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ShuRugal

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Everything posted by ShuRugal

  1. One thing i have noticed since the wing damage update is that every time i pull the wings off, Betty is silent. This strikes me as odd, why would there be an audible G-limit alarm if it doesn't go off until after the wings are gone?
  2. hmm... I'm fairly certain i've engaged a column of T-80s in that valley..
  3. I've just seen 3 posts by 2 brand-new users with nonsensical titles that link to high-school football videos... wtf?
  4. Flying online with the SU-27 is... interesting. Against a competent Eagle driver, the only reliable tactic is to hang back and catch them by surprise while some other poor bastard plays bait. A couple of the 104th guys have their high/low supporting pairs refined to the point where the only way to get a kill is to blindside them, and you're going to have to work for that. The high/low tactic is extremely effective for the F-15 against a single Su-27 (or often even a pair). The F-15 starts with a missile which is both more reliable and capable of fire-and-forget. The R-27 also currently significantly underperforms at range in the current version, all of which renders the Eagle on high-cover practically invulnerable: He will see you at the same time you see him, his missile is effective at greater range than yours, and his missile continues to be effective while he is turned away, should he decided to disengage. The low Eagle is not going to be visible to you until long after the high-cover has spotted you, no matter how deep in those valleys you go, a high-up (12km or higher) eagle looking down will see you before you get inside 50km. If you try to go after the high eagle, you end up skylined to the lower eagle. High eagle cranks left or right to slow closing rate while low eagle drives straight in on full AB. Mach 1.5+ slammer launch on TWS quickly passes mach 3, and kills you before your RWR even alerts you that the missile has gone pitbull. Stay in the weeds and try to take the low eagle, then the high feeds him constant position updates on you while the low evades. Next thing you know you've got am AIM-120 coming at you at mach 4 from so high an angle that your RWR antennas can't even see it. The only thing to do in this situation is to go in as a two-ship element and take turns drawing missiles until you run them out of slammers, and hope they are feeling cocky enough to press for AIM-9 kills.
  5. for 2V2 with an AI wingman, you have to send the wingman ahead as bait and attack the bandits while they are focused on him.
  6. @GGTharos: Is the AI something that is accessible for user modification? It would be interesting to be able to see what parameters are in there and to play around with them to see if we can get anything useful (or perhaps just hilarious) to happen.
  7. I wouldn't say it's a better gun platform, just that it has a lower skill floor. The Eagle is more forgiving of bad flying, so it makes it easier to safely whip the nose around for that snap-shot, without regards to actually flying the plane, but if the Flanker is flown within parameters, it still has better pointability. Just a matter of not pushing the envelope wrong. In the hands of two pilots who both have good experience in type, and are both at optimal fuel weight, the Flanker should win a guns engagement more often than not.
  8. yeah, the AI MI-24 especially likes to point his nose as if he's flying a Starfury instead of a helicopter...
  9. one additional point: turns your 9g loop into 10g turn as you go over the top, without adding any stress to the airframe or pilot, 'cause gravity pulls on the whole bird equally...
  10. keep your AB out of stage 5 as you approach the merge. F15 spools down from stage 4 and below much faster than from stage 5.
  11. Flanker Life in a nutshell.
  12. you must be shooting at some awful slow targets, then. Anything moving faster than ~300 km/hr crossing will cause the shkval to slew the beam off the missile faster than the missile can turn to stay in beam.
  13. I don't know about MBT mounts, but those BMP mounted Shipunovs definitely qualify... at least until someone tells the ground unit AI that the BMP-2 doesn't actually have a proper AA sight....
  14. because i like to be able to shoot at crossing targets.
  15. you need to be more specific: do you mean smoke from the muzzle, or smoke that follows each bullet?
  16. when I used to play on 104th a lot (before the R-27 got it's guidance package removed), I would use a climb profile similar to method 2 and generally ended up at 12km and ~ mach 1.5 with 8 tons of fuel remaining. With a long enough ingress time, i've occasionally managed to enter engagements at mach 2-2.3. Of course, doing that now just means that you'll run into the SPAMRAAM barrier that much sooner, without giving any usable advantage to your own missiles.
  17. If so, isn't that something that would have to be modeled based off the real ammunition? Smoke tracer rounds vs magnesium tracers?
  18. the Necromantic Powers are strong with this one.
  19. The ABRISS will?? That's a new one by me, never would have occurred to me that a Russian nav system could accept US-military map coordinates. Live an learn.
  20. you definitely cannot input MGRS into the ABRIS, which is what the OP was asking how to get around. To answer OP: it is possible to set the F10 map to display UTM coordinates instead of MGRS. On the F10 map, at the top, you can select which grid is displayed, and the options screen allows you to pick which units are used.
  21. If you need any help with the KA-50, be sure to check out The Black Shark Den. We are a V-squadron dedicated to co-operative helicopter operations. The group is small right now, but we have several pilots with over a thousand hours on the KA-50 (myself included), and one of our members just recently got his wings on the real-world UH-60 (Eagle). I'm presently not with my sim hardware (travelling until next weekend), but all the guys at BSD will be more than happy to provide any manner of hands-on training you may desire. Whatever your decision, though, welcome to the club, I hope you enjoy your time as a DCS rotorhead. :)
  22. Gravedig, but relevant as this is an ongoing issue ever since DCS: World. This problem did NOT exist in standalone BS1
  23. unless losing the tail assembly would shift the CG forward out of the maximum tolerance for handling. One thing this sim does NOT simulate are conditions where the force the pilot would be required to apply to move the cyclic is greater than what a human could actually sustain without injury. An example of this is when hydraulic failure occurs: It has been stated by one of the devs who flies the MI-8 (which uses the same hydraulic servos as the KA-50) that he cannot even move the cyclic stick if there is no hydraulic pressure, yet in the game we can continue to fly, fight, and land safely with loss of hydraulics.
  24. I am curious to know where in the aircraft the radar altimeter antenna is located. This information would be useful when making precision touchdowns, so that I may accurately estimate the actual height of the wheels from the ground at various approach angles, or to estimate the height of the tail when conducting low-level wheels-up passes.
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