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Sn0w_Lynx

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Everything posted by Sn0w_Lynx

  1. Im working on an F-14D again after a long break. 1. Carl Vinson catapult is non existent as far as I can tell, so I'm just going to make a ground crew radio command that will count down and push your speed to 80kts instantly and let the engines do the rest. 2. With the MFD's you can access every page the NWO can in his seat on his MFD's. So in the event of death or incapacitation the pilot can still keep as much functionality as possible. My plan is the make the seats changeable like the huey. they both have sticks so you'll still maintain stick control so you can still maneuver in that seat during a fight. I'm to the hard part now... 3d modeling of the plane and pit. Used ED's f-14a model for testing with f-15 pit
  2. since FC3 is now on steam, will the keys migrate with this module as the others have?
  3. problem... i exported my 3d model and attempted to test it ingame and dcs crashes. tried to view in model view and it still says dcs crashes
  4. I'd be happy to share, but I don't see it being done anytime soon. I'm an amateur in all fronts, and I haven't done my research on the flogger yet. The F-14 is a trial run :) i work a lot it's just a hobby project. If any knows of any YouTube videos of Ed plug ins in 3ds or references like a pdf of arguments list I'd be thankful
  5. darn howd you guess haha, but i'd also like to do the flogger next
  6. ok so im a 3d model noob, but i'm making progress on my own. I'm working on a 3d model as a personal project. the aircraft is a variable wing. how do i set wing posistions and control surfaces? is that done buy the aircraft .lua or options i have to set in 3ds max i use autodesk 3ds max 2010 thanks in advance P.S. Aircraft is a secret lol
  7. We run 24/7. Mostly have general training maps up for everyone to work on self improvement and week ends we host missions. map voting is enabled, so you can always change the current mission. 223rd CAS Dedicated 81.19.212.185 (TS Address aswell)
  8. before when building a mission i have seen a options to set the number of ground commanders and jtac for CA users, but now i cant seem to find it where is it in ME?
  9. a few of the people in my server are having issues with trackir. in the the a-10c for example their "center" is by the left mfcd. is there a setting in the map options that are causing this?
  10. Lol I never found clear directions :)
  11. My issue is solved. I can log in as subadmin after I also log in as squad
  12. mi-8 causing crashes i flew the mi-8, server crashed shortly after firing guns, happened once again when i attempted to recreate heres my logs. dcs crash 10-21-2013.zip
  13. ok so i've seen scripts for troop drops (very new to scripting), but all the ones I have seen are for one coalition. I would like to have both sides dropping in a contested town and doing medivac mission from the same area. with the scripts i've found, both side would be dropping the same from the same side anyone have a good scripts for what i want or know where i can find one?
  14. Any progress the reason I want to have admins instead of just a aqua login is because I want to reserve the ban ability to just the admins and not select squad members
  15. been running stable here the past few days, but crashed shortly after a mission change. We are using servman if that helps also. DCS.log, Crash log and Crash Dump Included Crash Log.zip
  16. if i "/log password" i get invalid squad login so i have to resort to my "/log squaduser squadpass" below is my config file ------------------------------------------------------------------------- ------------------------------------------------------------------ -- SERVMAN SERVER MANAGEMENT MOD -- FILE: serverconfig.lua -- VERSION: 2.5 -- AUTHORS: Acedy, Panzertard, =RvE=Yoda ------------------------------------------------------------------ ------------------------------------------------------------------ -- Table with server configuration variables ------------------------------------------------------------------ local config = { -- NOTE --- SORRY TRANSLATION IS NOT COMPLETE --- WILL NOT WORK AS EXPECTED --- -- NOTE --- SORRY TRANSLATION IS NOT COMPLETE --- WILL NOT WORK AS EXPECTED --- --Determines the language of server messages. Default is English "en". A table with translated strings has to --be added to file "translations.lua". Other languages available: German ("de"). -- NOTE --- SORRY TRANSLATION IS NOT COMPLETE --- WILL NOT WORK AS EXPECTED --- -- NOTE --- SORRY TRANSLATION IS NOT COMPLETE --- WILL NOT WORK AS EXPECTED --- language = "en", --If true players are allowed to initiate a vote or poll to load missions. Set to false to disable. missionvotes = true, --Time in seconds after which an ongoing vote/poll will be closed and evaluated. vote_timeout = 120, --Minimum amount of votes (in percent of all players) needed for a valid vote/poll. If the percentage of