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BIGNEWY

ED Team
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  1. BIGNEWY's post in DCS F-16C Early Access, what's left, what's next. was marked as the answer   
    Hey Ryan, 
    good to hear you enjoy the F-16C yes just the sniper pod for end of early access, there are some other features planned after and tweaks and bug fixing will continue with everyone's great feed back. 
    thank you 
  2. BIGNEWY's post in JPF menu missing was marked as the answer   
    Hi JPF will be in a future patch 
    thank you 
  3. BIGNEWY's post in Feature removed from Patch Notes was marked as the answer   
    Log was incorrect and was edited to
    Added Maverick and HMCS Auto-Boresight, automatic for hot starts. Cold starts require manual boresight.
  4. BIGNEWY's post in Todays V Current version number: 2.9.5.55300 was marked as the answer   
    All unofficial mods should be removed for any update, also worth checking if antivirus is creating a problem. 
    Then run a repair of DCS and retest 
    thank you 
  5. BIGNEWY's post in Bomb Fuze Update was marked as the answer   
    Hi, 
    As explained in the video, only JPF settings of the actual bomb fuze can be changed from the cockpit, but this is also true for WCMD. Every other fuze can be adjusted in the cockpit, but it does NOT change the actual fuze setting on the bomb, it only sets the fuze settings that the weapons computer is calculating for.
    thank you 
  6. BIGNEWY's post in Net sim post start crash was marked as the answer   
    Hi, 
    Your windows version is outdated, might be worth making sure all drivers and windows are up to date. 

    The crash occurred inside animator.dll.

    if you have any unofficial mods or edits remove them then try a repair.
    Delete Saved Games\DCS\fxo and metashaders2 and try again.
    Next, delete %LOCALAPPDATA%\TEMP\DCS and try again.
     
    Stacktrace (animator): Animator::AnimationManager::create_gpu_animations + 0x170B (edCore): ed::this_thread::yield + 0xB49 (edCore): ed::this_thread::yield + 0x15B76 (edCore): ed::thread::_get_current_thread_id + 0x71 (ucrtbase): _configthreadlocale + 0x92 [...]
    If you continue to crash please upload your latest dcs log, this one seems
  7. BIGNEWY's post in Barricade - Planned Feature was marked as the answer   
    It is planned but we have other features to bring out before it, so you will need to continue to be patient. 
    thank you 
  8. BIGNEWY's post in Not a bug, just wondering what the hell happened... was marked as the answer   
    Hi,
    The mission has birds set to  ["birds"] = 300,
  9. BIGNEWY's post in Mav D not hitting targets reliably despite good lock on TGP point and IR seeker and in range. was marked as the answer   
    Hi, 
    thank you for the track replay. 
    It is important to remember that the IR seeker is an optical lock on the highest contrast point, it looks like the lock it being made on the rubble close to the intended target. 
    Closing range and adjusting contrast may help. 
    thank you 
  10. BIGNEWY's post in Right MFCD goes black was marked as the answer   
    Watching the track it looks like something is messing with the rocker switch top right of the MFD 
    when I take control of the track all seems ok for me.
    Double check nothing is creating a problem like a double input or 3rd party macro. 
    edit: snipped by AdrianL 🙂 
    thanks 
  11. BIGNEWY's post in More info about the Chinook model in DCS was marked as the answer   
    The team will have a list of early access features to share soon. 
    thank you 
  12. BIGNEWY's post in Sinai Map still not an option in dedicated server modular installer was marked as the answer   
    I will chase the installer option up with the team 
    thank you 
  13. BIGNEWY's post in 13/04/2024 Unable to get authentication - Server down again? was marked as the answer   
    please check login now, seems to be back up
     
