

Gun Jam
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Pimax Crystal Super - Mura and Tiger Stripes
Gun Jam replied to TimSell75's topic in Virtual Reality
This is a bit unfortunate to hear. I was hoping that It would be a solid step forward. What are your intentions at this time with the unit? are you overall better off with the og crystal or is the super better overall? If you ignore the mura and tiger stripes is the image actually clear? Is it clear over a wide FOV? Is the top of the image clearer vs the center? -
Back to the G2. Im investigating the possibility of the Crystal super. It at least has a return policy so if it doesn't work out im not out another 2k
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How were you able to return it? Is that an EU thing? Im in the US
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Pretty much gave up on mine. Ill probably sell it. I cant get the center FOV to sharpen up. I kept going back to the G2 thinking I might realize its not better than the Vr1 only to be impressed by how nice it looks each time until i didn't bother to plug the vr1 back in.
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Thanks Calvin / Aapje. This looks interesting Ill see how the initial feedback goes with the units that are shipping now and go from there Thanks again!
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@Calvin.Pimax Hello I am very much considering the purchase of a crystal super. I use the G2 and just got the VR1 to replace the G2. On paper the Vr1 is far superior in all categories except comfort. In real life in my case its is better only in FOV and brightness. It feels broken to me but I'm told perhaps I'm just intolerant to aspheric lenses. That aside the lesson of the VR1 is that I can not purchase any Vr headset with a "no returns" policy and dice roll that its going to be acceptable. The Vr1 was the safest bet with the best build quality, testing and QA but that didnt work out. I think I want to give the Super a try but if it really is an issue with me an aspheric lenses then I would end up having to return it as well. it sound like you can put a down payment on a unit and try it for 14 days? If you purchase it outright do you not get a 14 day return window? Is there a restocking fee? If it needs returning how is that started who would I contact to get an RMA and will they be timely about it or will it take them a week and then they tell me too bad so sad your trial expired? If there actually is a problem with the unit and it needs replacing what does that do to my trial window? What other important info should I be aware of?? Thank you
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Well maybe Evan will be. I do know some setup stuff but I never got mine to look good yet. Shoda from sominum has been helping me a bit I need to get back in touch with him. The center fov is still poor, some gains were made by switching warping profiles but still not better overall than the g2.
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Of next year? I pre orered min in like oct 23 and just got it last month. I have the ultimate edition.
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Let us know your thoughts. I still am working on last attempts to get mine to look okay. Ive had some luck with an updated warping profile but the center of the FOV is still unacceptable in dcs.
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I don't believe so because when I close one eye or the other the image is fine. I want to load something like TestHMD and test it more in other environments but I dont have controllers for it most of those platforms need controllers to function. Im trying to decide what to do about that.
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Ive got to spend some time with the VR1 and can now write say a 20 day observation after having spent maybe 5hrs in DCS playing online for at least 1hr at a time and probably another 3 hrs offline in short 10 to 30 min sections. The weight is noticeable but it is actually okay you do wish it was more like the g2 but can be lived with and you'll get use to it. Counter weight in back is required, 10 bucks worth of quarters should get you close. The face gasket is trash the studio foam one for the pimax makes this usable. the headstrap is not bad Ive tried the bobo m2 but couldn't get as good a fit using the stock arms on the VR1. a 3d printed solution to getting the arm length right may allow the M2 to be a superior solution. Ill stick with the stock strap for now. The primary issue is a massive decrease in image clarity that is about 1/3 of the image and runs horizontal through the center of the FOV. initially my brain could not isolate the issue it just knew something was really wrong. People suggested that it can take time to get use to the lens design of the VR1. I really attempted to do this and in attempting to get use to the VR1 I became quite aware of exactly what was going on and now its even more impossible to ignore. I spend most of the time now head down looking up through the top 1/3 of the FOV. This is a really really nice image... like amazing. The center 1/3 however is more like G2 quality but then add fuzziness, chromatic aberration and slight double vision that is stacked vertically. I dont see myself getting use to this considering that now after about maybe 8hrs its actually become worse mostly because im not confused by it anymore and quite aware of whats going on so now it draws my attention to it. If you smeared clear grease over the center 1/3 of your monitor you could adapt and learn to work around it after a long time you would "get use to" this but it would never look clear like the top 1/3 and bottom 1/3 of the screen because its not... you just got use to it sucking and it still sucks after a year but you're "use to it" I think thats where im at with the VR1. I'm hoping a software fix can address this or perhaps an adjustment to fit... but the fit doesn't seem that bad now. I know they claim to have really calibrated these and a lot of care was taken in making sure the image was as good as it could be... despite this it feels misaligned as in broken. Im going to let some friends check it out and see if its just me.