votes --is lower than this value, the result will be discarded. Value must be between 0 and 100. min_votes_in_percent = 51, --Time after starting a vote that a player cannot initiate another vote of the same kind --(i.e. votekick or missionvote/-poll). In minutes. Must be >= 0. Default is 5 minutes. time_between_votes = 2, --Time in minutes after which the current mission restarts automatically. --Mission rotation needs to be disabled. Set to 0 to disable. restart_miz_after = 300, --Time in minutes after which the next mission in the Missions/Multiplayer folder will be loaded (automatic --mission rotation). Set to 0 to disable. If mission resarting is enabled as well, then rotating has priority. rotate_miz_after = 0, -- NEW: will allow a mission rotate/restart announcement to appear. 3 examples below: -- NOTE: Order must be incremental, smallest numbers first. -- miz_rotate_announcement = { 1,2,3,4,5,10,15,60,120,180 }, -- at 3 hours, 2 hours, 1 hour, 15 mins, 10 mins, and every min from 5 to 1 min -- miz_rotate_announcement = { 1,5,10,15,60 }, -- at 1 hour, 15 mins, 10 mins, 5 min and final call at 1 min. --miz_rotate_announcement = { 0 }, -- disabled miz_rotate_announcement = { 1,5,10,15,60 }, --If true the current mission will be paused once all players left the server. Set to false to disable. pause_if_server_empty = true, --If true the current mission will be unpaused when a new player enters an empty server. A mission will also be --resumed ~1min after loading if the server is not empty. Set to false to disable. resume_if_server_not_empty = true, --If true the server automatically restarts the current mission when all players left the server. --Set to false to disable. restart_if_server_empty = false, --Number of human teamkills after which a player will be kicked automatically. Set to 0 to disable. kick_after_teamkills = 3, --Number of AI teamkills incidents after which a player will be kicked automatically. Set to 0 to disable. kick_after_AI_teamkills = 3, --Number of friendly fire (damaging human teammates) incidents after which a player will be kicked automatically. Set to 0 to disable. kick_after_friendly_fire = 0, --Minimum time in seconds after which a 2nd friendly fire event of one player against the same teammate will logged/reported. --Set to 0 to log/report all friendly fire incidents (this may cause message spamming). Default is 3. friendly_fire_interval = 3, --Minimum time in seconds between collisions of two teammates that will be logged/reported. Set to 0 to disable collision logging/reporting. collision_interval = 5, --If true the stat counters (for human and AI teamkills, friendly fire events, team collisions and ping warnings) of all players will be reset --to zero on each new mission start. If disabled these player stats will accumulate over all missions. Set to false to disable. reset_TK_stats_on_miz = true, --Score below which the player will be kicked automatically. Must be negative. Set to 0 to disable. --Can be used together with "kick_after_teamkills" and/or "kick_after_AI_teamkills" and/or "kick_after_friendly_fire". kick_below_score = 500, --Number of high average ping warnings after which a player will be kicked. --Set to 0 to disable ping logging and kicking for high ping. kick_after_max_ping_events = 3, --Maximum average ping. Average is calculated over the last 100 ping values, and only for non-spectating players (excluding subadmins). --Must be positive, default is 500. Option is only relevant when kick_after_max_ping_events > 0. max_average_ping = 500, --Penalty time in minutes that a player cannot reconnect after being kicked. Set to 0 to disable. wait_after_kick = 5, --Number of kicks after which a player will be banned automatically. --The player's IP will be added to local banlist. Set to 0 to disable. autoban_after_kicks = 0, --URL of masterbanlist. Set to "" to disable. URL format: "[http://][<user>[:<password>]@]<host>[:<port>][/<path>]" --Ex.1: "http://BartS:AyCaramba@www.abc-xyz.net/def/banlist.txt" (if authorization via .htaccess is required) --Ex.2: "http://www.abc-xyz.net/def/banlist.txt" (if no authorization is required) masterbanlist_URL = "", -- bankick_vote: If true players are allowed to initiate a vote to kick another player. Set to false to disable. -- "bankick_by__": Allows for more flexible control over which filters that will be used for bankicks on player connect. -- Note the UCID is the new UserID hash calculated from each Players Unique SF key. -- The key is also unique per product, DCS:BS vs FC2. -- bankick_enabled: Enables or disables all automated ban/kick functions *including* voting, on player-connect, automated (TK/AI) but -- NEVER manual adminstrative kicks. bankick_vote = true, bankick_byname = true, bankick_byip = true, bankick_byucid = true, bankick_enabled = true, --Message of the Day. Use * to indicate line breaks. Set to "" to disable. MOTD = "*223rd Combat Aviation Squadron*www.223rdCAS.co.nr*Auto-kick enabled for Teamkilling", --Time interval in minutes between displaying the