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Everything posted by whitehot
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do ya think they still around? because if ya say they at least work I'll be grabbing them
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Recommend courtmartial of flight leader from "Patrols" mission.
whitehot replied to WildBillKelsoe's topic in DCS: UH-1H
The distance from the flight leader is not limited to 100 mts, in fact I finished the mission staying mostly at 300. You get a mission failed if the distance gets >1000mts I believe -
jeez. I ve never seen such a piece of crap of a software. Can't click on the buttons programming spaces twice without getting errors, unhandled exceptions and things. I think I'll be giving up on this, at least until mad catz or whoever writes this get their shit together and release a working version (although I very much doubt so). I guess my teen cousin coulda had done a better job writing this utility in vb than what these pro did. Anyway, sorry for the rants. thanks for ur replies, I think I understood how to get it the hotas to work as intended
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I'm not sure the hotas software is working properly. - The clutch button I managed to make it like a "ordinary" button, and it becomes button 31. In game is recognized normally. - The pinkie, if the hotas software is running, does not get detected in-game, no matter how I assign it in the software. If, instead, the software is not running, pinkie button is treated as another ordinary button in-game, and is detected as button 6. - The trackpoint on the throttle works only as a mouse: I tried to change its behaviour in the software to every option available but it doesn't nothing in game (even assigning a key combination with the "bands" option). I'm thinking that maybe I should turn off the software and at least get the pinkie functional in DCS. I would regret that the trackball would make for another "sorta hat" which would be especially useful in the A10C, and I suppose, in the upcoming F-18C; while it's totally useless as a mouse, imho. I'm wondering if anybody has ever used that as a hat. thx
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jeez.. are the stutters due to the vid or u get those ingame? good kill anyway!
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I m in the tedious process to configure a generic profile to use in DCS. I'm not interested in using clutch or pinkie mode, I want these buttons to behave just like normal buttons, and then setup their functions directly in dcs, for every different aircraft. Yet, I see that the pinkie button has some erratic behaviour, sometimes its pressing gets detected, sometimes no (while the clutch has became btn 31 and works fine). How to map it to behave like a generic button? Also, I would like to have the trackpoint on the throttle not to be interpreted like a mouse, but would like to use it as some kind of hat or, if not possible, to map it like keys are assigned to it. Has anybody any advice on how to do this? I'm kinda at a loss with the profiler, doesnt seem a great piece of software to me.. thx
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u sure u have master arm on? and what about laser rangefinder on?
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what about ordering your wingman to engage the f-16 while u stay near the su-34? I finished the mission yesterday and went like this
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it's the mission I'm playing now - I falied it for other reasons (still not used to the new flight model, I crashed my flanker after it departed). Anyway, I engaged the fighters after the su-34 reported the destruction of the radar, and mission didnt fail. The problem is, you have really little time to do that
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R-27R/ER are home on jam capable, although their hit probability is rather low in that mode. When employing them that way, you have to remember to input the estimated target slant range into the FCR. If the measurement is inside the weapon range, you get a PR instantly.
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Cheers; earlier I was playing Ultimate Argument and noticed a couple of things on the Flanker: - The fuel dump command doesn't work. I remember it used to work so I guess it's something that came in later versions. - Salvo fire. Mapped to ctrl+v by default. You can load several iron bombs on the 27, but the command doesn't do a thing - only one bomb at a time is dropped. I think these are bugs but if I'm doing something wrong pls advise.
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it's a diagnostic system. nuff said.
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I just went trough the first mission briefing, will start playing it when I have time. Is it a very long campaign? also, I was hoping for something with a strong narrative background.
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excuse me, but I don't understand what you mean when you talk about an ir system. The lock one on that kind of weapons would be totally "missile-side" - the launching platform would just need a fixed crosshair representing the boresight of the missile (different missiles would have a larger/smaller boresight, in milliradians). That's exactly what happens on the SU-25 employing its IR missiles in FIO mode. Not having a FCR or other sensors like IRST, the KA-50 would employ IR missiles in this way imho.