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I got a new face gasket that made the fit much more comfortable so I decided to spend some more time with it and made an interesting observation. the top and bottom 1/3 of the image are perfectly clear and I have 0 issues focusing on objects close or far. So if I move my head down and look up using the top 1/3 of the image to view the object of interest it is fantastically clear with no issue focusing. As i move that object towards center by moving my head up I can see chromatic aberration begin to appear and the image begins to get a slight double vision appearance and looks pretty much trash. any ideas why the edge which is usually the worst part of a lens looks best in this case? is binocular overlap less at the edges? can anyone else observe this? Thanks!
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No US. Even if I had a 14 day period im not sure what I would do yet. At least this way im not rushing trying to figure out if I should keep it or not lol
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I got the openxr toolkit to run just fine as well. I enabled FRS sharpening and it made an improvement. I still found my self annoyed trying to look at anything beyond book reading distance. I plugged the g2 back in as a reality check and found I could easily focus on outside object and the terrain was like an instant 3x improvement and certainly benefited from the sharping I had used this in the past with the g2 but had to reinstall windows and never got the toolkit reinstalled until just now. Its super nice. There is no reason to unplug the g2. Im out for now i just want to fly. Ill re-investigate perhaps at some point. My instant reaction to the VR1 was its knocked out of Collimation... one eye is seeing a different focus point than the other or one eye is looking off center from the other. My current reaction is the same as my initial reaction... as in I put it on and look at something ..WTH this cant be right... Thanks for your help. I haven't given up yet but It feels broken on a foundational level and I need a break from that. Time to fly for a few days and chill out on all this.
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Okay Thanks for the tips. I switched upscaling off in VR1 and set DLSS in DCS PD of 1.0 and DCS sharpness to like 6. Spending some more time adjusting fit seems to have slightly reduced the apparent image issues.. There was something like the OpenXr toolkit That you could adjust from inside DCS like from the plane that allowed you to set a sharping amount. This made a world of difference with the G2. Is this still applicable? The DCS sharpness slider appears to do little if anything at all. The terrain still does not look as good as it did in the G2 its blurry im wondering if it could benefit from the sharping in the openxr toolkit or whatever that was. OR is there another sharping option that I should be using in steam VR (haven't checked yet) Thanks
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lol the VR1 is such a great example of this. Im still well in the worried phase. I remember it took a few weeks to really get the G2 dialed in as well but the initial first impression of the G2 was much better. patience and not going into it thinking its a open box and done deal is a good starting point for VR. Its a pretty cool experience once your patience starts to pay you back
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when I switched my first thing through the vr1 was the steam house I was like "what the hell" then I looked right and it had some text on a screen about HL Alyx and trying to read the text i knew this wasnt going to be easy. This is disappointing to me because it was the only win I was expecting I knew all the other stuff was going to be a long process and some trial and error but having a great image was suppose to be the motivation to solve those other problems. Without that great image its been slower for sure. You had no issues image wise going from the g2 to the vr1?
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yeah he does.... I dont need lens inserts my vision is still good I can read this just fine and can spot the red stripe on the bottom of an Emirates A380 at 50,000 feet slant range. I wonder whats messed up with these that require a reprogramming of your brain? There are so many layered issues that its still hard to isolate any one problem as there are primary and then secondary problems. The poor image might still simply be secondary to bad fit. What HMD did you have before? Did the VR1 fit you even reasonably well? Did it take you time to adjust to the image in the vr1?
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Please share your settings as well. Im using DLSS in dcs the image up close is sharp with the vr1 the G2 well out performs the vr1 at distance. The g2 image at distance was a bit blurry (this could be improved with the openxr sharpening tool) but the left eye and right eye could focus on distant object no problem. The Vr1 image at distance is a bit blurry and the left and right eye dont agree on what they are looking at. Closing one eye appears to help sharpen the image a lot or at least let me focus on an object. I need to maybe work harder at getting a good HMD fit.
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Lots of success ditching the openxr software and just running steam vr. I went from a choppy mess in the dcs menu at 50 fps to 90fps in the menu and a solid smooth 45 fps in game! The smoothness is now on par with the G2, the field of view is way better it makes looking over your shoulder nice. The overall image quality is much less than the G2 and not usable. Objects up close like a cockpit part or gauge that you can move to about book reading distance look fantastic as distance increases the ability to focus on them decreases, things like citys, planes, spotting dots, mountains all just become a mess. You can actually feel it destroying your brain as the visual cortex is like OMGWTF! Part of this issue maybe due to poor fit but I still haven't had any success resolving this.
