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RagnarDa

3rd Party Developers
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    2020
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Everything posted by RagnarDa

  1. Yes should be 6 degrees http://www.annalsofgeophysics.eu/index.php/annals/article/viewFile/5575/6184
  2. Please be aware that the F10 map bearing using the tool at the top of the screen gives the degrees relative to the game map and not the the (real-world) grid. There is about 6 degrees difference between the two.
  3. If I could interface any of my scripts with your web based map it would be awesome. Some examples: - For my Medevac script: show on the map all current medevac requests and hospitals so the players could easier plan and share the tasks between them. - For my GCI script: show available fighters and coverage. I haven't had time to look at your work yet, but it reminds me of something similar I did for ARMA I 5 years ago. Your work is impressive and I like the idea of using the JSON-library. Edit: My 1000th post!
  4. Thanks for the hints! I figured it out and are attaching the result. Note that once the smoke marker rocket leaves the rail it is a M156 which means it will have completely different aerodynamic properties than the HVAR, specifically it will fly straight for a long time instead of going into the ground directly. Use the regular gyroscopic sight for aiming. P-51D.lua goes into DCS World/Scripts/Database/planes and db_weapons_data.lua goes into DCS World/Scripts/Database Remember to backup the originals. P-51D.lua db_weapons_data.lua
  5. Committed another fix to the repo. Hopefully this will fix this issue as well. Thanks for excellent bug reporting!
  6. Ok didn't see your second post. I am not at my computer right now but could you possibly post the rest of the error message, the lines following "Error while doing radar sweep"?
  7. Thank you! This problem didn't occur to me. I uploaded a fix to the GitHub repo.
  8. I was feeling very dumb there for a short while but then I checked, and yes there is no smoke marker rockets (as in used for marking targets) but only smoke pods (as in used for aerobatic displays). The smoke pods are OTOH shaped like the HVAR. Sorry for being unclear.
  9. Is there any way to mod smoke marker rockets onto the P-51? I have looked at entry.lua but can't find any payload definitions. Help?
  10. Very nice! Good work! I've added this and your mission planner to my list. I hope its OK.
  11. I moved all my scripts to GitHub and added a link in the first post. First commited version 4.2 and then DragonShadow and Shagrats version 5 so we have both in the repository. Hope this works out!
  12. This might help: http://forums.eagle.ru/showthread.php?t=126703
  13. GCI/Divertable script by RagnarDa 2013/2014 Anticipating the release of the MiG-21 soon I am releasing this update now. This is a script that I started more than a year ago that simulates the commanding of air assets to defend a region against enemy air intruders. It simulates the radar coverage of different radar stations (EWR, AWACS, SAMs, ships or visual) and when it detects an enemy aircraft it spawns a interceptor flight (fighters) that are continually steered towards an optimal interception point, as long as the radars can see the enemy target. Radar simulation includes line-of-sight, ground interference and doppler-shift detection. Note that it is possible to shake off an incoming fighter group by speeding up, diving behind a mountain (or notching) and then changing direction as the fighters will now look for you at the location you where supposed to be at if you hadn't changed course. It is also possible to configure the fighters to only use their radar (or not at all) once they are in a firing position which means that when you see the numbers on the RWR you are only a second or two from being shot at. The mission profile of the interceptors is also configurable so you can have “look-up/shoot-up”-only capable fighters (like MiG-21) fly a low-high-low profile in which they will attack from below or you can have “look-down/shoot-down” capable fighters (like MiG-25) fly a high-low-high profile in which they will hunt and attack you from high altitude. You can also have the player as an interceptor in which the player will be instructed to fly towards the target using text in the upper right corner of the screen. Another feature of the script is the “divertables” that is demonstrated in this video: Note that the bomber decided to go home once the player has stayed on his wing for a while. This feature is also possible to use without the GCI-instructions, and only use default in-game AWACS or LotATC for example. * All instructions for the script are included in the script itself * Note that I am keeping all my scripts from now on GitHub. DOWNLOAD LINK
  14. I would like to know this aswell. Specifically I am looking for a way to dynamically stretch textures. Help?
  15. I have a distant memory of the Russians experimenting with rearward firing missiles...
  16. RagnarDa

    Release??

    What about speed at altitude? Any chance of running past (over?) the 15's?
  17. I think the sound needs to be restarted every time a player joins
  18. RagnarDa

    Release??

    Nice! That plane is so badass! Tiny, fast and elegant!
  19. Me too! Thanks for the link! Don't forget to scroll all the way to the bottom people, I almost missed the good stuff! :)
  20. I believe the Windows-license is tied to the motherboard, not the hard drive, or at least it used to be :/
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