

Callsign.Vega
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Location
Washington D.C.
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Occupation
Military Instructor Pilot
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Megane X superlight 8k DisplayPort OLED ultra compact headset
Callsign.Vega replied to winghunter's topic in Virtual Reality
Ya the wording on the product page is crazy... " Please note that orders cannot be cancelled, returned or refunded once confirmed. I mean they could ship you a piece of junk, or take a year later to promise to ship it... and you have no recourse once your credit card charge-back window closes. The specs are epic but without eye tracking and with the ridiculous order stipulations, I'll take the wait and see approach. -
Megane X superlight 8k DisplayPort OLED ultra compact headset
Callsign.Vega replied to winghunter's topic in Virtual Reality
Seems like god tier. Super lightweight while also possessing the highest consumer VR resolution?? Although at that high of a resolution, it's hamstrung by no eye tracking. Kinda shame they put in a motor for auto IPD adjustment (not really needed) and skipped eye tracking. I'd much rather have the latter. -
Curious, with the Somnium being so expensive, why not just get the Varjo XR4?
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Any more thoughts on the XR4 for DCS and/or SteamVR PC games? I'm looking into one.
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I cancelled my Bigscreen order when I found out the panels can only handle 90 Hz with dynamic screen compression at only 1920x1920 resolution. Then up-scaled by the panels to 2560x2560. I hate fuzzy up-scaled images, and 75 Hz is too low for me in VR. 90 Hz has always been the minimum for VR, even with the original Oculus Rift. Not going to run a measly 75 Hz to get the full 2560x2560. Add on top the glare, low brightness and poor edge clarity. I'm going to wait for the Somnium or Deckard.
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Next Level Racing Boeing Military simulator seat
Callsign.Vega replied to MA_Goblin's topic in Home Cockpits
Yikes the seats on these rigs seem like really cheap foam Chinese gamer seats from Alibaba. I think when I built my setup I will use a high quality automotive seat. -
Never understood having a moving seat yet having the displays/monitors stationary. Seems like it would be even more unrealistic.
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Why does the outside world look terrible in VR?
Callsign.Vega replied to Callsign.Vega's topic in Virtual Reality
Yup, why I returned my Crystal. Even with its resolution and glass lenses, only the cockpit looked clear. Outside world and other planes etc looked really low resolution. And the aliasing of wires/towers and flicker was super annoying. I moved to Samsungs top of the line QN95C 65" 144 Hz 4K display for my sim pit and haven't looked back with regards to VR. IMO as a real pilot, the VR "in cockpit" feel I think is more impressive for non-pilots to experience but the novelty wore off on me quick. Wasn't worth all the negatives. -
I still play a few room-scale VR games. And plus it literally being 1/10th the weight of the Crystal, should be much easier on my neck for that.
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Returned the Crystal and await the Bigscreen Beyond. But DCS external world looks pretty terrible in VR even with the Crystal and top settings, so going back to flat screen with a 65" 4K OLED and GrassMonkey. Not to mention the poor FOV in VR. The 3D feeling of being "in the cockpit" isn't worth all the negatives for me versus the comfort and clarity of 2D. Having to look down in the cockpit so much, the Crystal was just a neck killer. And I already have a worn out neck after a career as a Army helicopter pilot.
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Cannot wait to get mine. Replacing a Crystal.
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Your #1 Choice of Rudder Pedals
Callsign.Vega replied to thercman's topic in PC Hardware and Related Software
Had the MFG Crosswinds, felt they were totally over-rated. Have the Thrustmaster TPR but may try the Slaws. -
Why does the outside world look terrible in VR?
Callsign.Vega replied to Callsign.Vega's topic in Virtual Reality
Only tried with the Crystal so far. -
So I've been bouncing back and forth between my Pimax Crystal and 4K monitor.. and something has stood out at me. Keeping the same graphical settings, 4K monitor at 4K resolution, and Crystal at 100% native resolution. On the 4K monitor, both the cockpit and the outside world (ground, buildings, other airplanes) look clear crisp and detailed. But with the Crystal in VR, the cockpit is super clear but the outside world (ground, buildings, other airplanes) look like poo. Flickering, popping textures, low resolution, fuzzy aircraft etc. What am I missing? System in sig.