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tempusmurphy

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About tempusmurphy

  • Birthday 09/11/1970

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  1. Also thought the trees were a bit close to the taxiway… anything a bit beefier than a fighter ( looking at you c130) might have some issues
  2. some of the trees in the Damgarten base may need some trimming Just checked further down and already mentioned
  3. I have just had a couple of instances of this over the past couple of weeks, zero changes to PC or internet service providers, at my end nothing new apart from the last couple of patches to DCS. the last one happened about 12-13 minutes in, just plonked a corsair on the ww2 marianas map and was loading some weapons in the mission editor and sudden freeze and Login expired
  4. glad to see I wasn't the only one spending 10 min trying to figure out why my binding for the gunsight light wasn't working
  5. Attention to detail is amazing ... what other flightsim would have a fully modelled Wheelbarrow and destroyable hot air balloons
  6. Quick question ..is that 200gb size at phase 1 or final size …with all the extra stuff in phase 2 and three and winter/autumn textures, could it end up being bigger … either way still a day one buy
  7. Are the hot air balloons removable…I can’t imagine they would be having a nice day ballooning if the balloon had gone up ..so to speak
  8. would it be possible to have a flak barrage, like the shelling zone command in the mission editor... where you can set the size, altitude and intensity of an area of flak, without having to place the guns and set up the fire at command cheers
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  9. well ... wont be switching to that for a while then
  10. It’s strange that it doesn’t seem to effect any of the other tpod displays, only the Kiowa, and it makes target finding an absolute pain
  11. yep, its a bit of a pain ... you ether have clear MFDs and half FPS or full FPS and mfd's that look like somthing out of the 1950s
  12. yep, you can only move the channels upwards with the control on the cyclic, just spent 10 min thinking my throttle encoder that i have set up for that was playing up
  13. The heatblur changes are included in the patch log, the polychop are not, I would assume this is because they were not intended to be and only added by mistake
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