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Okay made some progress. There was discussion of a beta vr1 toolkit and firmware it says its for use only in native openxr. I installed this beta and could not get DCS to load beyond the main menu. if it made it to the main menu it would lock up in about 5 seconds. I guess this isn't openxr enough although they say it was tested and it showed a 40% boost. maybe I have to physically disable steam vr in the vr1 tool kit despite it not running but I didn't bother this felt too beta to me and switched back. Okay the really important part that's like 1 sentence long but was apparently too difficult to post in a reasonable area for whatever reason. Here is how to make it work: *** Super important note*** : VR1 tool kit does not have setup functions unless a VR app is running like dcs Start the VR1 tool kit Start DCS Now you can configure eye tracking by starting advance calibration then you can set render resolution and foveated resolution and then once you alt / tab back into dcs it works. HELPFUL notes: 1) the hmd fit is so abysmal that despite eye tracking apparently working it misses where you are looking despite having it say it was successfully calibrated. use heatmap to see how bad it sucks mine was hitting way high, Crank the head strap down until it hurts then re-calibrate and then use heat map again (on a highish resolution with 100% opacity) and you'll see it get real close to hitting a bullseye now you'll see that eye tracking is indeed working. 2) at the top in "rendering" tab rendering resolution is the crap on your peripheral vision you'll set this low ish 3) foveated rendering resolution is your focal point you'll set this high ish For testing I ran a small foveated area and low peripheral resolution so it was obvious if it was working. It looked like crap and still ran like crap. I was getting maybe 50fps which is way worse than 50fps in the G2 I could get 60 for a few seconds and that was a choppy mess as well. 4) there's obviously more settings that need to be adjusted. Can you provide a screen shot or describe the values of all applicable vr1 tool kit settings that provided you a decent experience? below is the description of how to setup dcs for eye tracking per sominum To fully utilize all Somnium VR1 functionality with DCS World, we recommend running it through our custom vrg/somnium OpenXR runtime. Please follow these steps for basic setup: - Turn off SteamVR (if SteamVR renders image into the headset DCS OpenXR will not be able to initialize properly). - Alternatively, you can disable the SteamVR driver completely (either through Somnium VR1 Tool in Settings - Software - Drivers page, or through SteamVR in Startup/Shutdown - Manage Add-ons). - Make sure that the Somnium OpenXR runtime is enabled in Somnium VR1 Tool (homepage or Settings - Software - Drivers page). - Adjust the resolution and foveated resolution values in Somnium VR1 Tool (Settings - Headset - Rendering page). - DCS will use quad views (foveated rendering) by default, so we recommend adjusting at least the main Resolution slider to lower values (for example 40-50%) and keeping the Foveated Rendering - Resolution slider around 100% - Start DCS in VR mode. - Reset your view position (UI Layer shortcuts - recenter VR Headset). Additionally, if your Somnium headset has eye tracking support you can enable dynamic foveated rendering: - Follow the same steps as mentioned above. - Select if you want to use Simple or Advanced eye tracking calibration (Settings - Headset - Eyes page). - Calibrate eye tracking (either with the button in Connected Device section or in Settings - Headset - Eyes page). - Enable eye tracking (Settings - Headset - Eyes page). - Alternatively, you can enable the AutoStart option (Settings - Headset - Eyes page), which will automatically start eye tracking after successful calibration. - If the eye tracking is enabled, the foveated area in DCS will automatically move according to the eye tracking results. yeah dude it was a big gamble Im still not sure how its going to work out. If you ordered one today you probably wouldn't get it this year. I have a feeling some of these are going to show up on ebay... there's lot of people who thought this would work out of the box and be 100 / 100
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no its not but i dont give up easy but yeah this has me concerned. not software so much but hardware wise Its DCS and Vr I fully expected some issue and the issues im having so far are in line with whats expected. I remember when i first had the g2 there was like 8 steps I had to do each time to get it to run correctly this got better over time but still needed like 2 steps at the end lol. My real concern with the VR1 at this very early stage is the image its self. The image is clear and looks great with good edge to edge clarity. The issue is from what I can tell with about 5 minutes of use is optical Collimation... or lack there of, with both eyes open the image is borderline unacceptable. If I payed 2k for a set of Steiner binoculars and I looked through them and saw and equivalent image they would be back on their way to Steiner in like 15 min accompanied with a WTF letter, there would be no discussion or faq reading. With the G2 which was my 2nd HMD the first was an Odyssey+ and the very very first one I saw was a psvr in these 3 cases none of them caused eye strain or my brain to be confused my first reaction was wow that awesome and then my complaints were small sweet spot and poor clarity. The only issue to work out was a bit of motion sickness which I was over in about 2 days. this issue with the VR1 is a new animal. Ill see what I can find out.
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I found the guide I haven't had a chance to really read it yet but it doesn't look straightforward as expected. Once I get it figured out ill post it here. That has no business being on discord. thanks for your help
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was the open XR runtime installed by the VR1 toolkit or is this something extra I have to download? I didnt download anything that wasn't asked for by the VR1TK Thank you!
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Hello im having some issues finding info on setting up the VR1 for DCS. I have eye tracking with my HMD and would like to know what software should be installed and how to get things running. A basic setup guide which I cant seem to find. I have the VR1 tool installed but it looks like its pretty much non functional unless steam VR is running then it has a lot more functionality but with steam VR running and eye tracking calibrated I cant launch DCS I get a runtime error from steam VR. What needs to be running and in what order? Thanks for the help!