Jump to content

NC_Cyborg

Members
  • Posts

    97
  • Joined

  • Last visited

Everything posted by NC_Cyborg

  1. A-10C External Weapons Chart While in the progress of doing something else. I thought this could be useful to everyone. If you happen to see anything wrong please let me know. I will be happy to fix it. Enjoy! DCS A-10C External Stores.pdf
  2. http://www.vpr.net/npr/161375879/ Reaper with no beacon just position lights. You can find all kinds of pics of aircraft in theater. http://www.air-attack.com/images/single/610/An-F-15E-Strike-Eagle-jet-takes-off-from-Bagram-Air-Base-Afghanistan.html
  3. I have observed the same as well. Aircraft had lights on during take-off and landing. The lights were off the rest of the time.
  4. I normally set Tankers up in this order Set frequency Set TACAN Set refuel Set Orbit. In the cockpit set TACAN mode to A/A Rec. I am running ver1.1 I hope the helps
  5. WildBill - Great find! I already ran through the editor and got that data. My problem is with the multiple weapons on the same station. Such as the Mk-82 x3 = 1726 according to the Mission Editor. If you add the individual components, you come out to 1736. That is a difference of 10lbs. Of course 10lbs in not enough to mess with the airspeed calculations but adding the Mission Editor's 3x rocket pods to a station creates a big difference between the individual components added up. Druid - you are absolutely correct. You must drop everything for for best glide, pods and all. Best Glide is 140KIAS at 30,000lbs +2 / -2 KIAS for every 1000lbs. So far, all you have to do with my app is update you fuel quantity and weapons from time to time and you have your Vspeeds instantly. You could add this app to your start up sequence and as the mission goes through just update from time to time. Thanks for your inputs. I post a rough pic of what I have soon.
  6. I have found that with a lower HOF, I get better results. But tanks on the other had are tough nuts to crack with the CBU-87 or the CBU-103.
  7. So, I have the formulas working for my little project. I gave it a dry run and it works like a champ (using MS Excel). I am still noticing the difference in weight from various weapons. I have also noticed that the Mission Editor places the aircraft over weight at approx. 46k lbs. The Dash-1 states max gross weight is 51k lbs. and until the aircraft is under 46k lbs. use gentle banks and turns. Again, I am using ver1.1 This is what my app is supposed to provide. V-speeds. Plane and simple, ha. Plug in your fuel and weapons and the app will provide you with best glide, Vref, Vapp, Vr and V2. As you putt around in your mission, you can update your fuel status and always know what best glide would be in the event of losing both engines. Again, any help in explaining the disparity in weapon weights would be greatly appreciated. Once I get everything working, I will get with ED for permission to publish the app. Thanks!
  8. I am trying to build an app that uses the weapon's weight used in the game. I came across several interesting finds. According to the Mission Editor, 1x rocket pod weighs 220lbs (All pods weigh the same in the simulator). You have the ability to carry 3x rocket pods on one station as well. But the weight for the three comes out to 1,548lbs. I think the 3x rocket pods on a station uses the BRU-42 (Triple Ejector Rack). But here is the math. Rocket Pods - 220lbs a piece 220 x 3 660 BRU-42LS - 143lbs 660 +143 803 I am still missing 745lbs. Is it possible that the rocket pods are loaded using the LAU-88? The same rack used for the AGM-65. But the LAU-88 only weighs 465lbs. But looking at the game, I am sure they are attached to the BRU-42LS. Is it possible that the game only measures the weight of the actual pod if it is loaded 1x rocket pod to one station? That math almost works out. 24lbs per rocket (HE Rocket) x7 168 + 220 Rocket Pod 388 x3 1164 + 143 BRU-42LS 1307lbs There are some other examples as well. Such as the Mk-82 and 3x Mk-82s on the TER. 531lbs 1x Mk-82 x 3 1593 + 143 BRU-42LS 1736lbs That is closer than the rocket scenerio. The game has 3x Mk-82s on a TER at 1726lbs. 10lbs isn't that bad of a difference. I am sure not all bombs weigh the exact same to the ounce. I also noticed that some of the weights in the game does not match with what the Dash-1 has published. Of course, I am using the Dash-1 from 1987. That much doesn't matter since I am more interested in the weight used in the game. I am using version A-10C 1.1. Any help in finding the correct weight that the game uses would be great. Thanks!
  9. I have done that once. I finally started using the autopilot while I'm in a bank now.
  10. Just for the giggles, I loaded the aircraft with nothing but a full drum and the weapon weight came out to 1,775lbs. In the game, CM, HEI and training all weigh the same according to the loadout page. That is 805kg for those across the pond.
  11. Did they add any new AI aircraft? MQ-9, F-22, MV-22, F-18E, Rafale, Typhoon, etc...
  12. Is there a way to undo a 'prepare mission'? I tried to prepare mission a second time and I was unable to click any toggles in the cockpit.
  13. I wasn't able to get "Bombing Runway" to work either. But I was able to get 2x B-1s to bomb an airfield at the same time using "Ground Attack." I will upload a pic as soon as I get the chance.
  14. What he said is right. Depending on the type of blockage on the pitot tube, the airspees indicator will drop to zero or act like an altimeter. As for the horn, the only thing I can think of is the throttle is at idle and landing gear is not down. I was asked this question for a checkride in the Beachcraft Duchess (I am not saying Fairchild Republic built the A-10 off the Duchess). The question was, "why would you here a warning horn with the throttle at idle?" Answer - throttle setting will not provide enough power to sustain lift, lower landing gear.
  15. I have all three, LOMAC, A-10C and Ka-50. LOMAC is the easiest to grasp out of the three. A-10C and Ka-50 both have their own difficulties. A-10C: Easy flight characteristics (Realistic) Mapping the HOTAS and remembering your map (Saitek x52) Long (realistic) sequences to launch weapons Very involved mission editor Ka-50: Complex flight characteristics (Realistic) Easy HOTAS mapping Easy weapons employment To conclude, it really depends on your preference. If you are big helo fan, you will probably find Ka-50 easy and A-10C hard. I find A-10C easy to play. With that being said, I sat and read the manual for a week before attempting to play either sim. I made a start-up pdf for A-10C but after a couple of flights, you won't need the look at the start-up sequences.
×
×
  • Create New...