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MadDog-IC

ED Beta Testers
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Everything posted by MadDog-IC

  1. Score: on the final mission finished screen for all campaigns is always 0, scoring is for multiplayer only, as far as I know. Results: Is for Campaigns which show that you have achieved the objectives set by the campaign builder for that mission. ie: In the mission you describe below, it is 50 points for starting the mission and 50 points for getting both platoons to their assigned zones, how many tanks, planes, and artillery, etc you take out to accomplish this is not important or recorded in anyway. Have tested here and yes their is an issue as you describe, this problem didn't happen under the DCSW v1.216 when these missions were updated, corrected and tested to complete correctly, but when the were converted to run under DCSW v1.5x they were not retested and a few small issues will most likely happen as you have found. Changing the position of the waypoint slightly were the BLADE tanks get stuck fixes the issue. The game may play some what different to what you remember, as a lot of corrections were made to the campaign. Thanks for the report, if you have anymore issues through out the campaign, record the actual mission name from the briefing and please let me know so I can get them corrected and published in the game itself. Attached is the corrected mission in question and can be temperarly placed in the games campaign directory (..\DCS World\Mods\aircraft\A-10C\Missions\EN\Campaigns\) so you can continue the campaign, this will get removed after any DCSW updates though. Regards, Ian. Push - 4-1.miz
  2. Check here, this was diagnosed some time back and may still fix things https://forums.eagle.ru/showthread.php?t=141265&highlight=tanker+tacan Missions may also work better if they were resaved and freshened up to DCS 1.5x format. Cheers, Ian.
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  3. On a quick look in the campaign builder and mission editor: There is no right order as it has a random mission picker component built in, depending on your score, it doesn't play cronologically, it has two missions in each stage that look similiar but aren't. You will get a different order of missions most likely, if you fail or succeed, most campaigns that use this system nearly always confuse the @$^$# out of players. The scoring system may also be defective causing an incorrect outcome. I have not played, nor tested the missions, and as most of is it in russian so makes it harder to test and give a firm answer. Regards, Ian.
  4. Quite tricky to get it to work, as I have done it in a few missions before. IE From memory: For the AI flight: Waypoint 1 commands Follow Player > Stop condition = Flag 1 true Switch waypoint = 3 Trigger Stop Following When player in zone Set Flag 1=true Waypoint 3 Land For the AI flight to follow and leave correctly you have to put the "follow command" in with a flag condition to stop doing it when the player has reached the zone (Using a trigger to set that flag to true) and you also have to have the "change waypoint = 3" command directly after the "Follow order" in the same waypoint 1. (This is because when the follow command is considered terminated, the AI will always fly back to the waypoint 1 were the follow command was issued and then follow its waypoints from there, this may look like it is returning to base, if you have the change waypoint=3" command after the follow command it will instantly change its flight path to waypoint 3 instead of flying back to waypoint 1 and continuing its assigned flight path). Probably clear as mud, but that is the jist of it I think. Regards, Ian.
  5. With these sort of random issues, I have generally found that bugs have been introduced in the mission files them selves over time, such as commands that have to be reloaded to function again, strange waypoint numbering, missing waypoint type and heaps of other things. As all the P-51 and a great deal of other plane modules missions are still in the older pre dcs v1.216 mission format and haven't been freshened up to the DCS v1.5x format. I would be making a copy of them into your own saved games folder by loading them into the mission editor and re-saving them and then play the freshened up version of the missions and see if any of your problems disappear (This has fixed some issues in the past). Game Missions in: .....\DCS World\Mods\aircraft\P-51D\Missions\EN\QuickStart\ Your Saved Games folder: c:\Users\yourusername\Saved Games\Dcs\Missions\P-51D\Quickstart\ Regards, Ian.
