Jump to content

kontiuka

ED Translators
  • Posts

    4683
  • Joined

  • Last visited

  • Days Won

    1

1 Follower

About kontiuka

  • Birthday 12/12/1973

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. and updates in nearly every patch
  2. This isn't my video but I'm reporting a bug where you can still fly with a missing tail section ...
  3. Thanks for testing!
  4. Yes, I assume that to. That the seeker head, when uncaged, just floats around until it finds something. But we'd have to test it.
  5. ya, the Magic isn't caged. As for the sidewinder, I can't remember. would be pretty easy to test. just put a cargo plane in front of you, place it in the centre of the HUD so that it isn't locked and then uncage the sidewinder to see if it locks it.
  6. I'm too lazy to check but I think it is always uncaged. The Aim-9s are caged and can be uncaged with the 300-600m gun range button.
  7. Cool that we'll get to carry 4 IR missiles and 2 SARHs. Tried out the new load out on the AI.
  8. Just tested. Thanks much for the fix.
  9. That's probably it then.
  10. I think there's an issue in DCS where an exploding bomb will destroy a bomb in flight. So, one bomb may land but the other won't register an impact. ED is responsible for the behaviour of all the weapons in the game so the problem would be on their end. If you dropped the bombs with enough spacing, they would all register but this isn't ideal. EDIT: Maybe this really isn't an issue. I just tested Mk-82s but gave them a 0.25s nose fuze and they all impacted even in close proximity.
  11. Ya, the old space bar trap. I think it's tripped up people in several modules.
  12. Hey, Coolhand. Ya, it was a bug introduced in the last patch unfortunately. It should be fixed for the next patch. You can still fire them if you just select one station at a time.
  13. I tried the mission and didn't have any issues. Can you provide a track?
  14. I remember Twitch streamer ShiftieMover having issues with wind and active runway and it just clicked in my head that this is probably the problem.
  15. Here you go. The mission should advance 19 seconds after you're given instructions to adjust the knobs. The 19 second timer was already there. I just removed the other stuff. C-101FA-Lesson-01-Basic_Visual_Flight_EN_modded.miz
×
×
  • Create New...