

djembe
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Everything posted by djembe
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No, units automatically recharge themselves That was already discussed by a ED member but can not find the post...
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Another problem: If your hidden enemy units never appear on the map (F10), despite the fog of war is connected. If you not hidden units, they will appear on the ABRIS all the time, despite the fog of war is active They can fix adding the option in the mission editor: -"hide in the Abris" -And another "Hide for all aircraft" (can only see with DCS: CA)
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ABRIS, CA and Ground forse commander contradictions
djembe replied to pepin1234's topic in DCS World 1.x (read only)
Yes, this is a problem. If your hidden enemy units never appear on the map (F10), despite the fog of war is connected. If you not hidden units, they will appear on the ABRIS all the time, despite the fog of war is active My sense, it seems that the more modules and options they release, more bugs and problems appear. I hope ED can fix these little details soon. For example adding the option in the editor: "hide in the Abris" And another "Hide for all aircraft" (can only see with DCS: CA) -
In F10 map options, I think they need more options, including: F10 map only avaliable for CA, (hidden pilots) Password for CA position, is very easy to get into the enemy side and watch the enemy positions.
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Yes! that's my idea about working with CA. I think the "enemy" side muct be controlled by someone with the CA. This is because the AI is not intelligent but very effective when shooting...
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Good job! A fantastic video. There are some editing minor faults on minute 1:22 and 1:41. I think you have to remove some frames.
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I found something... The problem only occurs when the server loads a new mission. Although out of the server the problem persists. The only solution is to restart the simulator, then the problems go away until the server load a new game
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After installing this hot fix, I have problems with some units. Now,in MP game, when I use the CA, soldiers crouched before, now appear on the map with aboats icon. The soldier static object is hidden but displayed on the map with boat icon in the middle ground... Also are some white icons of ships and structures, and they move with the map zoom, they are not located on on map. Here's an example: This is due to the hot fix, or are a new bugs?
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Same for SA-8 Osa. I test a few times to move with CA but sometimes stop or go at low speed. I try with radar on/off, on/off road but allways the same problem
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:megalol: I can understand that the soldiers rest, but they have to wait until i be a little more far. The last lazy soldiers are now in the frontline, they will return home in a wood suit :D
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I have a problem with Russian infantry soldier static object When I zoom out, the soldier bends down. When approached the view outside the soldier gets up again. There are no enemies nearby and the soldier is also a static object. It seems that there are two models of a soldier, a crouched for far views, and a standing to close views.
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works for me, thanks Mustang
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What you mention is fine for the A-10 I want the map (F10) show only the contacts that my units detect. If a contact leaves the detection area, the contact could staying a while in the last known position with a different color. Also I miss tools for ATC / GCI. The program Lotact is much more complete in this way.
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I want to do a mission with P51 and remove the aid of the rudder but I have the module, how can I do? What happens when the person who edits the mission does not have the module? How these options are configured in the mission? Opening the mission is the options file can be opened with notepad and change the options, but if the publisher does not have the module, the options do not appear in the file. Another question: Which is the priority for setting the MP mission? -Editor settings? -Server Configuration? -Player settings?
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In MP game, the detection of targets by ground units seem real, but once your units have identified the enemy and it appears on the radar (F10), although the enemy units are hidden again, do not disappear from the map. Does the "fog of war" only for first contact?
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When I miss the shot, I can see 2 hits the ground. This happen often and I do not understand why. Usually shows a first impact, then another impact with a small explosion a few meters away, always behind the first impact, but not aligned. You can see what I say on the speak in minute 00:30 of this video: I also had problems with the T72 and 125mm HE. After firing, the projectile fell right in front mine and then explodes. Change the tank position but the problem persists. This has only happened once in MP
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Seems that the range indicator does not work in the Russian tanks This is the original optical sight, the scale is not same as DCS: CA Here you have some videos of my test firing The first video is with aid, the second i am using the viewfinder to measure the distance
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After doing some tests with DCS: CA I think the HUD of the SAM needs some more references. For example, if I know that a contact is heading 100, a distance of 20km and an altitude of 6000m. It is very difficult to find the target without visual elevation reference. Knowing the altitude , range and distence you can know about the angle of inclination to see the target (according to Pythagoras). A scale with the angle of inclination of the barrel would be very useful for use the SAM in DCS:CA
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Hi I have trouble assigning controls I can not assign keys like F1, F10, or F7 to the joystick with DCS:CA The list of assignments for joystick DCS:CA is very poor and lacks many things as I can compare with SU25T Also I miss more axes for throttle, brake, turn. Will be implemented everything after the Beta? regards
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DCSW is one thing, reality another. In my experience editing missions for FC2 and BS I can say that if you put things very difficult, all pilot are shot down. With more human intelligence on the ground will be much more difficult. The trees do not affect the game yet? I imagine a group of SAMs in a circuit inside a forest at 80km/h You will see the SAM run as never before. SAMs can be hidden behind the buildings, after shooting, you can change its position quickly. Ambush...
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Great! thanks
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How will be the compatibility with third parties like normal DCS modules? For example: When the DCS: Mig21Bis goes on sale, can I edit a Mig21 MP missions in DCSW without the add-on (DCS:Mig21Bis)? Will I be able to add all the weapons and paint schemes in the DCSW mission editor without the add-on? Will I be able to add a AI Mig21 and its corresponding weapons without the add-on?
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DCS:CA will give many possibilities to recreate very interesting missions. Because now control ground units will be made with DCS:CA, we will save a lot of work editing the missions. This is why I not interest in a dynamic campaign... What I really want is a SAVE button for multiplayer game. With this function and DCS:CA, make a log and real campaign will be easy.
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DCS:Big jets is a very good idea. Tankers, awacs, transports, bombers, Yeahhhh Some third parties have to look at this post if they want my money, I prefer this to a fighter aircraft not well simulated.