  6. This problem has been around for a while in DCSW 1.5x, but been quite elusive to duplicate, seen it quite a bit in my converting of some single player missions to play multiplayer with a friend, still happening in august dcsw v1.54. Symptom: ------------ Mission editor will throw out the briefing pictures on resaving the mission file under certain circumstances and mission will crash to desktop on trying to run mission in a Multiplayer environment. To duplicate - ie: -------------- Take a mission with briefing pictures in it. Edit mission and change something (ie: flight from Player to Client), save mission to new filename. Run multiplayer and load this mission, mission will run fine. Close server and go back to Mission editor and re-edit the mission you just played and change something else (ie: a load-out) and re-save. Run multiplayer and load mission, mission will Crash to Desktop as soon as you attempt to enter an aircraft. Re run mission edit and load the mission and go to the briefing tab, all of the briefing pictures have now been corrupted and deleted, which causes the crash to desktop. Attached is the original mission from game, and the edited version with main flights changed to clients and weapon loadouts modified as detailed above, with a dcs.log. Would be nice to fix this crippling bug once and for all. Regards, Ian. Fw 190 D-9 Ground Attack.miz Fw 190 D-9 Ground Attack - Resaved with two changes.miz dcs.log.txt
  7. Can't help you with your current problem of freezing, but I can tell you that all the fc3 campaign missions have been tested and fixed recently (using v1.52), all but the Su-33 heavy sky and Su-25 Cold war warrior campaigns. Freezes may be due to a new bug within (DCSW v1.54) itself. Regards, Ian.
  8. Tested, still working as far as I can see, sead killed the air defenses around the airfields and the bombers dropped their bombs on the runways fine. Play HINT: Regards, Ian.
  9. Add these two advanced waypoint command -> options for those groups: Alarm State=Green Dispersal Under Fire=0
  10. The original A-10a copy of these has been upgraded and fix recently, there were some issues, but the scoring wasn't one of them from memory. Missions seem simple and so is the scoring, 50 points for starting in the game, 50 for the objective, so long as you kill the correct tank platoon or what every objective is listed you will get a mission completed message telling you can depart. So long as your score or result is higher than 50 you will progress to the next mission, and the next mission may be very similiar to the previous, if your score is only 50 when you quit the mission, you will have to replay that same mission. (To check Scoring is on the ' key next to the ENTER KEY). Also some of the messaging may report the wrong waypoints for target etc, so keep and eye out for that, mission editor has waypoints starting from 0 onwards, but ingame computers use waypoints from 1 onwards. Regards, Ian.
  11. That was the problem, there was troops to pickup, but it didn't, and still put the default 10 in the second chopper anyway. (This was confusing me, because I hadn't realised that the system actually adds make believe soldiers onboard just by landing in a pickzone, I thought this setting of "ctld.numberOfTroops = 10" specified the amount of troops a chopper was allowed to carry, not how many troops it will load if you land in a pickzone) Anyway, thanks for the reply, Ciribob has fixed it for me with a bit of info that has made it much clearer to me on how the system works. Regards, Ian.
  12. That did the trick, now works as I expected, thanks very much for that concise answer. I had totally misenterpereted how the whole troop pickup/drop off system works. Not a problem, keep up the fine work. Regards, Ian.
  13. You may have to shut down and restart DCS after changing the sound options for them to take effect, this has been an issue in the past.
  14. Troop transport with AI - Pickup and drop off incorrect Firstly, thank you to all the authors of CTTS and CTLD for giving the choppers something useful to do. This is my first look into the CTLD script, I am just trying to fix old missions which were using the CTTS script. At this stage I am only using the troop transport and beacon tools. A scenario is: I have two groups of 5 troops to pickup at two different pickup zones, I send an AI controlled flight of two Hueys to pick them up defined as transport1 and transport2, the pickup zones are defined as pickzone1 and pickzone2, the troops groups are defined as extract1 and extract2, their drop-off is defined as dropzone1. Problem is: When the hueys land at the first pickup point they extract the 5 troops (which also disappear) fine, then they fly to the second pickup point and land to try and extract the other 5 troops (they don't disappear, so I assume they don't pick them up), the Hueys then fly to the drop zone and one huey unloads 5 troops and his wingman unloads 10 troops for a total of 15 troops, WTH:shocking:. This seams rather buggy or is this sort of they way it is meant to work, ie, if each chopper can carry 10 men each, can you only pick up one load of troops from 1 - 20 and then drop them off or could you have 20 pickup points and pick up one man at a time until you have 20 on board and then deliver them to the drop zone. Thanks for any help Regards, Ian.
