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DaveRindner

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Everything posted by DaveRindner

  1. Mistaking your car's transmission shifter button for HOTAS. Mistaking your car's transmission shifter button for HOTAS. Expecting your BMW's HUD to display targeting que. Looking for steerpoint and waypoint modes on your car's NAV system. Thinking that your car's trunk release as Manual Release pickle. Painting your house Tactical Grey. No longer thinking of razorback warthogs as helpless hunting prey. When making love to your wife, in flight refueling probe comes to mind, and wondering if you forgot to open refueling receptacle door.
  2. Not entirely certain, but by observing what AI controlled aircraft are doing. I observed following; Startup: After APU+APY GEN is ON and before engines start. Pos Lights-ON, Collision Light: ON, TAXI light: ON, Formation light: OFF Taxi: Same as startup assuming no tactical light discipline. Flight: Formation light ON, Col Light: ON, Pos Light: OFF Flight fence in 'tactical'; Formation light: ON dim, all other lights off. Inflight refueling: Form light: ON, Col light: OFF, Pos Light: OFF, Nose light: ON during nighttime and IFR for duration of refueling. Landing final: Landing Light: ON, Col Light: ON, Form Light: OFF, Nose Ill:OFF, Pos light:OFF for VFR ON for IFR.
  3. Thank you. Point taken. This is a change. I don't recall having to turn on aleron booster as part of start procedure.
  4. So a weird problem. If I do a ramp cold start. After start is completed, roll control surfaces (aleron) do not respond to stick movement. The roll channel is being read from the stick, but not being transfered to aleron. Pitch and yaw work fine, as well as other controls. Only roll is not functional. This only happens with cold start. When using ramp hot start, everything is OK. This problem also happen in 1.5.3.
  5. I found the reason. If NELLIS is set as either Blue or Red, it will go tactical dark. Yes they turn light on for friendly AC on final. I don't think they respond to OPFOR color AC. However if Nellis is set to Neutral, runway lights will be always ON. As neutral base is not on tactical. Well this is my guestimate. I suppouse its a feature, not a bug.
  6. Curious why Nellis runways are unlit and tottally dark in this mission? MIG21_DrylakeLand.miz
  7. UH-60, MH-60R module
  8. More comprehensive simulation of air defense. More systems modeling, with ECM and E-ECM. Perhaps as an add on module.
  9. Game Of Thrones world. Just a little re imagining of GOT to modern world. House Stark DireWolf would look interesting as nose art on A-10 or KA-50.
  10. MIG21 Instant action starts KA50 instant action in DCS 2.0.1
  11. Now how cool would it be... This is fantastic. Thank you and great job. Now how could would it be for some kind of realtime LUA script that feeds location information of own ship to GoogleEarth. GE makes a somewhat superior nav tool then DCS map. Yes its a cheat, but an awesome one.
  12. Yeah, I find that anisotropic filtering of Groom Lake lakebed runway lines blurs them into nonexistense unless you get very close. So I trained myself, in both day and night , to use land and texture cues. The runway threshhold, from a slant distance has a particular fuzzy look that is subtly different, but different enough to make out. Also the wide lakebed runway is to the right of the 'house' that sits at end/start of wadi(dry stream bed). Its hardest to land at night, in A-10C using night vision, as it screws up all drawing. it is very difficult to land at night with no googles using just landing lights.
  13. My first wish for DCS: UH-1H Huey is for everyone associated.. My first wish for DCS: UH-1H Huey is for everyone associated with this sim, developers and players is to read Chickenhawk. A warrant officer's account of helicopter war in Vietnam. A must for any helicopter pilot, in RL or in DCS, military or civilian. Hauling Hellfires, troops, or tree trunks.
  14. I am not 100% certain but it possible that JDAM can use fins to aero-break. There may be an optimal terminal velocity for the weapon to make correction, for optimum accuracy. But could be an issue in DCS. Vast majority of civilians, without prior military service, don't appreciate the revolution in military tactics that JDAM and Excalibur GPS/INS guided munitions have brought to the battlefield. I am prior service, with US Army as Field Artillery officer, and it amazes me how time honored tactics, of reverse slope positions, defilade, using rubble in MOUT, have been invalidated (for the enemy use) by these munitions. Aircraft releasing muntions that are sideways or in front of targets, artillery rounds that reverse the trajectory to strike enemy otherwise concealed/covered by terrain. Release platforms that never have to come within sight of enemy. Its incredible. Here is an example that was developed by Israleies, for their infantry fighting in dense MOUT environment. Its quite possible for an infantry squad to fight from one room, with enemy in another room, or in a room of an closein adjoining building. Basically there is 50 meters or less betweem combatants. Alright, take a JDAM munition, as small as possible, 250lb variety, like SDB. Take out the filler and replace with silicate sand. Stick that munition on a Reaper or similar drone, and have it orbit high above the fight. Have the friendly infantry fix the enemy in place by fire, and get accurate position via military grade GPS (less the one meter). Feed those coords to the weapon and release, such that impact attitude of weapon is nearly vertical. The weapon kinetic energy is enough to wound or kill the enemy by its proximity of impact, of less then 5 meters from enemy position. The impact shrapnel is enough to neutralize the enemy without harm to troops in close contact. There is no detonation. This is not DIME munition, which uses detonation to spread powedered shrapnell. There is no explosive filler. All damage is done via kinetic impact of the weapon and spread of silicate. However to use this tactic. The soldier directing the strike has to be with the troops, must be very accurate under stress of CQB, and have cojones made of titanium. Silicate shrapnell within 5 meters of impact is like millions of XACTO blades.
