

Gun Jam
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Lots of success ditching the openxr software and just running steam vr. I went from a choppy mess in the dcs menu at 50 fps to 90fps in the menu and a solid smooth 45 fps in game! The smoothness is now on par with the G2, the field of view is way better it makes looking over your shoulder nice. The overall image quality is much less than the G2 and not usable. Objects up close like a cockpit part or gauge that you can move to about book reading distance look fantastic as distance increases the ability to focus on them decreases, things like citys, planes, spotting dots, mountains all just become a mess. You can actually feel it destroying your brain as the visual cortex is like OMGWTF! Part of this issue maybe due to poor fit but I still haven't had any success resolving this.
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Okay made some progress. There was discussion of a beta vr1 toolkit and firmware it says its for use only in native openxr. I installed this beta and could not get DCS to load beyond the main menu. if it made it to the main menu it would lock up in about 5 seconds. I guess this isn't openxr enough although they say it was tested and it showed a 40% boost. maybe I have to physically disable steam vr in the vr1 tool kit despite it not running but I didn't bother this felt too beta to me and switched back. Okay the really important part that's like 1 sentence long but was apparently too difficult to post in a reasonable area for whatever reason. Here is how to make it work: *** Super important note*** : VR1 tool kit does not have setup functions unless a VR app is running like dcs Start the VR1 tool kit Start DCS Now you can configure eye tracking by starting advance calibration then you can set render resolution and foveated resolution and then once you alt / tab back into dcs it works. HELPFUL notes: 1) the hmd fit is so abysmal that despite eye tracking apparently working it misses where you are looking despite having it say it was successfully calibrated. use heatmap to see how bad it sucks mine was hitting way high, Crank the head strap down until it hurts then re-calibrate and then use heat map again (on a highish resolution with 100% opacity) and you'll see it get real close to hitting a bullseye now you'll see that eye tracking is indeed working. 2) at the top in "rendering" tab rendering resolution is the crap on your peripheral vision you'll set this low ish 3) foveated rendering resolution is your focal point you'll set this high ish For testing I ran a small foveated area and low peripheral resolution so it was obvious if it was working. It looked like crap and still ran like crap. I was getting maybe 50fps which is way worse than 50fps in the G2 I could get 60 for a few seconds and that was a choppy mess as well. 4) there's obviously more settings that need to be adjusted. Can you provide a screen shot or describe the values of all applicable vr1 tool kit settings that provided you a decent experience? below is the description of how to setup dcs for eye tracking per sominum To fully utilize all Somnium VR1 functionality with DCS World, we recommend running it through our custom vrg/somnium OpenXR runtime. Please follow these steps for basic setup: - Turn off SteamVR (if SteamVR renders image into the headset DCS OpenXR will not be able to initialize properly). - Alternatively, you can disable the SteamVR driver completely (either through Somnium VR1 Tool in Settings - Software - Drivers page, or through SteamVR in Startup/Shutdown - Manage Add-ons). - Make sure that the Somnium OpenXR runtime is enabled in Somnium VR1 Tool (homepage or Settings - Software - Drivers page). - Adjust the resolution and foveated resolution values in Somnium VR1 Tool (Settings - Headset - Rendering page). - DCS will use quad views (foveated rendering) by default, so we recommend adjusting at least the main Resolution slider to lower values (for example 40-50%) and keeping the Foveated Rendering - Resolution slider around 100% - Start DCS in VR mode. - Reset your view position (UI Layer shortcuts - recenter VR Headset). Additionally, if your Somnium headset has eye tracking support you can enable dynamic foveated rendering: - Follow the same steps as mentioned above. - Select if you want to use Simple or Advanced eye tracking calibration (Settings - Headset - Eyes page). - Calibrate eye tracking (either with the button in Connected Device section or in Settings - Headset - Eyes page). - Enable eye tracking (Settings - Headset - Eyes page). - Alternatively, you can enable the AutoStart option (Settings - Headset - Eyes page), which will automatically start eye tracking after successful calibration. - If the eye tracking is enabled, the foveated area in DCS will automatically move according to the eye tracking results. yeah dude it was a big gamble Im still not sure how its going to work out. If you ordered one today you probably wouldn't get it this year. I have a feeling some of these are going to show up on ebay... there's lot of people who thought this would work out of the box and be 100 / 100
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no its not but i dont give up easy but yeah this has me concerned. not software so much but hardware wise Its DCS and Vr I fully expected some issue and the issues im having so far are in line with whats expected. I remember when i first had the g2 there was like 8 steps I had to do each time to get it to run correctly this got better over time but still needed like 2 steps at the end lol. My real concern with the VR1 at this very early stage is the image its self. The image is clear and looks great with good edge to edge clarity. The issue is from what I can tell with about 5 minutes of use is optical Collimation... or lack there of, with both eyes open the image is borderline unacceptable. If I payed 2k for a set of Steiner binoculars and I looked through them and saw and equivalent image they would be back on their way to Steiner in like 15 min accompanied with a WTF letter, there would be no discussion or faq reading. With the G2 which was my 2nd HMD the first was an Odyssey+ and the very very first one I saw was a psvr in these 3 cases none of them caused eye strain or my brain to be confused my first reaction was wow that awesome and then my complaints were small sweet spot and poor clarity. The only issue to work out was a bit of motion sickness which I was over in about 2 days. this issue with the VR1 is a new animal. Ill see what I can find out.
