

Priest
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It was a brand new DCS install on a brand build new PC. DCS had not been run as administrator previously on this system. But thanks for responding to tell me the solution I found that actually works is wrong rather than responding with the "right" actual solution though.
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IF anyone wondering I figured it out! Need to run DCS as administrator (at least once) for the hooks to work.
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This is only true if using a 1:1 tracking profile. If using a tracking profile that moves your in-game head more than your actual head the in-game HMD display will be offset from where you're looking and more so the further you are looking away from dead center. When not using a 1:1 profile it's only exactly where you are looking when looking straight ahead. This is more noticeable on wider screen displays. This has been brought up a few times over the years.
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F10 key: Back key after viewing Map
Priest replied to Hikaruncat's topic in Utility/Program Mods for DCS World
I used VoiceAttack to create an F10 map toggle mapped to a single button on my throttle. It just alternates between button presses of F1 and F10 on each press. Sometimes I have to press it twice when I first start a mission but otherwise it works mostly perfect. I added some state switches in case I press the actual F1 or F10 keys to change view instead of the HOTAS button at any point. The only flaw is if you use F1 or F10 to activate a radio or command menu option it doesn't know it wasn't a view command so the toggle gets out of sync. Pressing it twice resolves it. So three commands in all to make it work. I love it! VoiceAttack is awesome by the way! -
Just this week put a brand-new PC together, fresh install of DCS, and for the life of me I cannot get this to work anymore. Anyone know if this still works? Command menu all the way over on the right edge of my widescreen display is driving me nuts!
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I have to believe ED has already put some thought into a future Iran expansion map given the extent of terrain already modelled to the east.
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CCRP doesn't work with APKWS, unlike all other rockets
Priest replied to Hulkbust44's topic in Bugs and Problems
I just figured it out! After manually changing the rocket type on station 8 to M-151 (these are really M-282L) there was no profile for the "M-151" so I created that manually through the profile page and everything green! @Yurgon and yes to answer your question M-282L loaded at mission start on stations 4, 8, and 2 per mission editor loadout, then DSMS-INV page, select station 8 (in this case) and cycle to a different rocket type, save, and I'd get the screen shot above. The missing piece was the profile select station 8 (in this case again) then select PROF, then enter name for profile via scratchpad, select OSB with NEW[] next to it on left, then SAVE, and done. -
CCRP doesn't work with APKWS, unlike all other rockets
Priest replied to Hulkbust44's topic in Bugs and Problems
I've been messing around with CCRP rockets recently and right unfortunately CCRP doesn't work with APKWS. Thinking I was clever I had the idea to manually load it as a standard rocket type but when I do that DSMS shows the station in RED indicating a stores mismatch. So I'm curious how are you loading APKWS as a non-APKWS rocket type without the DSMS error? -
I didn't think to test that! I had the target vehicle set to drive around in a loop and ROE weapons hold.
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Can Triggered Actions be stacked with "AI Task Push"?
Priest replied to LiveseyMD's topic in Mission Editor
Check out the DCS user manual pages 225-226 offer a pretty good explanation of how DCS handles multiple tasks. The example given should be helpful.- 1 reply
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- mission editor
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Could lay down some static objects to give the tank a little boost. "M92 Pile of Woods" under structures works ok-ish it gets the M-60 just high enough to fire over the lower points of the berm.
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DML - Mission Creation Toolbox [no Lua required]
Priest replied to cfrag's topic in Scripting Tips, Tricks & Issues
Perfection! Now we can even put our source zones for the clone zones in or near the randomized clone zone. That was actually the first "issue" I ran into but saw it as an acceptable inconvenience since obviously the source zones could be placed anywhere on the map and out of the way. It was the actual clone zones in or near the randomized area that seemed to create an unintended functional conflict. This is perfect now.