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Ugene

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  1. Description If only a decimal point is entered in the manual frequency field of either radio, the game crashes. To reproduce Instant Action -> Free Flight Press "decimal point key" Press "UFC Push button 5" or "UFC Push button 6"
  2. I had the same issue yesterdeay. I even deleted my input config, but the issue remained even with the default keybinding. (SinglePlayer). Edit: Nervermind! "LWin+H" did the trick. I messed it up with "Show Gunners Panel"
  3. I think they are labeled "SRLS". Eg. "SRLS-103-A4". One this site you find an explanation of the type number. And here is an overview: Mhaoswitch.com
  4. I had the same issue twice. Once in a single player "Through the inferno" mission and the second time online in the "Georgia at war" mission form Hoggit.
  5. I dont' think it is possible yet. Here is a discussion on GH about this topic.
  6. The in & output devices are already saved to the registry. You can press the Preview Button after you selected your devices to explicitly save the device settings to the app configuration. If that doesn't work, your probably have a soundcard where the device name (DeviceFriendlyName) is not unique and SRS detects the wrong device at startup. Workaround: If you don't use/need the digital output you could try to disable it. SRS only detects the active devices.
  7. I think these are the normal helicopter vibrations. It happens to me after I shut down the engine that the vibrations don't stop. Even when I exit and hit "Fly again" it still shakes. I don't have this issue at the start of the very first mission. Tested in the quickstart missions.
  8. I'd like to nominate psbob, ObiWanKenewbie & Kerodan
  9. You probably have these already: http://airwar.ru/other/draw/sa342.html http://airwar.ru/other/draw/gazelle.html
  10. You need to call the function "add_surface_unit(object)" Just put this line at the end of the lua file: add_surface_unit(GT)
  11. Just put the folder type45 into the mods/tech folder. The folder will than also be scanned. Except aircrafts, everything is handled as surface unit I think. To check the result ingame, just copy the ticonderoga edms to the type45/shapes folder and rename them to type45.edm, etc.
  12. Here is an simple ship example analogous to the tank example. The lua file is a changed version of ticonderoga. Everything related to the guns, missiles etc. is commented out. I'm not yet at that point. The ship appears in the mission editor without overwriting existing ones. The only problem is the assignment to a country. (I think it can be done by editing the entry "GT.mapclasskey") (no .edm included) Type45.zip
  13. Ok, I think my problem is that I don't know how to assign the controller correctly. This is what I do: - Create a cylinder - (If I go now to the motion tab, I can't assign another controller. In the dropdown list is only Transform: Scale/Move/Rotate) - Set the argument value in the left lower corner to something > 0 - Apply Auto key - Move the slider - Rotate the cylinder - Now, in the curve editor, I could choose some argbased options (visibility and float) but no rotation Thanks for your help :worthy: Edit: I found it.........I didn't know that I have to click on Transform/Rotate to be able to assign the argbased controller I always tried it in the root of the tree view :-( Although, thanks for your help
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