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I found the guide I haven't had a chance to really read it yet but it doesn't look straightforward as expected. Once I get it figured out ill post it here. That has no business being on discord. thanks for your help
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was the open XR runtime installed by the VR1 toolkit or is this something extra I have to download? I didnt download anything that wasn't asked for by the VR1TK Thank you!
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Hello im having some issues finding info on setting up the VR1 for DCS. I have eye tracking with my HMD and would like to know what software should be installed and how to get things running. A basic setup guide which I cant seem to find. I have the VR1 tool installed but it looks like its pretty much non functional unless steam VR is running then it has a lot more functionality but with steam VR running and eye tracking calibrated I cant launch DCS I get a runtime error from steam VR. What needs to be running and in what order? Thanks for the help!
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It Arrived! My very initial first reaction hardware wise: I pulled the box out of the box... This is like a pelican case its beautiful but probably set me back 300 usd. I would have rather it been a decent cardboard box and saved the 270.00 This thing has a ton of cords and it needs base stations you aren't taking it anywhere... Whatever, its going to arrive safe thats for sure, I dont know what to do with this case now..hum The headset is very well built that's obvious the second you pull it out of that case.. nice 10/10 Its lighter than i expected but feels like 2x the weight of the reverb G2. Its volume is a bit more than expected.. hum okay! So obviously we aren't going to waste time with anything else lets see how it fits... eeek.... I had low expectations annnnnnd despite my low expectations I'm still disappointed to the point that it has me worried. Crap this is not good. I was expecting the head strap the suck but its actually the face gasket. The G2 fit me fine there was 0 issue with that. This thing feels like a hard piece of plastic and it only make contact with my face over about 30% of the surface area, the dead center of my forehead and my cheek bones. It has tons of light leak I can get 2 fingers in on each side by the temples. I suppose with enough work this can be solved. I knew this would be an issue its just worse than expected. dammit... let's move on There are more cables than expected but fine lets just plug them in and get on with it. It finds all the USB no problem but wont connect the the Display port. Turns out that with dual monitor this is a problem. I could get it to connect with one monitor unplugged. So it moved my second monitor to motherboard display port and figured that would solve this issue... NO. It seems that having both monitors running allows it to connect... I have no idea whats going on here yet. I was annoyed about having to run light house base stations... ugh. I got that thing setup and found out it only needs power no usb! The power brick is bulky and this thing needs an on off switch I dont want it running all the time. But so far this is the first win as it is the only thing so far that sucked less than expected... cool Ill take it. Get everything setup best I can in the software... I have no idea what the hell im doing but wanted to just have a go at DCS. I load an instant action mission in the f14b and am met with a clear image that has a bit of double vision to it and despite being clear is really awful to look and and gets worse the further out an object is. the gauges are super clear but I feel like Im fighting to focus on them... closing one eye seems to help. Distant objects are a disaster. I ran the instant action takeoff on either PG or Syria it had a wingman behind me and f15s parked to the left. my brain knew they were f15s but I could really only see the tail looking back at my wingman was not pretty either. This is very hard to describe as the image really does "appear" clear but its a total mess. This was unexpected to some degree I was really hoping for a win here. Im still pretty sure this is software. The FPS is very low the menu screen is a jerky mess at 65fps and I get about 25 fps in that instant action takeoff mission this is at 80% render res in the VR1 software but im quite sure its not setup right. FPS is good in the steam vr home but same issue with double vision a sharp looking awful image that degrades quickly at distance. in software i tried to run all the calibrations for eye tracking and IPD but I have no idea what needs to be running. When I start the VR1 software I cant calibrate eye tracking I have to start steam VR too. Then I can calibrate eye tracking but with the VR1 software running and steam VR running I cant launch DCS steam VR gives me a runtime error. I could really use some help with the software loading requirements (this was a problem with the G2 back in the day... it had a very specific startup order). So when you go to launch DCS what do you start first? second? third? Thank you!
