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Gun Jam

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Everything posted by Gun Jam

  1. Maybe I was mistaken.. In some single missions like "turkey shoot" and instant action "medium difficulty spring time Russia" The Jtac line I enter gives me a point 99 miles away. Is this a known issue? or am i screwing up? I was unaware of the red triangle ill have to give that a try!! I Remember seeing it now.
  2. The best news is 9 lines actually work as in they arent bugged and I find are quite fun to execute when you figure them out. This video also tells how to execute type 1 2 or 3 attacks and a bit more detail http://www.youtube.com/watch?v=H9nhxcd_s6A&list=FL1UaXdsbKdqucuiwLDZbNcQ&index=2&feature=plpp_video
  3. This looks really cool. I just built a new PC and its looking for something worthy to render. -Gun
  4. Richard burns rally which I consider the DSC -A10 of driving sims worked well with my joystick. Thanks for the info...Maybe I'll just have to save up for that TMW. It sounds like its construction is superior... The other option is the saitek based on the input :) Thanks -Gun
  5. That was actually my 2nd concern with the TMW. It seems too specialized. For sure its totally kick ass for DCS-a10 which as far as I know is the only sim which can utilize that joystick. I assume TM made that stick after learning about development of DCS A-10. Does it work okay for say games like IL2 / wwII sims or racing /driving games...The upcoming DCS p51...Or does the high degree of specialization actually make it a poor choice for anything other than DCS A-10?? What about the BASE it looks like it must be screwed down to stay put is that true?
  6. Hey Thanks for the info about the MSFF2! TMW is the thrustmaster warthog right? Im sure its bad ass but I dont want to spend 400 for a joystick... What would you consider as the next step down? Thanks -Gun
  7. How does the input resolution of the x-52 pro feel? Are fine inputs translated well to the screen? For example during a refuel? Im looking for a new stick as well and had considered the x-52 pro as a replacement for my microsoft force feedback 2
  8. Yeah I see Speed is looking into that maybe ill send him a PM later on and see whats new...
  9. Okay so using the mission that Tucano posted I simply moved the Bulls marker to the west (off the coast) of the runway where the tank is driving around. I first moved the marker about 150 miles off the coast this is about the distance the marker is from the targets in the CSAR mission. Now when the f15 calls the armor he spots it was something like bulls 084 for 150. Enter that and it puts the marker about 13 miles and 160 deg off course of the tank (13 miles behind the fight) Just like in the CSAR mission. So I moved the bulls marker only 20 mi off the coast and this put the SPI marker about a 1/4 mile off the coast of the runway, a pretty big distance off from the target on the runway maybe a few miles. If you had no idea where the target was and you tired to find it with the TGP using this SPI it would take a very long time to find the tank. What is going on? It seems if the bulls marker is more than 2 or 3 miles from the target its worthless... the info is totally crap due to huge error amounts. Isnt a bulls call a pretty important piece of mission intel when it comes to finding a target??
  10. Thanks Tucano! I tried the mission out, Entered the data into the CDU and the first time it took about 1 min to find the tank he wasnt very far from the SPI that was created. The second time he was nearly dead in the center of the TGP sight when it was slaved to the SPI. So why is it working so well here and not at all in the CSAR mission? Im getting bulls calls that end up behind the battle zone and none of the other bulls calls are close enough to find anything. Is this because the bullseye was set right by the tank? "bulls 064 for 1" (or whatever it was) The f15 reported the bandit at about (178 for 80) but reported the tank at 1 mile. IF the bullseye was 100 or 150 miles from the tank then how close would the SPI end up to the tank would it be off by an impossible distance like it is in the CSAR mission? At a 150 miles isnt the distance between any two degrees that radiate out from a center point say 087 and 088 terribly huge as in it would take hrs to search that area with the TGP?
  11. BRAA is for air targets...As I see it they call the range and heading, altitude and Hot or Cold (inbound or flying away). You point the nose of your aircraft to that heading and they'll probably shoot you down first I think its that simple. I think pop up groups are for ground targets but I don't know how to effectively utilize the information. Do you simply point the nose to that heading, take a guess at how far the range given is (for example 2000) and setup a new SPI in what you believe is the right location, slave the TGP to the SPI and try to find the target? My main problem is I am still unable to locate high threat targets...I should just say targets. Bulls calls don't do me any good yet. I'm pretty sure I'm setting the offset up correctly yet the new SPI isn't close to anything and is often behind the fight??? I saw a youtube tutorial on Offset / Bulls and it worked great in the example I saw... That got the SPI to a few 100 yds of the target. Im doing most of the steps shown in the video...nothing that would screw things up enough to have the SPI behind me. any ideas?
  12. I think I got the radio figured out...seems that the wing man will ignore a call rather than say unable or something along those lines... I guess this adds to the confusion. A new question...if Awacs reports popup group how would I enter that information so I can use it? Can it be entered into the offset page?
