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OttoPus

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About OttoPus

  • Birthday 11/16/1985

Personal Information

  • Flight Simulators
    DCS: World, DCS: A-10C Warthog, Falcon BMS 4.32
  • Location
    Sardinia, Italy
  • Interests
    Flight Sims, Sound Engineering, Music Playing
  • Occupation
    Sound Engineer, Software Developer

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  1. Can be this simple fix lifted up in the bugfix priority ladder? @Flappie
  2. I'm using a custom amplifier and I have the low-pass set at 300Hz. Yes I do feel the AB effect in the F-16.
  3. Hello everyone, I tested HaptiConnect with the F-16 yesterday... good experience but "Touchdown" and "Speedbrake" just don't play on the buttkicker. These are my settings:
  4. Hello Flappie, thank you for taking the time to read this. In the attached image you can find the bindings I'm talking about.
  5. I assigned the Command Menu Next, Previous, Select and Return commands to a hat in my Warthog Hotas Joystick using a modifier on the stick itself. The binding works perfectly well the first time I use it. From the second time on, the yellow selection remains stuck to the first command menu voice, neither Next/Previous/Select/Return will work from that moment on. Steps to reproduce: assign the Command Menu Next/Previous/Select/Return to a HOTAS hat with a modifier on the HOTAS (e.g. button 4 on the Warthog stick) bring up a radio command menu (e.g. UHF) navigate through the radio commands, select a voice (e.g. "ATC Ready to Taxi" or "Ground Crew Rearm & Refuel") bring up the same radio command menu a second time try to navigate to the radio commands Thanks
  6. At this point if I enable hand tracking I loose the mouse interaction. It would be very useful to be able to use hands for simple things (e.g. ICP in the viper, UFC in the hornet, ecc) and the mouse to interact with: Rotary encoders Menus (radios) Thanks
  7. Following this. I recently got a Quest 3 and activated the hand tracking via OpenXR Toolkit. Having your very hands in cockpit is great but pretty useless because of DCS implementation. When IvyVR will solve this ( = enable the use of openxr hand tracking with the IvyVR cockpit interaction system), it will be an istant buy! To be honest, default hand interaction in DCS should be like this, or something similar to VTOL VR.
  8. Same here, Meta Quest 3 I get sound only from the headset. If I choose another output, I get no sound.
  9. Great, thank you can I ask you how is the sim-seat software integration working? Is there a custom software, drivers… how is it done? I think I’m going to pull the trigger on the seat project very soon, I only hope that parts can be found in Europe also without issues.
  10. Hello @Merlins51, did you accomplish the DIY build of the seat? How much money did you spent on the building of the whole unit? In which country are you based? Do you have some photos or videos to share with us? Thank you!
  11. One of my greatest concern about VR is human-machine interaction (using the mouse to control things in cockpit in VR is a HUGE immersion breaker for me). This tech is a promise to remove the need to use the mouse in the future days of VR (although it seems a little bit "in its early days" judging by the video ) . Keep up the good work!
  12. Improvements in this area would make all CAS missions more alive and realistic (I'm thinking about my A-10C)
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