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hey I'm totally fine with the abris as it is, don't nerf it or something
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..which was a british gun anyway
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I'm astounded to have bumped into this project by lounging around in the forums - never heard nothing about it since last week. The pit I see in the vid and the ATGM launches really feel like "DCS level" to me.. Don't know if this will be released for free; but I'm sure I will get it free or not. Hope the flight model is gonna be accurate, in that case, I see this helicopter being at least on par with the Huey and the Eight.. edit: just saw the post where pat talks about the flight model being tested by a real pilot.. then I 'd think we will have another great rotary like the BS ones
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really interesting model.. I 'm really into this chopper, and from what I've seen so far it's gonna be a must-have.. btw, all the vids are removed?
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I was thinking that the 2000 can load the MICA AR/IR.. Wouldn't that make it some really tough opponent in BVR?
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I had terrible issues in regards to fps dropping to a slideshow while using area munitions, using some older AMD card. After upgrading to a GTX 970, my fps were beautiful again, using all kind of rockets, CBUs and thangs. Now after some later DCS world update, it seems to me that the drops are back, although not as terrible as before, but anyway, I can't stand remembering what used to happen back then. Pls give us a break, so far it's the most game-experience killing feature DCS ever had to me, ED don't let that happen..
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130FPS with 2xTitan Black on 4k - but just for 60sec
whitehot replied to Dropship Pilot's topic in Game Performance
Dude, in my experience with DCS and PC simming in general, I reckon it's a CPU related "issue" (not really an issue, it is perfectly normal). As you start the mission you are far from the battle area - basically there are not many objects to render around you. As you approach the battle area, tanks, vehicles, soldiers, helis and aircraft start appearing, and their 3d models need to be rendered, the nearer you are to them, their LODs getting more polygons. This condition alone means that your CPU, which early was calculating say some hundreds of points in the 3d space, now is crunching numbers for tens of thousands of those points. So, the processing power is the same but the CPU workload goes up exponentially. So the GPUs, which must wait for the CPU to resolve an entire frame made of points in the 3d engine, work less, because the CPU needs more time to process a scene which is much more complex. The GPUs hence, work much less, and you see that effect represented by reduced fps and also by the indicators you mentioned. With the current engine, to keep running 130 fps (which is useless anyway, a stable 45 fps ALL the time would be a blessing, and you wouldn't notice any difference, fps wise), you would need CPUs which are basically yet to be designed. Moreover, even if you would get those, you would still notice a difference in your fps counters pretty much the same way you described (would be like, 250 fps at the start, 100 fps later). Since DCS is a complex 3d environment, made for a combat simulator with hundreds of entities in it, fps don't really matter much, as long as they are stable above 30-40. -
afaik the kh-29 missiles are designed to engage pretty much everything FEBA and beyond. The TV-guided version (KH-29T) hardly are made to sink ships, unless they are moored in port - no good against moving targets. The laser guided ones are able to sink ships up to 10000 tons. Basically I would't call the Kh-29 series a "CAS" mission weapon, much more a deep strike / interdiction one, since it can drop heavily reinforced buildings, hardened aircraft shelters and so on. For CAS roles, the Kh-25 is pretty much effective like the mavericks on the A-10
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lulz :lol:
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if I remember correctly, nvg equipped enemies will spot the ir point / laser beam as well, right?
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I understand that the Hip is, development wise, still somewhat behind in the current state. But I was wondering, will it ever get ATGMs in its loadouts? AFAIK, Swatter and Sagger missiles were employed by some of the Mi-8 variants. Although those weapon systems are largely obsolete, it would be a very nice addition to the capabilities of the chopper. The AT-3 already exists in DCS, as it is mounted by the BMP-1. I presume that in updated versions, both AT-2 and AT-3 should have SACLOS guidance. In our case it would be particularly challenging to employ the missiles, even in a hovering helicopter (no auto-tracking like the ka50 - have to keep the aimpoint on the target until the end): nonetheless, the inclusion of these weapons would be beneficial imho