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Puddlemonkey

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Everything posted by Puddlemonkey

  1. v1.1 updated to fix issue with mission not being savable in mission editor v1.2 updated to fix issue corrupting pylons with empty stations The auto generated unit names aren't meaningful and renaming them manually is rather a chore. Meaningful unit names are helpful in the debriefing screen after missions, when trying to work out what shot you! I set about creating a lua script to automatically rename units based on their group name. This zip contains a few scripts and various lua functions which load and save a mission lua file into a table. Being able to load and save the mission file potentially opens the door to automate other tasks, such as moving or exporting objects from one mission to another. Some basic instructions: Preparing The Environment: 1) Extract the Mission File Tools vx.x.zip into a folder. 2) Download a lua environment such as luaforwindows and install (http://code.google.com/p/luaforwindows/) Using The Script: 3) Open .miz file with winzip or similar 4) Extract mission file and place anywhere 5) Edit SampleRenameUnits.lua: a) set strMissionFile to the full path and filename, using double \\ rather than single \ b) set strSaveFile to the full path and filename of the output file - this can be the same as the input c) set the number of characters to be taken from the group name and used in the unit name (intCharacters) 6) Launch SampleRenameUnits.lua in the lua environment (not DCS World) 7) Take the output mission file and rename to 'mission' if necessary (depending on what you set strSaveFile to) 8) Use Winzip or similar to insert the mission file into the .miz file. 9) Enjoy An example of what this script does: You have a mission with a group called "USA Tanks" made up of "Unit 1", "Unit 2", "Unit 3". After running the script you will have a group called "USA Tanks" with units "USA Tan.1", "USA Tan.2", "USA Tan.3" mission File Tools v1.2.zip
  2. Any chance MIST will one day be able to do the weapons impacting in zone?
  3. It would be great to see things like this implemented. It would add an extra level of challange. I suspect ED are well and truly moved on from adding functionality to the BS though :-(
  4. Hi, If I Controller.pushTask to a group had has only just been activated, I get a CTD. If I wait a few seconds it's fine. I'm not suggesting you should be able to do it just that it shouldn't CTD. PM
  5. Ah I see. I guess the long wait had me thinking it was more than that. I agree that EDGE will be cool :-)
  6. Everyone is very excited about the release of the Nevada map and it has been so long in coming. I am struggling to share that excitement because as far as I can imagine, there are only two types of remotely realistic war or battle scenarios that can be designed into missions: 1 - Insurgents with basic equipment 2 - Training Surely there are tens of other areas around the world that would be far more exciting and topical (many in the Middle East)? Is the point of the Nevada map simply to excite the American customer base by giving them the thrill of flying through their homeland?
  7. Ha, sorry guys, either I'm getting forgetful in my old age or it really is time to lay off the sauce.
  8. Hi, Is there a lua function or table that can be used to get a list of all groups in the mission? Is the mission file itself made available as a table even? Thanks PM
  9. Not implemented - you can safely ignore. I think it is a shame that it isn't implemented. People say it is because to do so realisticly would be a big job. However, with this and other similar things (such as IFF), I would rather see an approximation implemented than not at all. Another example is the lack of JTAC for reds - I know it isn't 100% realistic but it would do a lot for the multiplayer game for both sides to have the same functionality. Saying that, you can just put one of the less Western Blues onto the red side and pretend they Ruskies managed to turn them. Maybe such less than 100% realistic functionality could be tickboxes in the game and mission options.
  10. Hi, Does anyone know, is there a way in lua to get a table with all of the groups in the mission? Thanks PM
  11. This one is a quick win... I have used the mission editor for a long time and never knew that you can CTRL-C and CTRL-V to clone unit groups until I stumbled across it in an old forum post. Maybe we could get copy and paste put into the edit menu so that people realise that you can do it? PM
  12. Are you getting a 'C' in the SHKVAL? If not, try switching to manual launch. Manual page 6-55. “РУЧН-АВТ” (Manual/Auto weapon control switch).
  13. You could try something like this... Use sound editing software to join together the clips in DCS World/Sounds into a joined up message. Set a waypoint which is the JTAC's 'station'. Make sure his frequency has been set correctly already. Set a waypoint action which issues the Command Transmit Message and select the file you created. Voila.
  14. It depends what you really mean by large scale warfare. I would think that the important step forward that ED could make is to be able to have a large-scale scenario and for smaller missions to affect that scenario. Hopefully online dynamic campaign functionality will achieve this. I imagine a situation where you have a server which offers up a large environment with troops of all sorts throughout it. People could then launch and enter individual missions which impact that large environment. Those missions could be hosted by other servers that communicate back to the main one. You could compare it to the SimCity regions and cities approach. I think that being practical, we would not have the computing power to simulate a whole battlefield unless the processing is delegated across many different severs / clients.
  15. Cool, thanks for the update.
  16. Hi, Attached is a mission which demonstrates what I think is a bug. There are four KA-50s in a flight. There is a lua function being called which returns flight members. You see the names of each, shown as text in the top right of the screen. When one is blown up, the getUnits and getUnit functions fail to return one of the other surviving flight members. When the lead is blown up, no remaining flight members are returned. No doubt a low priority but thought I would highlight it anyway. PM groupPosition.miz
  17. Of course, it's the least I can do. Great mod by the way, transforms the game :-)
  18. Maybe you would like to try this for the 'and'. I think it's a bit better. and.zip
  19. The smoke / dirt effect is much better now - used to look pretty shocking. I find it easier to control the KA-50. I think the game is running more smoothly for me. Also, I am not getting jumpiness when flying at low alt & high speed. :pilotfly:
  20. There is a button to export it as HTML in the options / controls page in DCS World. You could try that. If you really want PDF, you could open the HTML in MS Word and save to PDF.
  21. Have you tried pressing Right CTRL + Num 0 and then pressing the numpad of the view you want?
  22. Hi, As far as I can tell, Group.getUnits returns an empty table if the main KA-50 in a flight is dead. Surely it should return the remaining units as it does for ground troops? See atached mission for an example. Test flightPosition.miz
  23. Mine has a little squeek. It's Russian, the weather is harsh and defence budgets have been cut. It's not surprising it sqeeks :-)
  24. From what I can tell, it's not possible to get back into your plane once you have been in a ground unit :-(
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