target by means of a ground based laser. This means that the pilot does not have to know exactly where the target is located as he will be lead to it by the laser reflection, this should equal more accurate ground support and less time for locking up and engaging the target.
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In reality yes, there will be a difference if we're talking about a penetrating warhead with delayed fuze like the GBU-10 with BLU-109 warhead which uses a 60 ms delay, so with greater speed the bomb will have time to go deeper before exploding.
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Well.... then.... hrrmm... eh.. :music_whistling:
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You're right. I was thinking of the sidewards motion that can theoretically be imparted upon a bullet by means of the barrel moving sideways after the bullet is fired. It clearly does not apply for bombs :doh: But perhaps it should work for rockets and canon rounds.. hmmm :) If you make a fast turn and fire a bullet in the middle of the turn, that sideways force should be transferred to the bullet, for close range the effect would be negligible but if you shoot at long distances, the sideways motion should move the bullet to the side a bit.
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It was just an example that there's no realistic physics or collisions in the game. For instance, dropping a while turning sharply to either left or right should impart such a motion to the bomb, I'm not sure that it does, the bomb seems to go pretty straight anyway.
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If it's not already in I'd like better physics in the game, for example releasing bombs when you're upside down shouldn't make the bombs go through the aircraft's wings as if they weren't there.
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Don't jinx it! :shifty:
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Well at the price you would'nt want them to go to waste: Production unit cost $55,600 :crazy:
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So bomb range isn't exactly stellar with the A-10C, but hopefully at least the precision will be better than with dumb bombs :)
