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Madfish

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Everything posted by Madfish

  1. Interesting point Shahdoh. Would indeed be great if it was exposed to the webgui. Did anyone manage to run a dedicated server "unstarted", as in staying in the stopped state without starting and running a map? :helpsmilie: For me, once it has run any map, it will come up (start) and load the last map it ran automatically. I haven't found a way yet to bring up a server so that it's available on the web-interface but doesn't start running a map on it's own.
  2. So in your options.lua in the ...\DCS.openbeta_server\Config\ folder you have the following line in the tacview plugin section? ["tacviewPlaybackDelay"] = 0,
  3. Aside from the problem with the render distance of the last remaining pixel, which obviously has a big impact depending on resolution and screen size, I feel there is more. What's the monitors resolution (fix: upscale the "pixel" (e.g. 2x2 on a 4k)) How clean is the display (fix: clean it) Is the display set up correctly (fix, set it up correctly) Does the display suffer from ghosting etc. (fix, buy a proper display) Now comes the harder parts: What's the ppi of the display (fix: super hard, you'd have to build a database of displays and take their PPI into account - low PPI displays will always have an advantage in combat and be ugly in everything else) calculate a proper model that includes variables like size, angle, color, contrast and reflections. (fix: hard but possible: enhance the engine) DCS lacks sense of depth and altitude. It's because it actually is in a very uncanny valley in terms of displaying real ground detail. It's much easier/better in other simulators and it got worse on the new map technology. (fix: better details, use modern rendering technology for ground imperfections and clutter through streaming as well as optimizing rendering by making heavy use of tesselation e.g.) This is actually a very interesting point since it doesn't just affect spotting but also the general viewing pleasure as well as massively improved gameplay for low altitude airframes. Also it's not dependent on map size. In fact there is whole world simulations with more detail on a map than DCS but on a global scale. It's more a question of how technology is being used. Lastly: VR users will always have it easier (not harder as many are believing) with spotting since the simulation of depth makes it easier to "unsee" the canopy. That is because (depending on your IPD) your vision can easily blend out an object even the size of 1cm wide at a distance of up to 40-50cm. You can test this easily by holding out your finger and reading text on your screen. (This is unfixable as flat monitors will not be able to render depth)
  4. Glad I could help. Looking forward to the release. If any more testing is necessary feel free to do another event like this and task us specifically if necessary. One more suggestion: eventually you should bump up the number of Teamspeak slots. It took me a while to join. :) Alternatively just create a temporary Discord server.
  5. Same here - apparently it's global. Doing it since the last beta update.
  6. Roger that, just out of curiosity - is there anyone who got an Oculus and tried running DCS standalone through Steam VR to make use of it's settings and capabilities?
  7. Hello gents, as I'm sitting on a Rift right now (DCS is integrated with the Oculus tool) but want to switch to a Vive Pro (needing SteamVR): Could anyone confirm that I can add DCS as a non-steam-game to my Steam library and it will successfully trigger SteamVR and work as intended and the same as the Steam version? Or are there any known issues adding standalone to Steam? Best regards
  8. Maybe I should've been more clear: where on that page do you see a difference from gameworks? RTX still requires an SDK to be included with the engine: NGX software: The RTX feature is integrated into any game, application or plugin through the use of the NGX SDK. This is the main code for the AI-accelerated functionality, but it also requires a trained neural network in order to function. On top of that RTX is listed on the Gameworks page - indicating it will be integrated into it as soon as it's ready. And if it's just about performance gains: why would they refuse to integrate gameworks (and VRworks) to begin with? Personally I'd call it highly speculative to state openly that they will include any of this. It would be nice for them to optimize performance - but I can't see any indicators as to why gameworks RTX will be the only exception.
  9. Could you elaborate on this statement of yours? Especially seeing this: https://developer.nvidia.com/rtx/ngx
  10. Very sad indeed. My condolences to wife and his family.
  11. My hog has way more quality issues than my x55 and the T.16000. And those are not even rare ones. Like center gimbal play with the stick, play and wobble in the throttle and that "stickyness" until you move it even on lowest friction settings. Not to mention the switches and the thumb hat - hat feels like pudding and many switches are worn out (most people don't even use them). Mine's a #11136 by the way, so not even a super early batch. Aside from quality issues there's the reduced overall usability. Not enough rotaries and buttons especially. The force required to move that thing or press buttons (also affecting accuracy). It's a replica but that doesn't mean it's superior. On the contrary I usually use the T.16000 or x55 set. Didn't touch the hog stick since a year. Yeah modding helps but in terms of overall value / price I wouldn't call the hog a winner unless you want to build a replica pit.
  12. Great setup. Isn't your hog throttle a bit far off to the side now though? Or do you move it closer when flying fixed wing?
  13. Yay for giveaway: i want the A-10. Great of you to do that :) Ironically I neither have the A10A nor the C although there's a Warthog sitting on my desk. An A might be nice since it's supposedly easier to handle :music_whistling:
  14. Salute gents am I right that I need a combination of the two plans gene posted (quoted below) if I want to cut out the most "recent" build? The 6mm and 18mm dxf's appears to be missing in the version for the 2400x1200 sheets. Also I found duplicates if I go with the latest 2400x1200 version and just add the 6mm and 18mm dxf ( I believe one of the 6 mm side panel details is also in the 12mm-2400x1200-sheet-2.dxf file) from the earlier post gene made. Aside from that, yeah, I'd love to cut a set from the drawings - I'm just a bit confused as to what plans are most recent and make a complete set:helpsmilie: Thanks in advance :)
  15. Hello everyone, Two questions: 1) Will the Black Shark 2 upgrade edition be updated sometime so that it doesn't require Black Shark to be installed prior to installing BS2? What does it require exactly to be upgraded / activated? is it the game files or just a serial? If it's just a serial why not have a formfield to enter the Black Shark serial key into BS2? 1) Prior to buying the Black Shark 2 upgrade I want to ask how all this will work when Combined Arms comes out. This is very important to me. Maybe it's just me but I see Combined Arms as one game package when it's released. As such I don't want to have 4 or more installs just to get it to work. Will there be: a new streamlined install process that installs Combined Arms and all 3 games as a package or will we have to: - install A-10 - install Black Shark - install Flaming Cliffs 2 - then install Black Shark 2 and Flaming Cliffs 3 - and after that install Combined Arms... I hope you get the idea. It could possibly mean a total of 4 to 6 installations! Imagine if then one game has corrupt files or whatever. That said I really hope that all this will be sorted out. I'm fine with installing a game and patching it from time to time but not with 4 to 6 separate installations. :doh: Thanks in advance
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