  14. BIGNEWY's post in please separate RE-ARM and REFUEL functions was marked as the answer   
    posts merged
    I have requested a separate fuel slider for external tanks. But no news to share. 
    thanks 
  15. BIGNEWY's post in 15th April 2024 - Server down was marked as the answer   
    Hi yes,
    provider is having server issues, waiting for resolution. 
    thank you 
    edit: Server back up please check and report back 
    thanks
  16. BIGNEWY's post in AH64D collective mapping question was marked as the answer   
    B/S on the collective was not used in the version we are modelling as far as I understand it. 
    thanks
  17. BIGNEWY's post in DCS: Afghanistan - Steam version was marked as the answer   
    Hi, 
    currently we are discussing the pre-order with steam, however steam have strict requirement's for pre-order and it may not be possible. 
    If that changes we will let you all know. 
    Eshop purchases will not work on steam DCS version
    Thank you 
  18. BIGNEWY's post in CTD every time since last DCS update was marked as the answer   
    Hi
    it looks like an display driver crash 
    2024-03-16 14:07:06.447 INFO    EDCORE (7908): # -------------- 20240316-140706 --------------
    2024-03-16 14:07:06.448 INFO    EDCORE (7908): DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045)
    2024-03-16 14:07:06.448 INFO    EDCORE (7908): C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_5b6e4554b945d508\nvwgf2umx.dll
    If you overclock try with defaults, it maybe worth a fresh driver instal also, ensure windows is also up to date. 
    Increasing pagefile initial size to 32768 may also help 
     
     
  19. BIGNEWY's post in Will Iraq be split into parts like Afghanistan? was marked as the answer   
    Hi, 
    I have no news to share about Iraq yet, as soon as we are ready we will share some. 
    thank you 
  20. BIGNEWY's post in Inflight messages appearing towards center of screen was marked as the answer   
    Hi, 
    press LCtrl + TAB you will see the chat window popup, use your mouse to click the top of the window and drag it wherever you wish the window to be. 
    Close the chat window LCtrl + TAB now the envelope will be where you dragged the window to. 
    hope that helps
     
  21. BIGNEWY's post in Supercarrier (hanger) menu screen in VR was marked as the answer   
    Hangar VR scene FPS issues are know and reported. 
     
  22. BIGNEWY's post in hornet engine damage model was marked as the answer   
    I will check on the status of the damage model
    thanks
  23. BIGNEWY's post in Can you explain this behavior? - misplaced topic was marked as the answer   
    Hi we fixed by removing the waypoint 2 formation instruction for the tail element and removing one bombing command and changing the other bombing command to “carpet bombing”. It now all works as I presume you intended. Carpet bombing command is the best and only option when using “Big Formation” to ensure all the bombers carry out the specified tasking. 
    We also added passive defence to all the aircraft groups.
    please give it a go and see if it helps
    thank you 
    SUNTSAGb17track orbit.miz
  24. BIGNEWY's post in Game crash... :( was marked as the answer   
    Hi, 
    are you using meta quest headset? If so v63 has created issues for DCS, a fix will be in the next patch. I will post some information below that has some work arounds.

    If you are not a meta headset user please post your dcs log from saved games dcs folder it will have some clues. 
    thank you 


    ---------------------------------
    By default DCS uses OpenXR which is supported by Oculus.
    For Multithreading DCS we also have a native Oculus API available which can be enabled by adding --force_oculus_VR
    Due to the priority order OpenXR driver is selected first (prior to v62 oculus update) this was working well,
    with Oculus v63 they broke OpenXR for DCS.
    As a work around users can use native oculus with --force_oculus_VR
    We do have a fix for the v63 driver coming in a future patch that will allow openXR to work correctly again for Oculus using the newer driver. 
    Thank you 
    https://forum.dcs.world/topic/344539-native-oculus-api-and-dcs/
    Please also note there is a steamVR oculus plugin work around found by Jaghammer.
    https://forum.dcs.world/topic/344539-native-oculus-api-and-dcs/page/2/#comment-5395501


     
  25. BIGNEWY's post in What is this and how do I get rid of it? was marked as the answer   
    also check game flight is disabled in game play tab
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