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BIGNEWY

ED Team
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  1. BIGNEWY's post in Control Response Latency Appears to Have Been Reduced 80ms>10ms was marked as the answer   
    There is nothing more to really fix. We know from references that the value is 9 ms, and we are within 1 ms.
    thank you 
  2. BIGNEWY's post in Toggle goggles not working was marked as the answer   
    Hi, 
    please check which device is fitted to the helmet, attaching the mission or track replay would help, but in my test all is working as expected. 
    thank you 

  3. BIGNEWY's post in Is MT still being used with the merge? was marked as the answer   
    Hi,

    Dont get confused about MT and ST 
    they were both part of stable and open beta before the merge and nothing has changed yet. 
    You still have the option to use ST or MT via the bin or mt-bin folder. 
    Eventually ST DCS will be removed, but while we tweak MT DCS it is still an option
    thank you 
  4. BIGNEWY's post in Hornet external Lighting was marked as the answer   
    Hi,
    As we've said before, we're working on a new external light system that will apply to all aircraft
    thank you 
  5. BIGNEWY's post in Entering STNs for other Aircraft was marked as the answer   
    Hi the STN value has to be numeric only
    thank you 
  6. BIGNEWY's post in How do I go about removing one of the installed instances? was marked as the answer   
    you can just delete or use the uninstaller in the root of the instal 
    If you have stable and open beta currently, keep stable and remove open beta. 
    make sure you backup your inputs and anything you want from the saved games DCS.openbeta folder as you may want to move them to the saved games DCS folder. 
  7. BIGNEWY's post in FC3 updates - stable or open beta? was marked as the answer   
    there is only one dcs version now, just update and you have the new FC3 updates. 
  8. BIGNEWY's post in DCS crashes regularly since upgrading to v2.9 OpenBeta was marked as the answer   
    Custom Mods
    BRONCO_V1.24,A-4E-C please remove

    Errors
    Hot plug Events
    Disable hot plug in your CONTROLS section.

    There is a GPU-related error
    (Re-)install the latest GPU drivers. Don't overclock your GPU or RAM.

    The crash occurred inside GraphicsCore.dll.
    Try a !repair.
    Remove your custom mods.
    Delete Saved Games\DCS\fxo and metashaders2 and try again.
    Next, delete %LOCALAPPDATA%\TEMP\DCS and try again.
    Next, try renaming Saved Games\DCS to DCS.old and try again.
     
    Most of them can be explained by unofficial mods breaking DCS, unstable overclocks, or out dated drivers. But best to have them create a thread and attach the dcs log so we can check it. 
    thank you
  9. BIGNEWY's post in TGP not locking when tracking SAM site with HAD was marked as the answer   
    Hi, 
    we looked at the track today and you are too far away to initiate a TGP point or area track. Try when 50 - 60 nm away. 
    thank you 
  10. BIGNEWY's post in Heat effects blur HUD was marked as the answer   
    Hi, 
    it is a very old issue and a report is still open. No solution currently but I will mention it to the team again. 
    thank you 
  11. BIGNEWY's post in DCS crashes loading Supercarrier + F/A-18C Cold start Mission or a A-10C II Instant action was marked as the answer   
    Hi, 
    please remove your custom mod 
    Custom Mods
    JAS39
    Please increase your pagefile to at least 32768 MB (initial size)
    Run a verify of DCS 
    If you still crash attach your fresh crash folder
    best regards
    bignewy
  12. BIGNEWY's post in Why does editing your counter measures programs via CMDS_ALE47.lua break integrity check now? was marked as the answer   
    Really silly thing to say, of course we care, but we also have to provide servers with the ability to prevent cheaters, sadly some people feel the need to cheat and fake their skill and ruin it for others. 
    Servers can decide what level of integrity check to use, if they wish to allow edits or scripts they can.
    As for the "monopoly" there is a reason for that, it is difficult to do what we do, and we have continued for many years where others have failed. 
    We may in the future look to make it easier for people who export for genuine reason using scripts when the server is using pure scripts, but I have no time line for it. 
    thanks
  13. BIGNEWY's post in Having trouble getting LTD/R switch to ARM was marked as the answer   
    we had a fix in 2020 
    I'm not seeing any issue arming the LTDR switch currently can you add a track replay example where you have an issue.
    please make a new thread if you are having issues.
    thanks
  14. BIGNEWY's post in Is TNDL still Link-16? was marked as the answer   
    We will not be renaming it, the naming is intentional. 
    thank you 
  15. BIGNEWY's post in Steerpoint showing incorrect distance was marked as the answer   
    Hi, we are not seeing a problem in our tests, if the track is to long maybe attach the miz instead and we can take a look at that. 
    Please remove any unofficial mods if any and run a repair or verify if steam 
    thanks
  16. BIGNEWY's post in F-18 boring? was marked as the answer   
    Hi, 
    it is personal preference, I certainly do not think the F/A-18C is boring, it is a multirole platform that can carry out many tasks, with the added ability of landing on carriers. 
    I think with many things in DCS you do have to make your own fun, if you are not having fun try something else, that is the beauty of DCS, its a sandbox for whatever you want to do.
    thanks
  17. BIGNEWY's post in Crashing Regularly During Mission Editing was marked as the answer   
    Please remove all unofficial mods 
    Custom Mods
    Bronco OV-10A,Civil Aircraft Mod,A-4E-C
    The crash occurred inside dxgui.dll.
    Run a repair of DCS 

