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Everything posted by Hueyman
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Yeah And it isn't as coarse as : http://img809.imageshack.us/img809/9455/screen130528203305.jpg Sorry
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So EB-1, don't want to be annoying but will the main mast will be canted forward a little bit a drop of blades corrected and visual pitch reduced for the final release ?
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Hehe that dude is funny. I'm 100% with you Tailstrike, but as you stated, such " heavy on polygons " model can't be used in motion applications, it's just for nice renders or maybe in high budget movies... Our problem here aren't the Huey isn't detailed enough, but just some shape/spaces/sizes etc not spot on, that can be corrected without increasing any further the poly count. For instance, some parts are really well done, smooth, round etc while the main blade are squared in their " droop " Don't worry Robert, you're the most clever, nice, human and skilled moron I ever seen on any forums, just go on like this and you'll become a rockstar, for sure.
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I never raised the 50 buck argument, I could have buy this one 5 or 500 $, I don't care. Some visual stuff just has to be changed as the too high pitch or too backward canted rotor mast... The space between blade grips and blade is yes, really " nit picking ", as no one can see it except if focusing on it. And Robert, don't judge people you don't know, my priorities in life are so well defined you can't imagine so ... mmmm up Thanks
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I'm not offended at all, just tired to see such statements. I never authorized me, from the past, of doing such comments about other people you even don't know out of their posts or pseudo... We are not in an engineering sim ? We are ! As it's said above, flying is also pure engineering marvel... But you, you aren't in your US airbase, you're in an international forum, full of novice, newbie, rookie whatever you call them, with the same passion for aviation, realism etc etc, even if they never ever took control of a real aircraft ... I'm only 18, already PPL(A) and should start, if I success, my Army heli pilot course next year. Even if I succeed and reach huge amount of flying hours ( a great old friend of mine, who did Algeria, has more than 18 500 hours in so many machines that I can't count them, so I know who are the real heroes and veterans, how they look like etc, and they certainly aren't constantly ranting on " beginners " ... ), even if I reach what I call a " dream career ", I would NEVER act like you are doing mate. We love flight simming, we love the Huey, so we WANT those details Tailstrike nicely explained on page 1 be sorted out. Eventually, we want you be a tad more quiet here that would be nice instead of creating one new page per day because you hate " crazy nitpickers " Thanks
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Robert, if you're not happy with what we're saying here, just not come check this one anymore and spend more time in other " weather, ATC " sections of this great forum. This one was made by a Huey lover like me, who know ( even if you say it's not possible, some people are very good of noticing those small details, that you won't notice, you, the real pilot " Hero " lol ... ) We all know you're the god here and you think your posts are like the voice of god, but we don't care anymore, there are also other real professionals like Huggy Bear or PilotMi8 that are really nice and not such " boring " or attacking ( your " pathological nitpicker " idea, I hate that ). Please let's say us whatever we want to, I personally was waiting for an answer from EB-1 or Krebs or anyone related to Belsimtek, not a guy who is constantly fighting with each other, to prove their way to autorotate is better than the other's, to prove that 3D esthetically and mechanical side is useless etc etc ... Hueyman
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This is obvious that some areas are so tricky to be done perfectly it's not worthing the time spent into it... But, things like that huge positive blade pitch in normal forward flight is just so unrealistic, that would stall the blade and put an overtorque on the RGB, probably leading to a shaft failure... This can't be corrected, at least in a visual way ( if the visual are really " sticked " to physics ? )
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Yeah that's what I said. A 3D model CAN BE perfect if the manufacturer ( Bell ) gives their actual 205A airframe CAD charts etc, but why ? it's still spot on. Of course, that's also what I said in all my previous posts. The thing Tailstrike and me are trying to say, is that it's so great for a beta, and those little areas that can be improved aren't deep things, just tiny minor things here and there... You won't tell me put the main mast some more degrees forward is a " major " change, but it will also add to realism. You know, anyone find it's immersion where he wants to, some in avionics, some in sounds, others in skins... I think Tailstrike and me are in mechanical parts, the Huey is such a mechanical piece of marvels ! The main and tail rotor system are already really detailed and spot on, it only miss a tiny thing for them to be perfect, at least perfect for such a flight sim use.
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We'll see what is improved when final is out
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@Tailstrike : I'm fully with you, but ... I'm a developer myself, making with a mate a plane for another simulator. I know things can get frustrating when " badly " said from customers, it can even hurts when you have spent hundreds of hour trying to get it perfect. BUT, I'm also a perfectionist, and fully agree with all what you said about rotorhead details etc... The fact is that this Huey is not a CAD model but a really spot on 3D model to fit in a flight simulator... There are big things they should improve like the rotor being canted forward ( and also reducing the max pitch as it's visually way too much ... ) but overall it seems really really as real as it gets. Of course there are areas to improve, but they have more important things to work on right now I believe. The thing I appreciate the least is ( even if I'm in love also with that chopper ) they start a Mi-8 while the Huey is not perfect. But that is a matter of opinion, whatever and at any rate they will release helis, I'll buy them all and support them as much as I can. But yeah...without that " forward canted rotor/ backward canted fuselage " attitude, it's not THE Huey icon we have idea of when our brain thinks about that heli :pilotfly: Really nice work Belsimtek, may god save you ! Hueyman
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MOST EXCELLENT ! Was a bit hard for me french man at first sights then I think I got the whole thing... Bravo, and RIP your father ...