  15. No worries, this 1.54 patch was a major PITA for me, strange how it varies for all other users thought, it is like a lucky dip these days as to what it will do. Glad you got it sorted. Catch ya.
  16. That is the point, if you don't have the DRM button next to the ED module in the "INSTALLED TAB" picture 2 of previous post, then the module isn't installed/activated properly. So you need to go into the "Modules TAB" as in Picture 1 in above post, the one you buy all modules from and scroll down to the L-39 or Huey and click the INSTALL BUTTON (IF AVAILABLE, If it says buy for the non working modules then this isn't your problem). Lastly go back into the "INSTALLED TAB" and just see if you now have the DRM button to activate/deactivate those modules. If the DRM button is there and the key is shown, it will be ready to be played. Disable is for modules you might want to have loaded but haven't actually bought and activated, it allows you to edit missions,etc for that plane, and will stop the game from asking for a serial activation every time you play a game with any bought/activated module. Cheers, Ian.
  17. To: Activate / re-install Ingame top of main screen, square symbol (Module Manager) > Modules > click Install button next to modules not listed as BUY. Then to check if activated go back to (Module Manager) > Installed > Will have a DRM button next to each module that can now be used to activate and deactivate that module, most of all should already be activated, but the upgrade removed those modules as if they were third party MODS to the _Backup folders in the root directory of DCS world.
  18. Try re-activating those modules, my 1.54 update deactivated all of my modules giving that issue. Regards, Ian.
  19. My specific voice isn't in those missions, I used the computers voices built into Windows 8, much easier and quicker to produce through text to speech. US woman for command, English woman for some flights, US man for SEAD and or some other flights. I have used my voice in other missions, mainly the A-10c and Ka-50 single player missions and some campaign missions, but I don't like my own voice much and making them sound like radio transmission takes to much time. I haven't supplied any of the single mission for inclusion to DCS as yet. With davey jones locker, you must have contributed enough as the SEAD wouldn't usually succeed unless a good amount of the enemy resistance is shot down or distracted, I had put in a couple more defensive flights from the carrier for that exact reason of the player having no impact on the mission succeeding, you do have help from other flights, but if the player does nothing the SEAD flight can't win because they will be cleaned up by the multitude of enemy fighters. Hope you enjoyed it regardless, I would say it quite a difficult mission due to being overwelmed by fighters in the air, but being smart and timing is everything to get all of the SEAD threw to finish the carrier. Cheers, Ian.
  20. They do that a lot, push through updates and fixes and don't actually list them, but I am telling you (because of insider knowledge) they are updated, because I have been keeping any eye out for when they appeared in game as they have my tell tale signature and voice overs in some missions now. The last mission you will play in that campaign has been quite extensively changed, in previous version the Antiship bombers started mid air for the attack run and never suceeded in killing the Carrier, now they will start at airfield, taxi and takeoff for objective, and so on. All flaming cliffs campaigns have been tested and changed to work as advertised under dcs 1.5x except: Su33 Heavy Sky and Su-25 Cold war warrior campaigns. So enjoy, and let me know how you get on. Regards, Ian.
  21. Replay the missions when you get dcs v1.54 as those missions have been re-written to complete correctly, well at time of editing anyway ;-). no that is the second last mission, followed by "davey jones locker". Regards, Ian.
  22. Might have something to do with the new auto season setting for the selected year and month of mission that has been implemented in 1.54 OB, they commented all missions will need to be updated. So now I need to know in what months does Winter, Autumn, Spring, Summer occur in the Caucasus ???? Cheers.