  15. In flight brief targets can come in via Joint Data Link from JTAC on scene, or FiST team.Not sure how one would go about assigning individual target to individual JDAMs for multiple release, in DCS. However MHO is that in DCS A-10C, platform has to get awfully close to target for man. release. Granted that A-10 is not F-15E and connot go as fast, but a GBU-38 should be able to be lobbed from 10-12 nm slant dist. from tgt at 20K AGL. Otherwise with Tonguska and Tor, ALQ-131 or no ALQ-131, drop as many chaff/flare as you wish have have ECM pod scream, those two will connect with your plane. ALQ-131 seems ok against anything SAM1. No matter how much jinking, SAM2 systems are nearly impossible to escape. Hope someone posts a secret, that does not make use of allied SEAD flight.
  16. My NTTR is latest. But I will check. I think it crashes if I make skin or load changes in mission planner, instead of leaving defaults set in mission editor.
  17. The JDAM release envelope is kind of incomplete. In RL, once the tgt coords are in the system, the weapon can be released regardless of attitude of aircraft or weapon to the target. As long height and range are with in envelope, weapon can be released and it will guide. in DCS A-10C, if aircraft is over target or is front of target (target is behind aircraft) JDAM is outside of man rel. envelope. That is in incorrect. JDAM is combined GPS/INS guided, it can be released when target is behind the aircraft. Just like artillery Excalibur rounds, that can be fired on a anballistic trajectory. They use fins to guide the round into enemy in defilade (reverse slope or behind cover or concealment). RL newest versions, from Israel and in limited use in USAF/NAVY/USMC are tripple guided. By combined GPS/INS/LASER guidance and have very unrestrictive release envelopes. But those are not modeled in DCS and thats a good thing. But the versions that are modeled are too restrictive.
  18. KA50_weapons school mission attached KA50_weapons school mission attached. There is nothing special about this mission. But generally my BS2 in DCS 2 is unstable. Sim crashes on almost every mission where KA50 is the player AC. I figure its becouse of new DCS. KA50_weapons.miz
  19. Probably BS2 users already know this. it crashes during missions over NTTR.
  20. Wouldn't Grippen be a better sell. Grippen is a pretty open platform. Its software and flight model are not classified. https://en.wikipedia.org/wiki/Saab_JAS_39_Gripen#Further_developments Would it not be a more interesting platform then Viggen? I have no objections to Viggen at all.
  21. Yes the Mig-21 landing speed and runway visibility. #1 killer of youung Indian Air Force pilots. You would think that IAF would assign its best of the best (with honors) to its SU-30 MKI, as that its IAF's premier AA/AG aircraft. Not so. SU-30has IAF's best safety record, becouse its relatively new, low hours, and is easy to fly and land. IAF sends its best pilots to its MIG-21 squadrons. IAF uses SU-30 and MIG-21 as a low/high team. F-15C pilots, on exercises with IAF found that at low alt. MIG-21's size makes it difficult to detect, visually and with radar, provided that the gadget is not AESA. New V3 series AESA radars see everything, regardless of altitude. But still F-15 and F-16 pilts when faced with two prong penetration attempt by SU-30/MIG-21 team tend to prioritise SU-30 allowing MIG-21 to sneak up low. Then MIG-21 use its climb ability to get into firing position. Luftwaffe used its legacy MIG-29 and F-4 as similar low/high team to engage superior Typhoon, F-15C/E, F-16C Blk 50, opponents at Red Flag and in EuroEx exercises. Mind you though, that these tactics require years of practice to refine and for pilots to understand in complex SA environments.
  22. Not sure why, but it is the most enjoyable and funnest to fly. Definitely a must have. Great job, Leathernecks! It is the most difficult to fight in (as it is outmatched) to gen 4 opponents, and least likely to survive. Its a challenge to learn to fly and fight in. But its just so damn fun. Not sure why though. Despite the hoopla, MIG-21PF was not the star of Red side during Vietnam War. Vietnam never got that many, and was reluctant to use them. The star of the Red star in Vietnam was Mig-17 & few 19s. F-8 Crusader utterly dominated air-air combat against Migs. But it held its own against F-4's, though I think that more tactics and payload. F-4 had greater thrust to weight, and greater acceleration, with only AA stores.
  23. Only in that 1986 Michael Bay movie about a man struggling with his homosexuality. Only in that 1986 Michael Bay movie about a man struggling with his homosexuality. Otherwise its an OPFOR F-5E belonging to Marine Aggressor Squadron.
  24. I finally did it once then twice. But my technique and skill are not yet reliable enough. On runway its not hard to land, provided VV and gross weight are within limits. But with dry lakebed, judging height off the ground below 10 meters is difficult and very easy to allow VV to increase precipitously, cracking the gear. Keeping the IAS, AOA, VV, and cockpit sight picture correct, all at the same time is a challenge. The problem, I am finding is that texture map of lakebed is low , even at highest setting, that low to ground, so visually gauging height, as I trained myself, for paved runways, does not work well for lakebed runways. It appears as solid color.
  25. I keep cracking my landing gear on dry lake bed with Mig 21. I sucessfully landed SU-27 and A-10C on dry lakebed runway next to Groom Lake. But no such luck with MIG-21. Gear collapses as if my vertical velocity exceeded limits.
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