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Posts
2020 -
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Everything posted by RagnarDa
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Well done!
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Long lua scripts unreadable in 1.2.10 mission editor?
RagnarDa replied to DragonShadow's topic in Mission Editor
Oh, and use Notepad++ because the files need to be in unicode. -
Long lua scripts unreadable in 1.2.10 mission editor?
RagnarDa replied to DragonShadow's topic in Mission Editor
I might have been a little quick to post. Still, I believe using Open Script File works OK for me atleast as long as you re-add it every time you make a change to the script. I have posted a request for it to reload the script automatically somewhere. -
Long lua scripts unreadable in 1.2.10 mission editor?
RagnarDa replied to DragonShadow's topic in Mission Editor
This has been a minor problem as long as I can remember. The issue with the added characters is because of a long time problem since I believe the 1980's that there isn't really a standardized end-of-line character. This issue can however be ignored from what I know as the sim will still be able to interpret those characters correctly (I think). What issues are you having with loading external scripts? -
My script here: http://forums.eagle.ru/showthread.php?t=126703 does somewhat what you want. There are no rocking of the wings implemented, you just fly sufficiently close and stay on the bogeys wings for it to switch to its last waypoint that could either be to land on an airport or follow the player or anything else.
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How on earth do people afford 3ds Max?
RagnarDa replied to Buzzles's topic in 3D Modeling for DCS World
If ED posted the source for their 3DS Max Plugin it would be possible to start making converters for other 3d-software, which would be in their interest. -
I don't have the MiST-documentation in front of me, but I think there is a function to create a table given a string variable, something like mist.getZones("[all]")
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You are trying to use a Unit-type as a string, Try changing: Debug("unitgci = "..unitgci, interceptorside) into Debug("unitgci = "..unitgci:getName(), interceptorside)
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Tutorial about tables: http://lua-users.org/wiki/TablesTutorial Arrays: http://www.lua.org/pil/11.1.html
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Anyone know if the kneeboard pages are dynamically loaded or loaded at startup? I'm not at my gaming rig at the moment so I can't check.
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Doesn't they automatically get captured once ground units are near it?
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Unit.getByName question I am guessing that you run this function in a timer, so google pcall to get the error message.
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Yes it's horrible losing a friend like that. Makes you think it isn't worth it to go through it again by getting a new friend. But it is, and there are so many cats that needs a home. For a cat, Paul probably had a very good life. RIP Paul.
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I created a little mission and script to compare spotting distance with the data. You'll notice that at some angles the a/c doesn't even get drawn. Please play around with this and report your results. Visibility test.miz
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Isn't the keycommand B ?
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I'd like to know this aswell. Any sources would be appreciated.
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How to Land the Dora Hiss!
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How to Land the Dora The external view displays total speed in all directions and is ground speed. The indicated speed should only show a rough indication of _forward_ speed. So potential sources of differences between IAS and the external view speed indication are if you are flying at an angle (alpha+beta), wind (which affects the IAS-readout not GS) and incorrect pressure setting. 20 km/h is 5,55m/s which really isn't much all things considered I believe. Edit: So flying at 20 degree alpha at 250 km/h would give about 50km/h difference between ground speed and IAS. A wind of 3 m/s would give a possibly additional difference of around 10km/h... If you aren't flying at sea level there will be additional differences.
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Dynamic Ground Controlled Intercept (and divertable) script
RagnarDa replied to RagnarDa's topic in Mission Editor
No it wasn't coded for multiple players working as one group, which I believe is what you are asking for. It needs a bit more work for that :/ -
Just want to check in and say that this feature (smart scaling) is community moddable. For example, open up DCS World\CoreMods\aircraft\F-86\f-86f.lods and replace the text with something similar to this: model={ lods={ {"f-86f.edm",2000.0}; {"A-10A_L06.EDM",3000.0}; {"C-130_lod3.EDM",4000.0}; {"il-78m_lod04.edm",30000.0}; {"ld_tec.edm",50000.0}; }; collision_shell="f-86f-collision.edm"; } There should be a more seamless transition so ideally I believe a change of size about every 500m or so would be better. If I had 3DSMax installed I could have created better models. You really lose perception of distance though and its hard to tell if the target is approaching or flying away.
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MasterArms Tally Ho Torsdagar / Thursdays På torsdag 21 aug (vecka 34) kl 19 så blir det DCS:CTF. Info och anmälan här: http://www.masterarms.se/forum/viewtopic.php?f=27&t=1585 Detta är en favorit i repris från förra året:
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Masterarms online flight simulator squad has been doing regular multiplayer nights every Thursday for two and a half years. Everyone is welcome to join but since the squad and the event is primarily Swedish-speaking the rest of this post will continue in Swedish. Vill du vara med och flyga med ett glatt gäng som kör både hel och halv seriöst spel? Oavsett om du redan kan allt eller är total nybörjare är du lika välkommen att vara med! Vi flyger jämt men torsdagar kl 19 är det lite mer organiserat än andra tider. Hoppa in på vårt fora på http://www.masterarms.se och skriv hej eller dyk bara upp på vår teamspeak-server på ts.masterarms.se. Väl mött!
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You that do have problems taking off or landing, do you use rudder pedals?
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[Script]Explode Missed AI A2A Missiles
RagnarDa replied to Grimes's topic in User Created Missions General
Added this script to the list. Great job!