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Everything posted by jjohnson241
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TIR has an profile auto load feature where specific game profiles are auto loaded by the TIR software when the game begins to execute. I tried to use this feature for A-10C and P-51D, each having a specific TIR profile. The correct profile did not load for eaither module. I queried Natural Point about this and they informed that the auto load function in the TIR software depends on the name of the executable passed to TIR from the game, in other words, from DCS World or the module selected for execution. I assume the executable name is (or should be) included in the API used for TIR. I don't know how this is handled in DCS World as the module selection takes place in the DCS World GUI and the module then executes apparently separetly. I do know that it is not working for at least A-10C. As further modules are added to World and TIR adds the modules to their auto load database, this situation will be aggravated and really inconvenient for your users who have TIR. Can you confirm the problem and given that your plans to correct it?
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I have Simped F-16 USB pedals and I have the same issue (axis not returning to zero after releasing the foot brake). I do not use a dead zone. I found that if you apply brakes (W key input) momentarily, the foot brake axis (both brakes) will return to zero. POA but a workaround. I'll have to try the dead zone "fix" but the game definitely has a problem with the foot brake axis.
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Say Guys, I'm using Simped F-16 USB rudder pedals. The pedals have toe brakes (x and y) axis. I'm having a problem fully engaging either left or right brake. Looking at the Trim Axis window, both brakes appear to travel about 80% of their maximum when fully pressed. They work in the game but full braking power is not there. Anyone else have this problem with Simped pedals (or any pedals for that matter)? Should the brakes be set as sliders in the axis window? Would lowering the "saturation" for both brakes help? Thanks, JJohnson241 Update 1/19/13: Experimented a little by assigning each brake axis as a "Slider" in the Trim Axis window.. now the left brake seems to be working better but the right brake only partially applies braking when fully depressed. Both axis only show about 80% when fully depressed. The axis are not "inverted" (should not be with the Simped rig). Could use a little help diagnosing the problem and solution. Update 1/20/13: I think I solved the "80%" problem by re-calibrating the brake axis in Win 7. Both brakes now reach 100% of their axis value. The brakes are asssigned as a "Slider" in the Controls-Axis "Tune Axis" and appear to be working as such when viewed using Control/Enter. I had calibrated the brakes previously in Windows (7-64bit) and I don't know what (if anything) changed now to allow the 100% axis travel. If anyone else is having issues with the Simped F-16 USB toe brakes, post here or PM me and I'll try to describe just what I did to calibrate the brakes.
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Look in: http://www.ch-hangar.com/forum/showthread.php?8476-DCS-P-51D-1-2-0-CH-pro-figherstickUSB-pro-throttle-USB-pro-rudder-USB-profile-LUA Link is to CH-Hanger - Prop Sim profiles. SmilinJack
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much easier to take of with version 1.2.2
jjohnson241 replied to wolle's topic in DCS: P-51D Mustang
I used the auto-updater also for the 1.2.2 install and the options in the "special" tab are gone (P-51 and A-10C, did not check other planes). Apparently the auto updater ate the special options. Wonder what else may have been gobbled up and never made it to my install? Do any of the developers read these threads? How about an acknowledgement of the problem? -
Hi, I can confirm missing "Special" options (No content in the "Special" tab of the options menu) after 1.2.2 autoupdate. Flying P-51D and A-10C using 1.2.2 DCS World (via in-game update). The "Special" tab in the Options is blank after the 1.2.2 update. No "Auto Rudder" or "Take off Assist" options. They were there in 1.2.1. ED, you guys forget something? Thanks, JJohnson241
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Viper, Understand and now all I have to do is do it. Off to the ramp.. I'll let you know the results or if questions persist. Thanks again. JJohnson241 Update: Well I won't claim it was smooth but I taxied to take off position from a dead start without incident and relatively quickly (for me at least). Downside is I cracked up trying to take-off. One step forward, one step backward. We'll keep at it. Confident I'll get it down (one day). Thanks again for the help.