  23. No problems, unfortunately with my memory I forget half of the stuff I already know and have to figure it out all over again when I do some other missions in the future. Yes a little surprising, with the limited knowledge I just read about. Just tested in dcs 1.5x with no payload B-52H - ME set for 50000 feet at 541kn B-52H - In mission reads 50000 and starts stalling / falling at IAS 234kn, so it can't maintain this altitude at that speed. B-52H - ME set for 25000 feet at 541kn B-52H - In mission reads 25000 and maintaining altitude fine at IAS 346kn. Conclusions: -------------- Not performing at real world published specs or IAS is incorrect for that height, I can't help anymore than that, as this technical stuff gives me a headache. Real Specs for B-52H (wiki) Cruise speed 442kn, Max speed 560kn. Max altitude 50,000ft I know how irritating it is, I had to get my missions working under dcs v1.2x that never had that option at all, it may be a new bug introduced recently. A work around from old days for any SEAD or BOMBING type operations: Add an advanced waypoint command Option > Reaction to threat = No Reaction or Passive Defense (Default behaviour is to abort mission if locked up with radar / missile, causing dump of all weapons and run home). Make the flight fly low and terrain mask so it can't be seen by radar and pop up at last minute to fire on SAM, and use the longest range weapon you can that keeps you out of their kill zone. Provide overwatch flights to keep fighters off of them, usually the player. Your welcome. Cheers, Ian.
  24. I find that the AI in 1.5x is inferior to the previous version v1.2x when it comes to flying low in particular, it crashes into mountains far to easy, and lots of other bazar flying. I found that if your speed is set to low for the type of aircraft, then they are actually stalling in the air and loosing altitude and need to afterburn to try and maintain the altitude you have assigned them, so give them faster speeds and it may fix that issue. I had this issue in a lot of the missions I fixed in the F-15 and Su-27 missions of FC3 for DCS 1.5x. I had the same thoughts on this, but it might be that in the mission editor, the altitude and speed are at sea level, whilst in the game at different height and speed you will get different readings due to pressure differences, etc. https://en.wikipedia.org/wiki/Indicated_airspeed To stop this from happening: Disable it so it reads (CAS -a -x) or remove the first CAS -a command altogether, same for any other flights such as SEAD -a, etc statement in the advanced waypoint commands for each flight, this tells the flight to engage any aircraft anywhere on the map by default, thus ignoring waypoints etc, by disabling this command, it will follow its waypoints and only engage what you tell it to with the search in zone and other commands. From memory, I haven't seen this happen unless, the plane has been damaged in battle and is trying to RTB and only specific types of planes. Sead can be picky, but in general the way any flight works, that each plane will only pick a target that isn't engaged by another in its flight, so if only one sam then only one plane will attack at a time, if multiple sams then each aircraft should attack each sam simultaniously. yep can be a great time waster trying to get AI to do what you want, sometimes the issues are legitimite, sometimes it is just the conditions, ie the ai sensors will not detect the enemy because of wrong altitude or weather conditions, the will not shoot at enemy due the wrong weapon for the job. You kind of have to be an expert in many things with DCS to understand why things work and why they don't. :smartass: Good luck with the mission creation and hoped this helped you. Regards, Ian.
  25. For Steam check: Right click on DCSW game from steam library Left click on PROPERTIES Left Click on LOCAL FILES tab Left click on VERIFY INTEGRITY OF GAME CACHE and let it scan your game files, (if a problem is found it will say downloading missing or corrupt files) Re-run DCSW game campaign and check score 10-30 seconds into mission (should be 50), play game and check score again when you think you have completed the mission by taking out the objectives, command post or tanks depending on what is presented (Should be 100). Save a track of mission after you get to the dcsw screen with a break down of who killed what at mission end. Post message in forum with track file attached. Cheers, Ian.
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