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Is the Flight Model As accurate as it Should?
Hueyman replied to Riemann's topic in Bugs and Problems
Cool PilotMi8 ! Finger crossed about the PM I sent to EB-1 regarding rotor animation, blade curving, too high pitch, forward canted rotor at neutral cyclic etc etc... Eye candy, not essential but when you'll want to " polish " that masterpiece ;-) -
Really sweet ! EB-1, how many " cool " features are hidden ? ;-)
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Fully with you, hope scripting and such will allow to reproduce scenarios ( campaigns ) like SaR 4 and Viêtnam : Medevac...
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+1 same here ! X-Plane Bell 206 pilot here
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ABSOLUTELY ... Priceless ;-)
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Can we Hotstart the T-53 in DCS ? By allowing fuel to enter combustion chamber before reaching let's say 12% Ng for example ?
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THAT is very funny ! Actually, you lost that Jesus bolt ;-) http://www.youtube.com/watch?v=uynAl7hIjlo The fun part here is his face when he's watching the rotor being satellited off the earth !! ;-) More seriously, that is really strange... PS: Maybe the trunnion attach between main mast and the hub is.. let's say rusty ?! Or even funky mast nut : http://www.huey.co.uk/images/servicebook/Main%20Rotor%20Mast%206-45.jpg Hey Belsimtek, what kind of spare parts supplier are you ? :megalol:
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Really enjoying watching all your videos guys, keep increasing the video flow ;-)
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What would I give to get a new PC to run this... you can't imagine :cry::cry::cry: The good thing here is as you stated roiegat, real pilot feel like at home ;-), so it really must be " realistic " Once you know flying a R-22, you can be a good pilot of virtually any rotary wing, as this one is really a flea on the sticks. I promise you I'll make a video of my firsts seconds into the sim, hopefully next year I'll have a new PC... But if all goes well for me I should be in a real helicopter ;-) Ah la la guys.. you make me so envious with all your anecdotes and videos ;-) Enjoy it as much as it deserve ! Hueyman
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Don't want to be " bad mouth " but, all in all, there is no ONE video on youtube about this mighty heli that show great pilot skills. On each one, the virtual pilot is struggling to survive with yo yo-ing heli... The only stable one I saw was when Furia was at controls ( real heli pilot ). Maybe you guys should have spend more time on flying school ( other simulators such X-Plane ) while waiting for this one ;-) When I see a simple approach is soo hard for some of the videos I saw, how can I imagin a quick landing in a hot LZ, and take off just after ? ;-) Pretty sure this sim will be much more challenging than it sounded for many ;-) Hueyman
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Thanks for your answer EB ! Yeah I truly understand the problem as it's the same in some X-Plane helicopters such as the Bell 206, there isn't plane rotor disc texture but each blade is modeled and animated independently, according to pitch , flapping angle, speed ( motion blur ) etc etc, making hard objects to draw and animate. So, why not reduce the overall " appearance " of positive pitch, through all pitch range, from min to max ? I don't know how DCS work regarding flight physics, but I assume it's like in X-Plane, there is a basic model done for flight calculations ( like a scale in a windtunnel ) then the detailed flight model and corresponding animations isn't it ? Cause even in min pitch in DCS, I have the feeling it's still too positive. I don't have the real angle values in ° from the real bird ( and it's also depends where the pitch measure is taken, as blade is twisted ), but look, in a light configuration, the blade pitch is quite fine : http://upload.wikimedia.org/wikipedia/en/5/5a/Rtaf_uh-1h_csar_children_day_2007.jpg Even in fast translations : http://upload.wikimedia.org/wikipedia/commons/e/e7/JGSDF_UH-1H%28front%29_%28recortada%29.jpg On ground, the rotor has typically this kind of " canted " forward position, even with cyclic at neutral : http://good-wallpapers.com/pictures/11848/Bell%20UH%201%20Iroquois%20Huey.jpg And this is the probably best shot to show, probably the max pitch ( according to torque etc... ) usable on those Hueys when they are climbing and taking speed ( most power demanding flight part ) http://image.europeancarweb.com/f/images/14869463/epcp_0903_01_z%2BBell_UH_1_Huey%2Bfront.jpg Yeah you are also true on blade dropping. Any way, this is a beta, and it's already, from what I saw ( yeah, I haven't the PC powerful enough to buy it yet ) a masterpiece... I can't stop watching all the videos which are appearing on Youtube... ;-) Thanks for your considerations, your Huey already looks so so so brillant... These are just tiny things to improve it even better and for this one becoming THE Huey the simulation community will remember for years ;-) Valentin
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So EB-1, what do you think about what I stated ? Is it a false impression or do you agree ? Cheers, Hueyman
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Yeah, from all videos and screens I saw, the main rotor blade pitch looks very very coarse for a normal hover. I'm sure even in max pitch it doesn't look as " fat " http://www.youtube.com/watch?v=hsbYpYdpOxM&feature=youtu.be ( 00:41 ) Am I the only one to notice that ? Hueyman