    Delete Saved Games\DCS.openbeta\fxo and metashaders2 and try again.
    Next, delete %LOCALAPPDATA%\TEMP\DCS.openbeta and try again.
    Next, try renaming Saved Games\DCS.openbeta to DCS.old and try again.
     
    If you still crash after attach your fresh log or crash zip file
    thanks
  18. BIGNEWY's post in MI-24p Manual? was marked as the answer   
    Folks I am sorry but you will need to be patient. Manuals are a lot of work for the teams, the Mi-24p manual is in progress, and we also have to consider translated versions. 
    We will let you all know when we have updated the current one. 
    thank you 
  19. BIGNEWY's post in Options for alternate AI escort behavior was marked as the answer   
    Hi
     
    Please post as a feature request.
     
    thank you
  20. BIGNEWY's post in Datalink issue was marked as the answer   
    The problem has been found, it was a time issue preventing data link from working correctly. A fix should be in the next open beta.
    thanks
  21. BIGNEWY's post in HOTAS A-G submode selection FCR bug DCS 2.9.2.49940 was marked as the answer   
    Hi we are not able to reproduce this, please remove any unofficial mods or edits if any. 
    attach your dcs log if it persists we can look for clues
    thank you 
  22. BIGNEWY's post in DCS Crash on DLSS Quality --- it's fine in Balance was marked as the answer   
    Hi, 
    please check your process lasso settings it maybe creating an issue
    if you are overclocking your cpu or gpu please consider trying defaults 
    thank you
     
     
  23. BIGNEWY's post in 2.9.2.49940 ACLS UTM FAIL in single mission was marked as the answer   
    I will ask the team to take a look at the default missions, they may need resaving 
    thank you 
  24. BIGNEWY's post in 2024 and Beyond graphics settings was marked as the answer   
    Just spoke with GA his settings for the videos are essentially maxed out DCS graphics, 2560x1440 res and using DLAA.
    thanks
  25. BIGNEWY's post in AI SPITFIRE BOMBS NOT DETONATING was marked as the answer   
    Thanks 
    some observations form your mission setup 
    the task for dropping bombs is to close to the initial waypoint, they will need to go around to complete a drop. 
    It maybe best to use carpet bomb task in this scenario 
    with mixed bomb loads the AI will only drop one type, it can not drop mixed bomb types. 
     
    The fuse settings in your mission were set to 0.5 h so there was a delay in the explosion, if you for example select 0 for nose and plugged for tail they will explode straight away. 

     
    take a look at this example 
     
     
    SUNTSBomber test 1.miz
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