  13. Awesome thanks for your help. One thing I figured out is I forgot to set the offset page to bullseye. That should help. But you are saying bulls from say AWACS is incorrect? Im still having a bit of trouble with the radio. I have my mic switch setup now, I use ALT + hat switch to select the three different radios. So I select the UHF radio which sense the mission starts in the air and there is no given frequency for "wingman" I can only assume its right. I then use the Fkeys to pick what I want to say and then press enter. I get no reply. Ive watched a few tutorials but I dont see what im doing wrong yet.
  14. Also what about Bulleye calls are they accurate? During the CSAR mission ill sometimes get a call for SAM or AAA at for example bulls 63 for 140. so I go to the CDU on the MFCD and enter the offset page and then using the scratch pad enter 063140 hit the button to enter that data and then hit the button to make it a new WP. I then call up that WP and slave the TGP to that location but I rarely if ever (im not sure it actually ever worked) find the item mentioned. Are bullseye calls not functional? how far off are they typically? I am entering the data right correct? always 3 digits right? Thanks again -Gun
  15. it should look like this CameraViewAngleLimits[A_10A] = {5.0, 140.0} Works great. Is this okay for online play or is it independent as in it doesnt work online? Another question: Whats the deal with the ECM pod....You press - key activate it but it only runs for 15 seconds or so. Is this because it generates a bunch of heat...but I can reinitialize it directly then its out again in 15 sec. When should it be activated and whats the basic theory of operation? Thanks -Gun
  16. Okay thanks a bunch. I opened the view.ula but was unable to locate that zoom field. Any ideas where it might be?
  17. Speed...Do you usually attempt to find the target using the zoom alone then switch to the tgp after its been visually located? About the radio using "easy communications" eliminates the use of the mic switch? is that it? Frogisis thanks for the tip on the contrast ill try that out.
  18. Hello Im running patch 1111 which I think is the latest. First of all my main issue is locating an enemy. For example the mission "defend yankee" The best way I found is to listen to the report from yankee base and simply look that direction until you see the muzzle blast from the mortars then mark that location with the HUD then fine tune it with the TGP. This works pretty good So I thought I had it figured out. I then went to play CSAR mission with the down f16 pilot. I get to the fence in WP and my wingman reports Armor 12 OC for 13. Its not making any dust its not shooting and its a mobile SAM. There is a huge amount of space to cover if you try to look for it using the TGP alone and you have to zoom in a bit because its not that huge of a target. When I reach fence in how should I go about locating the targets my wingman "sees" How he manages to find them so well is beyond me. What aerial maneuvers should I execute at the fence in to help prevent getting too close to the sams as i try to locate them/ Further more Im having trouble communicating with my wingman (and all others) ill tell "flight" or wingman to engage air defenses but they dont seem to comply I think my radios are set...but it appears not. Thanks for your help. -Gun
  19. Close its " And save the fat one for me" ;)
  20. Question about SPI point: Once its set using HUD and not a targeting pod (for example on the tread of a stationary tank where it meets the ground) Does it stay put or will it drift off target as the plane turns due to accumulating error in I guess a gyro or whatever it uses to "know" where the SPI is set. After making a turn (180) and coming back to the SPI form the other direction it doesnt look like the SPI is where I had it set. Is that because of gyro drift or because of terrain which is in this case a runway and looks pretty flat.
  21. Thats a good point. Is there a way lase a target without a targeting pod (which is not provided in this mission)? another question. Without the use of the targeting pod is there a more precise way to set a SPI...for example lining the CCRP pipper up with the target and making that a SPI somehow? I use the keyboard to slew the SPI on the hud and its not super smooth. One quick press and its too far above or below the target. Based on the replies it sounds like as long as the two lines on the HUD are lined up and through the pipper then they would also extend into the SPI and my results are typical for a high drag dumb bomb or a dumb bomb in general using CCRP mode. Thanks for your helpful replies -Gun
  22. Hello Ive been playing the training mission on General purpose bombing. I have some questions about CCRP mode. It appears that even though the two long lines on the hud (I think they are called steering and azimuth) are nearly perfectly aligned and through center of the reticule pipper the bomb usually misses by a 100 to 300 feet because apparently the whole above mess isnt aligned with the tail on the SPI that i set. The problem is when flying level I cant see the tail on the SPI to align it with the steering and azimuth lines because it is outside (below) the HUD window. OR when the steering and azimuth lines are aligned and inline with the pipper dot does that mean its also inline with the SPI and the bomb (air drag in this case) is missing for another reason? Thanks -Gun
  23. I think I do want pro...Ive looked at the features and my parents have a PC that runs pro..I like it there. I do have what I think is a valid college ID although I did graduate sometime ago... Thanks you guys have been very helpful
  24. Home pro? Is that an inside joke or is there really such a thing? Home premium? Again thanks for your input guys!
  25. Hello Im building a new computer and want win 7 64bit. I just dont know if I want it in home, pro, or ultimate flavor. I plan to get the OEM builder pack on newegg. My initial reaction was to get 7 pro and its only a 30 dollar difference between home. 99 vs 130 In the compare list it says that Home doesnt have the "run in xp mode" which I use in vista some times although im not sure its the same thing. I have heard that all version on windows 7 be it home or ultimate can do the same thing...for a 30 dollar difference is it worth going with pro over home? They all use the same Direct x 11 right...and they would all run games about the same right? Thanks
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