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I just got a shipping notification. should have it Wednesday. If you didn't pre order one during the pre order period, you likely aren't getting one this year (this was expected but despite that production rate is less than my pessimistic exception) Will let you guys know how this works out
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I had to reinstall DCS after a HDD failure. I was like wow this has obvious micro stuttering.... Then I remember to unpark all the CPU cores. That is the one tick that actually seems to work. Its obvious when not in use. I dont have access to the name right now but if you haven't check into dcs and unparking CPU cores. its a simple software tool that will possibly help you in this case depending on the type of stuttering you have.
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Best VR Headset (upgrade from Reverb G2)?
Gun Jam replied to Raketenfrosch's topic in Virtual Reality
do you have a price range? I hear good things about the Vario Xr4 and the sominum Vr 1 they both have large sweet spots and decent FOV -
perhaps... Im sure asus strix 4090s are going to be easy to get for sub 1k pretty darn soon. Keep an eye out for them
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used 4090s cheep right now as sellers think the 5070 is equivalent. I saw an asus tricked out model listed for 650
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Thats good to hear. Yes my order was placed as soon as it was possible to do so. My reservation date was like oct 11 23... which is kind of early but i guess not as early as I had hoped. just waiting for the shipping email.
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what HMD did you have before? and how does the VR1 compare at 70%? Ugh its going to be a long 3 months lol
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how much are you having to under sample the VR1? Is it at 80%?
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Awesome thanks man! Can you tell us your pc specs and settings to get 90fps? Which map? What altitude? Quad views right? Main DCS settings?
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Im in America and I got the ultimate edition. Are you actually able to get 90Hz? I have the G2 without quad views or anything. It will not maintain 90 fps in any situation other than looking up at the sky at 30,000 ft. It sounds like this is going to be worth the wait. FCC / In America / in EU / Basic / Ultimate edition.... 3 units a day is 3 units a day. Its going to be a minute. I expect production to increase but if you're at this output now it seems unreasonable to expect say 50 units a day at lest for the next year.
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Oh yeah thats right only the first 100 got a number right? I got my number on oct 11. if we use this as an estimate I suspect It's likely they are shipping no more than 3 units a day. Despite having what I thought was an early number I should have mine by april....or may.
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Really? I thought I always remember them releasing like last 2 weeks of dec. Oh well We shall see.
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When's this video going to drop? wasnt 2024 out already at this time? lol
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Oh hell yeah man! what was your reservation number? Look forward to your thoughts
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freefall in a 0 drag environment is about 10m/s per second. Does it look like its trying to account for some form of drag??
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sominum vr1
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I suspect that the draw distance issues with grass and clutter is an engine or DX issue. I'm not expecting this to be solved by a simple slider adjustment. They can likely squeeze another 20% out of it but its not going to yield the 10X + needed to get a reasonable extension that make pop in less distracting. I'm guessing this will be addressed in V3.0+ as it's been unchanged since 1.5 or before DCS world (somewhere about there)