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Guzzo

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Everything posted by Guzzo

  1. I do not think they can merge what they releases in last OB in the stable. After community test it seems obviously that latest fix introduced a lot of nice stuff but also a lot of bugs. I bet my 50 cent on another OB fix ;)
  2. Hello Sirrah, in more than 50 flights I never had the APU running during taxi. Unless you start second engine (left) really just before starting taxing, you shouldn't have APU running. My only suggstion is to start your chrono as soon as you have both engines running and check. Let us know!
  3. If you are looking for help on how to use new features, I guess best option is to look in Wag's YouTube channel
  4. IFEI shoul be on just on battery, if I'm not wrong, so you should be able to check fuel quantity even why DDI switch off
  5. I can confirm, I used it yesterday evening in BALT and HDG without issues. Also ATS works as before
  6. Ok, thanks for reply
  7. With latest update, ADI artificial horizon (in MFD display) does not work anymore. in that display speed and altitude are still working but horizon is in a constant "level flight" eveng in turn/climb/dive. Bye
  8. +1 Check in the lower left corner of your HUD when ACT count to 0 and switch to TTG
  9. Thanks for your comment. In the meanwhile I did some other test with different MP servers and the result is heterogeneous: it seems that it depends from the kind of mission. So, heavy missions impact more than I guess with client CPU performance
  10. Hi all, I would like to have community opinion about a really unexpected drop in performance when I'm playing with my Oculus in Single Player or Multi Player mission. I did a test and here's the result for the same scenario, using the Oculus Debug Tool. With my current VR's settings here's the rendering time in SP: GPU - 20/22ms CPU - 10/12ms For MP mission, in the same scenario (so, same airport, same hangar, etc. etc.): GPU - 20/22ms CPU - 30/32ms As you can see, GPU performance is the same, it takes 20 to 22 ms to render a frame. But, due to more than 2.5 time for CPU rendering (increasing from 10/12 to 30/32) my overall FPS drop, because it seems that CPU is the bottleneck. I'm not a MP server, I'm connected just as client. In the first case I can play steady with ASW at 45 fps. In second case I have to play less then 30 fps for MP. I really do not understand why, in MP, CPU is involved in such a way to render the frame. My CPU is a I7 overclocked @4200. Thanks for help
  11. Guzzo

    DCS News Update

    Pensavo che l'arte del "mugugno" (termine genovese per indicare il lamentarsi) fosse una specialità locale, ma leggendo il forum devo ricredermi. Qui ci sono devi vari Maestri del settore :lol::lol::lol:
  12. Io ci sono da poco, e la mia unica esperienza passata è stata un solo gruppo. Però posso confermare che quando ci si trova in canale in 28 per una serata online, con ATC, AWACS, etc. etc., per il divertimento di tutti, è fondamentale avere una certa preparazione. La cosa è soggettiva: può essere apprezzata o meno. AMVI sicuramente è solo per coloro che amano questi dettagli e vogliono fare le cose avvicinandosi il più possibile a quello che è il mondo reale. Poi puoi anche decidere di collegarti ad un server a caso dove c'è chi parte dalla pista 15 e chi dalle 33 nello stesso momento, mentre l'elicottero ti passa sopra in rullaggio e nessuno comunica nulla... e divertirti ugualmente... Sono, come avete detto tutti, punti di vista. L'importante è trovare il gruppo in cui divertirsi.
  13. Guzzo

    Benvenuti !

    Vecchio... beh... andiamo piano con queste botte di vecchio eh! :-) :-) Ciao Nero! :-) Piacere di ritrovarti Esatto ;-)
  14. About this topic, what is the counter that we have in the middle of the moving map display. It never reach zero... but stop at 0.5 usually...
  15. Auguri di buon inizio!
  16. Guzzo

    Benvenuti !

    Ciao a tutti, dopo un lungo periodo di assenza (ed un aggiornamento HW, necessario!) torno nuovamente a far parte del gruppo. Un saluto agli amici vecchi in attesa di conoscerne di nuovi!
  17. Here's my log and some details: Windows 10 Resolution 3840 * 2160 Windows text 150% Hope this helps!
  18. It worked! Thanks for help, lemoen. I was missing the configuration to set my windows desktop screen to the corrected one! Thanks a lot!
  19. Thank you for your suggestion. This could be a nice work-around. But I was wondering if they are going to fix it and when? It's strange that they didn't support nvidia Sourround nowadays. Multi monitor is very common in this kind of simulaton. Anyway, thanks again
  20. Yes... it seems it doesn't work :-(
  21. Hi all, I would like to know what is the setting to configure a multi-monitor (3 monitors) with Nvidia card to let the bezel correction works. I guess I tried every single combination betweek 1-Single, 3-Monitor, real resoution, computed resolution by Nvidia drivers (including bezel), full-screen, windowed, but nothing changed, I'm new to 1.5.x but I played a lot of time with 1.1.x and I remember it worked fine- Does it work in this newest release or it's a known issue? Thanks for replies
  22. Guzzo

    Mi presento

    Un benvenuto anche da parte mia!
  23. Benvenuto anche da parte mia!
  24. Mi sembrano ottime notizie. Ci sono progressi su tutti i fronti. Brava ED!
  25. Thanks a lot!
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