Jump to content

gregzagk

DLC Campaign Creators
  • Posts

    1487
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by gregzagk

  1. It has an i5 processor. Nice to see it improved :) Greg
  2. No unfortunately not yet. We asked to join testing before 1.5 release so we won't delay a round in the new environment but it was not possible at that time. We got promoted through the ED Facebook page though and we thank them for that. Greg
  3. Of course let me make some calls :P On a serious note, no sorry the main server is there but we may have other options in the future. Greg
  4. Sorry but I feel you miss what is discussed here. Of course ping can cause issues that's why I say "sometimes". But it's rare cause we monitor pings and have a ping limiter function ready to use. The lag we have at some points is not from connections. It's caused by the processing (scripts etc) DCS lags when you have ground units moving, unoptimised scripts, great number of groups respawned etc even if there is one player inside the server living next to the machine. So the issue that happens after the 2 hours Is due to the workload of the last sessions. Both sides try to complete more stuff. We optimise it in the background though. Greg
  5. I meant scripts respawing. Try this and you will remember me. Nothing to do with the speed etc as mentioned above. At the other hand remove scripting and you won't have blue flag. Greg
  6. That is not exactly true as the pings of most of the players are quite good comparing to other servers. Believe me it's in a quite good data center... :) Ping is the last thing sometimes that can bring lag during a session. Will have to solve other issues first. The lives are set to 4 to include the risk of DCS crashes. Otherwise they would be less as we want to bring the feeling of valuable aircraft. Server is back after an important maintenance in the machine. Greg
  7. Hey all. REFUEL SYSTEM The refuel system is the latest feature we added in Blue Flag. During the stress test session we tried to monitor and select the best values for it. The goal is to "force" both sides to carefully prepare their strategy so that they will be able to maintain their resources for a 16 days war. Usually the campaign rounds end after ~6 days but with the refuel system a side can easily go the wrong way and lose its advantage. It's kind like a war of attrition. The choppers became the most important asset during this round. Of course there are 3 important issues: a) Server crashes, as mentioned before, is something that can cause frustration as it can ruin plans etc but it's something we work for since day 1. We have now the server going up automatically after a CTD and reduced as much as possible the crashes that are caused from known triggers. Still working in the backround to improve this. b) Both sides have inexperienced pilots in their rosters. This is something we like and never aimed to have an elite only campaign. Most of the players are trying really hard and you can see that they improve day by day. Of course you will get trolls in events like these and we try to deal with them. c) The number of available chopper pilots is quite low. Again this is not exactly a big problem as we saw many pilots getting chopper modules and trying to support their sides. This should improve both sides performance in the next rounds. So whatever brings more people in the server trying to do their best and coordinate with their side is nice. Of course we may change the values but right now the main goal is achieved. SERVER LAG The last minutes lag issue is not exactly related by the time but from the actions of the players. Both sides try to make as much as they can during the sessions. This leads to times that a great amount of tranports have been accomlished, along with ejected pilots and destroyed targets. If we decrease time (which has been tested) it can help a bit but will reduce the ability of accomplishing stuff. There is always the possibility that both sides will rush to complete tasks in 2.5 hours so the result will be the same. From what we know DCS can't handle many respawns and data and that is why we restart every 3 hours. Of course we will try to improve it in the next round. SUPPORT We know we have been a bit slower than before in answering in the forums (both here and buddyspike) and in providing support such as side changes/registrations/teamspeak etc. Apologies but we monitor DCS chat, forums and teamspeak and usually work in the backround. The amount of work for the current round, new features for the next rounds along with some real life issues can cause a bit of delay. Please don't stop to provide feedback as we check them quite often even without answering. Yesterday we reached 2000 unique ID's connected in the server during round 5. Would like to thank you all again for your support! 4 more days to win this round! Keep it up! Greg
  8. Thanks, yes there was a RAM issue. Getting it up in a few minutes.
  9. Would like to register one more 373vFS member for the reserved list if possible. 373vFS_Nightmare (SU-27/A-10C) Thanks in advance.
  10. Hey all, something seems changed in the naming of forward observers (ground commander slots) in the mission files after the update. So when saving to 1.5.3 it broke the ability to choose them. Should be ok in 1 hour by editing the files. Thanks for your patience and sorry for the delay. Greg
  11. Yes it's allowed. It's on the 1st post. It should be also in the SOP. If not then it's my bad and going to correct it asap. Thanks
  12. Thanks all for registering! Added you in the 2nd post of the thread. Welcome and have fun :thumbup: Greg
  13. Well normally we need a period of time to bring the server down after a round ends so that we will test some new features/changes and then put it up for public testing. So there shouldn't be a huge gap between the rounds. The previous break was due to the "no go" situation with 1.5 version of DCS World. Sorry for missing this. No we didn't test moving units yet. It should be on the next round test ;) Greg
  14. Thanks. It is fixed in the versions that will be uploaded today. Sorry for the delay, didn't have PC access yesterday. Greg
  15. You mean the restart after 3x hours? If yes it works like this since round 1. It's cause there is lag and issues If the server doesn't restart everything 3 hours. Greg
  16. Will take a look but it's a general farp issue in multiplayer. Greg
  17. 373vFS roster: - Petritis (Su-27) - TaliG (Su-27) - Scooby (Su-27) - Mav (Su-27) - Frogman (Su-27) - Vassilis (F-15C) Reserves Wardog (A-10C)
  18. Thanks for the feedback, will be on the issues asap. Greg
  19. Found it, trying to implement a fix asap. (well ciribob will :D) It's connected with picking up a fuel crate. The server crashed in the start as someone was trying to make a delivery fast :) Greg
  20. Recent update (1.5.3.) brought up something that crash the Blue Flag server at start. Still investigating. Thanks for your patience. Greg
  21. You are welcome! Server updated and had a small maintenance, Thanks for your patience. Really proud that you are still stuck with us. Thanks a lot :) Greg
  22. Hey, we use the stable version of DCS World (not open beta). So if it will update to 1.5.3 we will go there also. Greg
  23. Hey guys, thanks for the feedback. Sorry for not replying earlier. Will do some mission changes to avoid some issues mentioned in the next maintenance of the server. Greg
  24. Couldn't resist... Will try to make it fast in the next restart ;)
×
×
  • Create New...