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Everything posted by Midnight
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How to add FC3 cockpits to other/custom aircraft.
Midnight replied to Midnight's topic in How To Mod for DCS World
Sorry for the late reply guys.. This line fixed it with the A10A cockpit. make_flyable('your_aircraft',current_mod_path..'/Cockpit/',{nil, old = 17},current_mod_path..'/comm.lua')My error was in the Model Lua file...forgot to set the cockpit path. -
How to add FC3 cockpits to other/custom aircraft.
Midnight replied to Midnight's topic in How To Mod for DCS World
Sorted, had a small script error causing all sorts if issues. Not 100% the way I want it but it's sufficient for now till I remodel the cockpit in 3D. -
Hey guys, I made a flyable model for my Squadron and ran into a SNAG when I tried to use the A-10A cockpit for the model. On previous versions of DCS I could do this without a problem. It now seems that with the 1.2.8 update this became a bit more complicated. I read trough several threads and came up with zilch. It seems there is more to it now than just to add "17" to the Entry file. I also used MODs with the A10 panel in it and tried to convert my model into them....no luck although these models work perfectly. Does anyone know how I can accomplish this?
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Beginners Guide to DCS World Aircraft Mods
Midnight replied to RedBeard2's topic in How To Mod for DCS World
Sorry for the late update guys, got it working with above suggestions. It is also very important to copy the Input files from any AC in FC3 and pasting it in your model's input folder. Thanks everybody -
Have the same problem....peculiar!
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new P-51D liveries uploaded at LockOnFiles
Midnight replied to Tom_Weiss's topic in DCS: P-51D Mustang
Amazing work...thanks. -
Definitely gonna give this a go..thx for sharing.
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I have updated the UN Rescue Zestafoni mission to 1.2.8 and made it a bit more dynamic by adding some air power to the rebels to contest the UN onslaught. The effect this change had is unbelievable. Updated mission can be downloaded at post #26 http://forums.eagle.ru/showthread.php?t=103658&page=3 An update of the -=VSAAF=- Reno racing mission is also available in the mixed mission thread. The current mission uploaded is plain and without extra scenery I made to give it the real RENO feel. Stay tuned for the complete update pack available shortly. Some changes include the timer system that was greatly improved with the help of "Shahdoh" from Virtual Aerobatics and as mentioned, CUSTOM Scenery. Go to post #13 http://forums.eagle.ru/showthread.php?t=89880&page=2
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Yup, no go. Interesting observation about the new mission creation Firedawg, will try that. I must say that I am getting a bit demoralized with all these SNAGS in the script, a lot of work went into my missions and now it's in vain. Back to the drawing board I guess.
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Thanks for the help Shagtrat...will give it a go!
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Shagrat, do you have a working version of this script for 1.2.8? If so, will you please upload. I had a curious problem with the CTTS script, ran the demo, all fine except the callspawn of course. I then ran the script in my mission and guess what.....got the message that troops were dropped....no troops visible. I have used this script in numerous missions without a prob wrt spawning of troops when offloaded. I'm at a loss here!
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Operation Perched Eagle: 1630
Midnight replied to LFCChameleon_Silk's topic in User Created Missions General
Thanks for the mission, will have another run this weekend. -
Interestingly I updated the 1.2.8 Open Beta to 1.2.8 and got 10FPS more on it than on the original 1.2.8/7 DCS is now playable so I hope it might help some others having the FPS issue.
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Hey wolle, I found the problem to be around all modules, some just have more effect than others, I found the Mustang to give the worst frames of all.
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I'm afraid this is not a rumor, getting very poor FPS overall after the update, reminds me of the first 1.2.8 Beta patch where the same happened. Rolled back the drivers as well...same problem.
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How to view the 3d model animation of edm file?
Midnight replied to uboats's topic in 3D Modeling for DCS World
Thanks for the reply Luckybob, I have gone trough your tutorials and it's very helpful. Animating mainly control surfaces, ailerons elevators and eventually a propeller , arguments 11, 12 and so forth...it shows in ModelViewer, not in game though...is there a specific .lua file I must write as well? Must also mention here that at this time i am having problems with the rotation of elevons (V-Tail), The rotation gets extremely complicated and is not able to make them rotate correctly around the pivot. I have the list of arguments V1.1 Not sure if it the latest. Thanks -
How to view the 3d model animation of edm file?
Midnight replied to uboats's topic in 3D Modeling for DCS World
Find it very strange that animations is visible of my model in ModelViewer but not functioning when the model is imported into DCS. Any ideas? -
Beginners Guide to DCS World Aircraft Mods
Midnight replied to RedBeard2's topic in How To Mod for DCS World
Need some help adding a cockpit to a flyable MOD I made of the Reaper, currently I use the SU25 pit but it is surely not scripted correctly since none of the keyboard keys work when the aircraft is loaded. I'm thinking it must be an entry in my "Entry.lua" or the input folder is not configured correctly. declare_plugin("Mq-9_Reaper by Midnite", { installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, version = "1.2.7", state = "installed", info = _("Mq-9_Reaper"), Skins = { { name = _("Mq-9_Reaper"), dir = "Theme" }, }, Missions = { { name = _("Mq-9_Reaper"), dir = "Missions", CLSID = "{CLSID5456456346CLSID}", }, }, LogBook = { { name = _("Mq-9_Reaper"), type = "Mq-9_Reaper", }, }, InputProfiles = { ["Mq-9_Reaper"] = current_mod_path .. '/Input/Mq-9_Reaper', }, }) --------------------------------------------------------------------------------------- mount_vfs_texture_path("Bazar/World/textures/Cockpit-SU25T-TexturesBMP") mount_vfs_texture_path("Bazar/World/textures/Cockpit-SU25T-TexturesTGA") mount_vfs_texture_path("Bazar/World/textures/CockpitsPlatinumBMP") mount_vfs_texture_path("Bazar/World/textures/CockpitsTexturesBMP") mount_vfs_texture_path("Bazar/World/textures/CockpitsTexturesTGA") make_flyable('Mq-9_Reaper', support_cockpit, nil, current_mod_path..'/Cockpit/KneeboardLeft/', {self_ID,'Mq-9_Reaper',old = 2}, current_mod_path..'/Comm/SU25.lua') dofile(current_mod_path..'/Mq-9_Reaper.lua') plugin_done()-- finish declaration , clear temporal data Any ideas of what I am doing wrong here? My ultimate goal is to have a modded A10C pit. -
Great MOD, any chance of making the UAV flyable with A10C panel?
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This would be nice...and challenging!
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"A Bridge too Far(1977)" and then the absolute favorite..... Deathstalker 2 (1987)