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ENO

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Everything posted by ENO

  1. Okay- was worth a try. A part of me wants to suggest uninstalling modules (or running the clean server as you did) and maybe even try logging in with another user name (DCSW only again obviously). What was that adapter that was causing all those people server issues again? (question out to the general community)... I helped a guy resolve an issue with one recently but for the life of me I can't remember what that specific adapter was called. Only reason I say this Rhinox- I know how frustrated you are with it and I would be too... but for the couple of people having these issues it makes me think you guys have something in common- but I'm not entirely certain it's something on the ED side. Stay cool- we'll try to help you out as much as we can... there are a bunch of guys in here who have helped a ton of people out and each person has their own experiences and resources.
  2. Had some good fun with this over the last couple days in the fly in... thanks again ragnarda.
  3. I would like to see if you can connect to master with no modules loaded- or is that what you've been doing?
  4. thinking about that other guy with the issue... makes me wonder if you JUST load DCSW without any paid for modules installed, whether or not you have the same problem. Also, maybe try unregistering your serial numbers, and re-registering them.
  5. I reported a similar problem back in either 126-127 when I was using dynamically spawned units / group spawns in random zone or group to random zone. Server side was fine but clients showed units all over the place. I got frustatrated and stopped using those functions awhile ago- except in CTTS where only infantry are spawned. Older missions resaved and with mist / CTTS reset still have scripting errors reported by Ajax- but not the issue you're reporting. New missions using this script (built in 128) have spawned infantry with no problem. If you can send me a mission or post a mission example here like that one used above I can run a test on it between fly in missions today.
  6. I thought you were running a 950 EP? Stock speed is a bit faster though I think the chip architecture is the same.
  7. ENO

    MIST or CTTS

    Corrected- thanks!
  8. ENO

    MIST or CTTS

    So change lines 760 / 761: local RedList = coalition.getGroups(1, nil) -- gets most recent grouplist local BlueList = coalition.getGroups(2, nil) To this: local RedList = coalition.getGroups(1, Group.Categories.GROUND) local BlueList = coalition.getGroups(2, Group.Categories.GROUND)
  9. Eh Ashy... I think we got you squared away last night. I was focused on the mission but it sounded like you got things sorted out. We use SimHQ's TS3- but if you have registered with SimHQ (but not yet have access) we can probably work things out if you go into: server: firehouse.no-ip.biz pw: fire safety
  10. Eh guys... Day 2 has been a bit rough getting started with some script issues as well as some overlooked triggers. I THINK it's up and running again. Spoke I noticed you tried to get in a second ago and I had a script error on my side. Fixed. Anyway guys thanks for your patience!
  11. ENO

    MIST or CTTS

    05714.357 INFO SCRIPTING: mist.scheduleFunction, error in scheduled function: [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:4254: Parameter #1 (unit name string) missed 06348.057 WARNING LOG: 316 duplicate message(s) skipped. Still getting these- mean anything to anyone?
  12. ENO

    MIST or CTTS

    Thanks Ajax- thing is the only items associated with these scripts are infantry. Also- for some reason the script works in my newer missions made within 128 (beta) Not sure what the issue is but it sure is frustrating.
  13. These loads are currently unusable in the latest version of MP at least in our experience on the firehouse server last night during the fly in.
  14. I'm going to kick things off with Korn on the Kobuleti... see you guys in there!
  15. Yes... most missions feature the hog since it's the only thing I fly (with the recent exception to the F-15C).
  16. ENO

    MIST or CTTS

    00844.445 INFO SCRIPTING: mist.scheduleFunction, error in scheduled function: [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:4254: Parameter #1 (unit name string) missed 01400.471 WARNING LOG: 277 duplicate message(s) skipped. Also getting a lot of these- are these significant? I'm seeing a lot of people joining but then disconnecting... not sure what's up.
  17. Sorry Safety, that's my bad. I've been trying to warm up a couple of the old favourite missions but one of the scripts I used to depend on has been acting up. I've been getting script error messages on the server side... Nothing on your end. I'm going through testing all my missions now to make sure they'll play through.
  18. 00045.803 ERROR DCS: Mission script error: : [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:768: Group doesn't exist stack traceback: [C]: ? [C]: in function 'getName' [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:768: in function 'FindNearestEnemy' [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:1406: in function 'CallSpawn' [string "CallSpawn("blue", 3, "spawn2", 400)"]:1: in main chunk 00047.694 ERROR DCS: Mission script error: : [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:768: Group doesn't exist stack traceback: [C]: ? [C]: in function 'getName' [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:768: in function 'FindNearestEnemy' [string "C:\Users\Eno\AppData\Local\Temp\DCS\/~mis00..."]:1406: in function 'CallSpawn' [string "CallSpawn("blue", 6, "pickzone1", 400)"]:1: in main chunk I thought this was fixed... but I'm getting this error again. Any ideas? Eno's Killbox.1.2.8.a.miz
  19. Some feedback with associated files from one of my regulars testing out an issue we had earlier: Eno, I got into the test and on my first pick up I picked up a 1500 pounds with 50% fuel. Should be well inside the UH-1H parameters. I picked up the load did a pedal turn and started gaining airspeed and Pop Pop Pop... the Main Rotor separated and I crashed. Second attempt... I began to pull pitch the strap wasn't even tight yet and I start hearing pops the master caution light came on indicating the inverter was toast.. I did manage to get the load off the ground and circle the pattern... before I dropped it off... no other popping sounds were heard during the flight and no other damage was incurred. In both situation I tried to type some text in so there was a log of when it happened. I also took some screen shots I will try to post them tomorrow. I believe that presence of enemy on the map may have something to do with it. I would also like #### to try it when he gets on... and see if he has the same results.. if so then I think we need to try the same results with no red forces. First reported here: http://forums.eagle.ru/showpost.php?p=2046826&postcount=1 Thanks sling load issue.zip mol crow test.miz
  20. I'm just getting this now- and it may already be addressed but yes TXmtb. Thanks!
  21. Okay well I'll run a mission without my pause when empty and see if I can record the data sets like we did during the 127 leak. Sith posted good instructions on how to do so but I don't have time to hunt it down right now. Should jog a few memories... If someone can dig it up please post. Perhaps we can help the testers get ahead of this one if it's actually a bug.
  22. Just so I know what you're asking- you want to generate a certain number of AI flights in the mission and respawn those units... But not the others that aren't spawned in by your random trigger. That's how I'm understanding the question so if my answer doesn't make sense I may have misunderstood. If the unit isn't actually destroyed then it won't respawn. Sounds like you're concerned that if the unit isn't spawned in that it may be detected as destroyed and spawn in its replacement but this will not be a problem.
  23. Sorry. One correction- I keep typing Ctrl-c for paste and I'm not sure why. It's Ctrl-v for paste. C is copy.
  24. Anything in particular cause it? I've run a few missions over a few hours with no problem. Can someone run a resource monitor to track this?
  25. ENO

    Convoys BRUTAL

    I'll keep my eye on a few of my missions. Up until the last RC I did have units stacking on / under / over bridges with no on road instructions at all... but I know they will take bridges automatically if the water is too deep. Others get hopelessly lost in "rings around the rosie" in or around buildings- Hope my regs like static targets.
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