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Viper, Track worked great. Question: I noticed that the joystick never moved from center during your "Demo". I interpret that to mean the taxi was performed without unlocking the tail wheel. True? Also, looking at the control input, it appears that you apply max input to the rudder before applying the toe brake. True? Thanks again. This has been very helpful. JJohnson241
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Control feedback using text messages? Hi, I fly a number of combat flight sims including the IL2 series and Cliffs of Dover. These sims provide a text message on the screen indicating what control/switch input has been activated. While not "realistic" in the strict sense, I find that feedback very useful, particularly for those of us who used mapped controller input instead of mouse control to activate aircraft switches, levers, etc. As for the "realism" concern, using a mouse to click on a two dimension "cockpit" control isn't "real" either. Addition of visual control feedback via message on the screen would improve this sim (IMO). Any plans to do that? Thanks, JJohnson241
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Viper, Thanks for the track although the attachment link returns an invalid attachment. The Utube playback worked fine. My brake pedals are inverted in the Axis set up. Question.. do you have a response curve set for the brake pedals? Something like a linear ramp up curve that would avoid overbraking given "slight" pedal input? Also, yoo mention "bring up the controls input".. how do you do that? I'd love to see feedback on the screen as I set switches, levers, etc. Thanks again
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It's surprising the level of discussion my taxi woes have generated. Thanks again all for the input. Echo38 more or less described the main problem I've got trying to taxi.. grinding to a halt when one toe brake is applied (yes, I've checked the axis assignments and all is OK). Consider the "Ramp Start" instant action mission. Parked facing the taxiway requiring a 90 degree right turn immediately upon forward movement of the aircraft to join the taxiway. No room to gather "speed". Once on the taxiway, taxi a short distance before having to execute a 90 degree left turn to follow the taxiway to the runway. Again, a relatively short taxi distance so speed critical. Finally, a 90 degree left turn is required once you reach the runway to position for take-off. There are probably those reading this who can perform this taxi/turn drill with no problem. Me? It takes me a half hour (real time) to get to the runway, if I get there. Again, appreciate the help.
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Thanks all for the great input and discussion. I have the symptom where the applicaiton of one wheel brake acts like both brakes are being applied.. the aircraft grinds to a rather immediate halt. After reading the posts perhaps I'm over-applying that brake instead of the "light touch" recommended by one poster. We'll try to practice the tail wheel locked and light brake touch approach and see how it works out. Like anything else I guess.. practice, practice practice. Thanks again.
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Thanks for the response. Yes, I've got a full control set-up with pedals and toe brakes. I use the toe brakes independently for the tight turns. I find that leaving the tail wheel locked in the 6 degree limit inhibits the tight turn to the extent that the aircraft with not rotate as necessary to make the turn radius. Watching experienced pilots (video), they seem to taxi like sportcars.
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Hi, I need instruction and advice on how to taxi. There must be a technique involved that so far has escaped me. I understand that stick-forward releases the tailwheel to do whatever it wants to do (it seems). I also understand that stick aft of neutral will limit the turning of the tail wheel to 6 degrees and control by way of rudder input. The problem I'm having is with turns sharper than 6 degrees and keeping the aircraft rolling as I turn. I'm trying to use rudder input along with the wheel brake to execute the turn. I usually end up in a dead stop before completing the turn. I'm hopeful that an experienced tail-dragger here can give me a few tips on technique. It would be much appreciated. Thanks
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I looked at the text in the autoupdate log and could find nothing describing what was/is addressed in a given update. Additionally, the log is in unformatted text and extremely hard to parse. I don't wish to "challenge" any update, I just want to know what was addressed in any update. Apparentlly others have made a similar request. Can a Readme file be provided with the update and stored somewhere in the game directory?
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Can't quit instant action mission
jjohnson241 replied to jjohnson241's topic in DCS World 1.x (read only)
Thnaks Mustang, I'll give that a try. -
Hi Guys, Flying P-51D, I've got a problem trying to Quit an instant action mission using the mouse to point/click the "Quit" button in the dialog that appears after hitting excape to exit the mission. When positioned over the dialog box, the cursor remains a "+" and no button the in dialog box can be clicked. If I move the cursor above the dialog box, say in the upper 1/3 of the screen, the cursor is redrawn as an arrow (normal). I have to alt/tab out of P-51, alt/tab back to the Sim and only then is the cursor "normal" and the "quit" button clickable. I don't recall this happening in the stand-alone P-51, just in DCS World. Anybody else have this going on? Thanks for the help.