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Poopskadoop

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Everything posted by Poopskadoop

  1. Every source I've read more or less heavily implies that the MiG-31 can simultaneously guide up to four R-33 AAMs at four different targets. I understand that an ARH version of the R-33 was considerd during the initial design phase, but the SARH was chosen instead. Perhaps the method of guidance isn't the same, but the effect is, more or less, probably the same. Thus, I do not see why it should not be called "true" multiple target engagement. Also, there is a newer version of this missile called the R-37, and I believe this has the option of being an ARH. Besides that, I'm sure some of the newer flankers and fulcrums are capable of guiding ARH missiles in TWS mode against multiple targets. Surely the Su-35 can?
  2. Eh? I'm quite sure some variants of the flanker and fulcrum do have this capability. I also know the MiG-31, as someone already mentioned, has had this ability for quite some time.
  3. My favorite aspect of Lock On is the sensation of flight that all the aircraft, even the regular FMs, produce. I've played F4:AF, but I simply did not feel as though I was flying a real aircraft. Lock On produces that feeling like no other game, and certainly the Su-25 and Su-25T are unrivaled in sense of realistic flight.
  4. Well, here is the situation I had in mind: I lock one target at 15-20km, fire the SARH, and then use the IRST to lock the next target, which is easily possible at those distances. Now, I know that I cannot yet fire my ET, but I wait patiently, avoid the missile fired at me by the first enemy, and then, when in range, I fire the ET. The ER probably hasn't had enough time to hit or miss yet, or it has just hit, but the advantage is that I am already prepared to engage the next target instead of having to frantically look around me to see where he is, something that often gets me killed in such scenarios.
  5. Okay, we all know the Russian aircraft aren't capable of simultaneously engaging multiple targets using TWS mode like the Eagle can, but today I was wondering why the Russian aircraft cannot engage multiple targets by using a SARH missile and then, while the SARH is outbound, locking a different target using an IR missile. It seems like it should be possible, but it isn't; the SARH will lose lock if you try using any other targeting mode. Such an option would very helpful when you're up against impossible odds in the flanker. I was wondering if this feature is a true technological limitation or something that simply wasn't implemented in LO. To clarify: why, for example, can you not track one target with the radar and then use your helmet mounted sight to fire an R-27ET at the next target before the 27ER has reached the previous target? By the way, what was the first model of flanker and fulcrum that featured true multi-target engagement? I just don't understand why such a feature wasn't implemented immediately. The flanker was never produced in extremely large numbers, so it would reasonable to assume that, in the event of an armed conflitct, it would be forced to fight against uneven odds.
  6. Thanks for the help, gents. I just flew the first two missions and both were a success. It was all about keeping that balance of altitude and proximity. I came in at a little over 4,000 meters through the valley in the first mission and didn't get hit at all. I had to adjust to about 5,000 meters in the second mission since the elevation of the target area was higher. The first pass was done at 4,500 meters, but one igla managed to fire at me. I evaded it, though. Speaking of which, is it possible to determine relative altitude? My altimeter, as far as I can tell, only indicates altitude above sea level. That's not very useful in situations where the enemy is located at various elevations.
  7. Recently I was playing through the Su-25T flamming cliffs campaign again, and I've found that I seemed to lose a lot of the skill I had the first few times I played it. I keep getting shot down by Iglas in the first mission, but the issue is more grand than that. In general, how does one deal with these annoying pests? Obviously, since they're so small, its impossible to keep track of every single one, so there must be some sort of rule of engagement to minimize the threat they pose. I've tried flying in at 7000 meters, but I find that such an altitude hinders the attack range of the vikhrs far too much. It usually doesn't give me a launch cue until I'm directly over my intended target. As a specific example, how would one go about accomplishing the first mission without getting shot down by iglas. And yes, I do, of course, use flares, but I like to avoid such situations where I even need to use them. Needless to say, they don't always work. :doh:
  8. Wow, the water is absolutely amazing.
  9. #68 looks kind of roughed up. Are you referring to #80?
  10. Too bad, that's just what the Su-27/33 needs. I could see it carrying two R-33s in between the engines.
  11. Thanks a ton, GG. I noticed you're always helpful around these boards. So why exactly is the MiG's radar so inferior? Is it too much smaller? Less power? I can't believe the solution to beaming was so simple. :doh: All this time I must have been engaging my opponents from above. I sort of figured this was logical since their missile would have less range and mine would have more range. Forgive my limited knowledge on the subject.
  12. Hello, I'm new here but have been visiting this forum for a long time. I'm fairly experienced with Lomac in terms of engagement principals, handling, and weapons deployment, but I still have a hard time understanding exactly how the radar system works. I fly the Su-27 almost exclusively. Not that I dislike other aircraft, but the flanker has been my favorite plane since childhood. Enough about that, though. My questions are related to the Su-27's radar system. First, I'm aware that the Su-27 uses the N001 pulse doppler radar. I read somwhere--not sure where--that the Mig-29S uses a more advanced radar, yet I have found the Su-27 to perform much better in terms of range and holding the lock. Maybe I'm just imagining things. Secondly, I understand there are a couple of different radar modes--one for forward facing targets, another for rearward facing targets, and an automatic mode. Despite having played this game for almost a year now, I'm still not quite sure how to access these modes and utilize them effectively. Any tips? Third of all, I understand that the number near the lower middle portion of the HUD (in BVR mode) is the target size designator. I never mess with it, yet I always get a lock despite the target's size. I assume it isn't absolutely necessary to properly designate target size, but what advantages are there from doing so? My biggest gripe, however, is beaming. I understand that beaming is tactic in which the opponent lines up his aircraft perfectly perpindicular to your radar in order to appear as though his aircraft has an airspeed of 0 or close to it. The issue I have is that the AI seems to do it perfectly everytime. Is this realistic? Is it really that easy to beam? I seem to be unable to do it. I get shot down every single time. Therefore, I have completely abandoned this tactic when I see that an enemy AMRAAM is coming towards me. Unfortunately, the AI is much better at it and always, always, always uses it. I can't even get a kill with a radar huided missile anymore; I now use IR seekers in their stead. My question is this: are there any methods or tricks you can use to prevent your opponent from beaming or prevent his beaming from breaking your lock? It's quite frustrating. Manuvering in order to keep the target from attaining a perfect right angle is near impossible for some reason. The lock is almost always broken.
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