message of the day. MOTD will also be shown 2 mins after a new player --connected. If MOTD is disabled, only the time remaining until mission rotation/restart is displayed (if enabled) MOTD_interval = 30, --Server rules as shown by /rules command. Use * to indicate line breaks. server_rules = "1. No teamkilling*2. Do not damage teammates*3. No bad language*4. Treat each other with respect", --Interval of frames after which ServMan checks if scheduled events should be triggered --Lower values may (or may not) decrease server performance, higher values may delay scheduled events. timer_interval = 100, --If true all chat (except server messages) and player reports sent via "/report" will be logged in the Temp/ServMan-Chatlog-<timestamp>.log file. --Set to false to disable. Cannot be changed at runtime. log_chat = true, -- Level of details appearing the Temp/ServMan-Serverlog-<timestamp>, mostly usefull when debugging. -- Value must be number, 0 = off, 1 = normal, 2 = more, 3 = massive. loglevel = 3, --If true subadmins are allowed to reload the server configuration using the /init command. --Set to false to disable. Server can always use this command. reinit_by_admin = false, -- Squadron Login. -- Set the 'squad_login_enable=false' to disable the whole function. -- Squad members will get some more functions over regular users, but the -- full ADMIN functions may still be disabled until he logs in as a FULL ADMIN. -- see "/help", "/help server", "/help admin" for more info. -- *** NOTE SECURITY: If you set Suffix & Prefix to "" (blank) then ANYONE can login -- with squad access. -- *** RELATED: Anyone can IMPERSONATE a Squad member by observing your names. -- Minimalistic security example: -- - No prefix / suffix -- - No Username -- - Password only -- Low to Medium security example -- - Prefix = "" -- - Suffix = "" -- - Username = "champs" -- - Password = "win!" -- High security example -- - Prefix = "666th" -- - Suffix = "_sqd" -- - username = "Champions" -- - Password = "IneverCrash!" squad_login_enable = true, squad_prefix = "", squad_suffix = "", squad_username = "#####", squad_password = "#####", -- Decides which level to kick, anon users only or even squad member. -- Even admins kan be kicked. But not the server itself - it is superadm. -- Levels are: -- anon = 0, -- friend = 1, -- squad = 2, -- admin = 3, -- superadm = 4 -- If you set kickbanlevel = 2, then everyone including squad-members can -- be kicked/banned for offences. Admins cannot be kicked banned at -- level 2, in that case you should set kickbanlevel = 3 kickbanlevel = 2, } ------------------------------------------------------------------ -- Table of sub-administrator names and passwords -- Names/passwords cannot contain the following characters: " \ % ------------------------------------------------------------------ --[[ Format/Example: -- Please pay attention to the commas at the end of the line, it is required. local subadmins= { ["BartS"] = "Ay!Caramba12", ["Homer"] = "doh!!", ["name"] = "password" } ]] local subadmins = { ["Lt Col. Jetkar =223rd CAS="] = "#####", ["=223rdCAS= Sn0w_Lynx"] = "#####" } ------------------------------------------------------------------ -- Table of banned IP ranges ------------------------------------------------------------------ --[[ Format/Example: local banned_IP_ranges = { { from = "123.34.61.1", to = "123.34.61.255" }, { from = "67.113.0.1", to = "67.113.255.255" } } ]] local banned_IP_ranges = { } ------------------------------------------------------------------ -- Table of banned names ------------------------------------------------------------------ --[[ Format/Example: local banned_names = { ["unknown"] = true, ["Ho Chi Minh"] = true } ]] local banned_names = { ["unknown"] = true, } return { config, subadmins, banned_IP_ranges, banned_names } ------------------------------------------------------------------------
  17. Try changing the audio codec in the channel settings
  18. question i had set subadmins, and everything worked fine, then i enabled squad login, and they can log in fine, but now the subadmins no longer work? anyidea how to fix
  19. 223rd CAS Crashes since Update 2 we have lost all stability since the update. logs all include zweiblau.dll. all the logs and dumps are attached. 223rd 126u2 logs.zip
  20. Worked for a few but same deal with others so I'm assuming it's scripts
  21. Well an ok issue has arisen so I'm trying to mitigate that at the moment. The map I made was done in 1.2.5 but another map I made in 1.2.5 runs
  22. i opened them and made a change and saved but not renamed i will try that and get back with results
  23. Just got our dedicated working properly. Some maps will load and members have been playing no problem. Others like operation bactria and seperatist aggression cause the game to crash on load. Even a mission I built. I see NGModel.dll alot in the crash logs. attached are the logs and dumps. Hopefully someone can make sense of it. dcs crash dumps.zip
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